Player Matchup

Amaterasu
Amaterasu
Gold V
 
Amaterasu
Gold V
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Gold IV
NiamorTV
Charybdis
Gold IV
Level 158
God Stats
3W - 3L
1,341 SR
Queue Stats
93W - 98L
1,358 MMR
Party 1
Bakasura
Bakasura
Gold IV
StickosPure
Bakasura
Gold IV
Level 156
God Stats
3W - 2L
1,533 SR
Queue Stats
116W - 120L
1,422 MMR
Party 1
Poseidon
Poseidon
Gold IV
VSEChicago
Poseidon
Gold IV
Level 144
God Stats
9W - 1L
1,907 SR
Queue Stats
54W - 50L
1,453 MMR
Solo
Ymir
Ymir
Gold III
lietuvis_vaikas
Ymir
Gold III
Level 147
God Stats
39W - 30L
1,569 SR
Queue Stats
303W - 311L
1,375 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 160
1,570 SR
1,422 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 102
1,546 SR
1,395 MMR
Izanami
Izanami
Gold V
Droyt
Izanami
Gold V
Level 106
God Stats
17W - 12L
1,667 SR
Queue Stats
50W - 48L
1,312 MMR
Solo
Arachne
Arachne
Bronze III
MrWindu
Arachne
Bronze III
Level 103
God Stats
0W - 1L
1,444 SR
Queue Stats
1W - 3L
1,452 MMR
Party 2
Discordia
Discordia
Gold V
RacconCK
Discordia
Gold V
Level 106
God Stats
36W - 19L
1,667 SR
Queue Stats
82W - 90L
1,357 MMR
Party 3
Cthulhu
Cthulhu
Gold IV
YarikDark
Cthulhu
Gold IV
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 90L
1,394 MMR
Party 3
Achilles
Achilles
Bronze III
konfidentsiaal
Achilles
Bronze III
Level 69
God Stats
0W - 3L
1,453 SR
Queue Stats
2W - 3L
1,460 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
15
3 / 2 / 3
9,251
661
7,742
13,465
9,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
NiamorTV
Charybdis
15
4 / 3 / 5
8,975
641
10,655
12,938
3,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Bakasura
StickosPure
Bakasura
15
6 / 2 / 4
8,529
609
7,666
14,149
5,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Poseidon
VSEChicago
Poseidon
14
6 / 2 / 5
9,062
647
9,364
8,284
2,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
7 / 2 / 5
8,760
626
6,458
12,126
9,048
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
AtlasAo KuangOsirisMedusa

VS

Bans
SusanoLancelotAgniNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Droyt
Izanami
15
5 / 6 / 0
8,771
627
11,833
10,216
3,357
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
MrWindu
Arachne
12
2 / 5 / 2
7,053
504
6,331
11,700
3,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Discordia
RacconCK
Discordia
11
1 / 6 / 0
6,615
473
5,099
8,216
2,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cthulhu
YarikDark
Cthulhu
10
1 / 5 / 3
6,416
458
7,439
14,149
7,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles
13
1 / 4 / 1
7,076
505
7,831
13,220
8,250
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
16
26
Kills
10
11
Deaths
26
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
3
2
3
2.25
L
Izanami
Droyt
Izanami
5
6
0
0.83
L
Arachne
MrWindu
Arachne
2
5
2
0.6
W
Charybdis
NiamorTV
Charybdis
4
3
5
2.17
L
Discordia
RacconCK
Discordia
1
6
0
0.17
W
Bakasura
StickosPure
Bakasura
6
2
4
4
W
Poseidon
VSEChicago
Poseidon
6
2
5
4.25
L
Cthulhu
YarikDark
Cthulhu
1
5
3
0.5
L
Achilles
1
4
1
0.38
W
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,885
Damage
38,533
60,962
Taken
57,501
30,268
Mitigated
24,698
25,373
Healing
8,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
7,742
2,976
0
6,457
13,465
9,527
161
416
13,044
299
65,246
L
Izanami
Droyt
Izanami
11,833
7,960
0
500
10,216
3,357
0
1,187
8,952
0
59,670
L
Arachne
MrWindu
Arachne
6,331
3,854
0
3,734
11,700
3,366
0
5,096
6,220
0
44,510
W
Charybdis
NiamorTV
Charybdis
10,655
5,387
0
5,440
12,938
3,958
709
768
11,969
0
74,499
L
Discordia
RacconCK
Discordia
5,099
242
0
1,408
8,216
2,227
0
3,484
4,371
40,248
0
W
Bakasura
StickosPure
Bakasura
7,666
4,902
0
8,468
14,149
5,348
330
2,304
11,524
0
43,644
W
Poseidon
VSEChicago
Poseidon
9,364
1,546
0
1,696
8,284
2,387
1,300
2,665
5,138
69,940
308
L
Cthulhu
YarikDark
Cthulhu
7,439
625
0
1,657
14,149
7,498
0
4,864
8,481
31,607
454
L
Achilles
7,831
2,025
0
1,161
13,220
8,250
0
1,460
11,396
0
48,712
W
6,458
1,496
0
3,312
12,126
9,048
29
4,306
7,082
17,620
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,577
Gold Earned
35,931
517
Minions Killed
387
0
Camps Cleared
0
1,449,988
Distance Traveled
1,379,286
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
9,251
661
126
9
0
272,106
2
L
Izanami
8,771
627
110
8
0
255,537
2
L
Arachne
7,053
504
76
5
0
303,828
0
W
Charybdis
8,975
641
134
10
0
250,058
4
L
Discordia
6,615
473
81
6
0
270,677
0
W
Bakasura
8,529
609
104
7
0
334,194
3
W
Poseidon
9,062
647
133
10
0
295,015
0
L
Cthulhu
6,416
458
58
4
0
306,011
0
L
Achilles
7,076
505
62
4
0
243,233
4
W
Ymir
8,760
626
20
1
0
298,615
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role