Player Matchup

Guan Yu
Guan Yu
Diamond IV
Dibidibidabadaba
Guan Yu
Diamond IV
Level 86
God Stats
1W - 2L
1,226 SR
Queue Stats
88W - 64L
1,765 MMR
Solo
Anhur
Anhur
Diamond V
Namor81
Anhur
Diamond V
Level 166
God Stats
48W - 49L
1,627 SR
Queue Stats
300W - 270L
1,944 MMR
Solo
Chronos
Chronos
Masters
SeparteCus
Chronos
Masters
Level 116
God Stats
13W - 11L
1,546 SR
Queue Stats
268W - 249L
2,225 MMR
Solo
Ra
Ra
Platinum IV
SpitonMikeHunt
Ra
Platinum IV
Level 154
God Stats
7W - 8L
1,578 SR
Queue Stats
112W - 109L
1,845 MMR
Solo
Ares
Ares
Platinum III
timejolly
Ares
Platinum III
Level 85
God Stats
4W - 0L
1,715 SR
Queue Stats
97W - 101L
1,795 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 121
1,539 SR
1,915 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 129
1,590 SR
1,774 MMR
Cernunnos
Cernunnos
Diamond III
 
Cernunnos
Diamond III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Scylla
Scylla
Platinum III
Deeploit
Scylla
Platinum III
Level 143
God Stats
13W - 16L
1,537 SR
Queue Stats
55W - 48L
1,900 MMR
Solo
Ah Puch
Ah Puch
Gold III
KananirFour
Ah Puch
Gold III
Level 88
God Stats
2W - 2L
1,607 SR
Queue Stats
51W - 52L
1,614 MMR
Party 1
Awilix
Awilix
Platinum III
TheMasturbek
Awilix
Platinum III
Level 107
God Stats
3W - 2L
1,473 SR
Queue Stats
141W - 136L
1,866 MMR
Party 1
Sobek
Sobek
Diamond V
drtallbutshort
Sobek
Diamond V
Level 159
God Stats
1W - 1L
1,831 SR
Queue Stats
35W - 26L
1,988 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 5
8,982
691
4,767
11,330
8,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
Namor81
Anhur
14
2 / 1 / 3
8,099
623
7,976
6,886
2,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
SeparteCus
Chronos
16
7 / 0 / 6
9,220
709
8,102
7,667
3,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 1 / 3
8,064
620
4,255
3,938
1,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ares
13
3 / 3 / 3
7,572
582
7,226
11,887
8,889
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
KumbhakarnaHeimdallrAphrodite

VS

Bans
PoseidonCthulhuMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
12
3 / 4 / 1
7,024
540
4,716
8,938
2,304
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
Deeploit
Scylla
13
0 / 1 / 1
7,052
542
4,519
4,244
1,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Puch
KananirFour
Ah Puch
11
0 / 7 / 0
6,718
517
5,060
9,008
1,555
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Awilix
10
1 / 4 / 0
6,166
474
3,165
11,477
2,969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 2 / 2
6,715
517
3,693
10,767
7,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
18
Kills
5
5
Deaths
18
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
3
4
1
0.88
L
Scylla
Deeploit
Scylla
0
1
1
0.5
W
5
0
5
7.5
L
Ah Puch
KananirFour
Ah Puch
0
7
0
0
W
Anhur
Namor81
Anhur
2
1
3
3.5
W
Chronos
SeparteCus
Chronos
7
0
6
10
W
1
1
3
2.5
L
Awilix
1
4
0
0.25
L
1
2
2
1
W
Ares
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,326
Damage
21,153
41,708
Taken
44,434
23,990
Mitigated
15,491
11,764
Healing
13,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
4,716
1,986
0
2,911
8,938
2,304
0
2,590
6,348
0
49,667
L
Scylla
Deeploit
Scylla
4,519
393
0
250
4,244
1,277
0
2,921
1,166
63,032
1,974
W
4,767
555
149
4,155
11,330
8,425
256
4,951
6,333
598
50,673
L
Ah Puch
KananirFour
Ah Puch
5,060
168
0
1,692
9,008
1,555
0
3,946
5,022
42,099
843
W
Anhur
Namor81
Anhur
7,976
4,260
0
3,064
6,886
2,229
656
1,204
5,682
0
65,525
W
Chronos
SeparteCus
Chronos
8,102
2,048
0
911
7,667
3,063
80
1,081
6,500
75,192
0
W
4,255
171
311
1,701
3,938
1,384
173
1,212
2,546
64,077
1,336
L
Awilix
3,165
854
0
4,231
11,477
2,969
0
4,644
6,600
0
36,286
L
3,693
347
0
4,440
10,767
7,386
0
5,051
5,622
21,742
0
W
Ares
7,226
527
0
1,473
11,887
8,889
87
4,057
7,670
24,937
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,937
Gold Earned
33,675
513
Minions Killed
441
0
Camps Cleared
0
1,447,333
Distance Traveled
1,353,013
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,024
540
110
8
0
256,116
6
L
Scylla
7,052
542
139
11
0
254,818
3
W
Guan Yu
8,982
691
102
8
0
298,849
2
L
Ah Puch
6,718
517
88
7
0
244,923
0
W
Anhur
8,099
623
118
9
0
260,973
2
W
Chronos
9,220
709
107
8
0
307,892
5
W
Ra
8,064
620
147
11
0
295,142
2
L
Awilix
6,166
474
64
5
0
308,427
0
L
Sobek
6,715
517
40
3
0
288,729
2
W
Ares
7,572
582
39
3
0
284,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role