Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Blankcoyote6218
Ares
Level 146
God Stats
2W - 0L
2,070 SR
Queue Stats
216W - 193L
1,463 Elo+
Party 2
Chronos
Chronos
Eczuras
Chronos
Level 144
God Stats
17W - 17L
1,531 SR
Queue Stats
262W - 236L
1,516 Elo+
Solo
Kukulkan
Kukulkan
TheLowBroJoe
Kukulkan
Level 113
God Stats
3W - 0L
1,527 SR
Queue Stats
27W - 10L
1,723 Elo+
Party 2
Anhur
Anhur
oJmannn
Anhur
Level 156
God Stats
1W - 4L
1,543 SR
Queue Stats
57W - 55L
1,560 Elo+
Solo
Team Averages
Level 136
1,634 SR
1,552 Elo+

VS

Team Averages
Level 136
1,583 SR
1,513 Elo+
Medusa
Medusa
Armidite
Medusa
Level 139
God Stats
1W - 1L
1,452 SR
Queue Stats
96W - 70L
1,567 Elo+
Party 1
Hun Batz
Hun Batz
Ctack
Hun Batz
Level 189
God Stats
5W - 4L
1,678 SR
Queue Stats
287W - 277L
1,498 Elo+
Solo
Olorun
Olorun
Nampico
Olorun
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,389 Elo+
Solo
Maui
Maui
PlasmaSushi
Maui
Level 156
God Stats
22W - 13L
1,677 SR
Queue Stats
65W - 39L
1,590 Elo+
Party 1
Tsukuyomi
Tsukuyomi
gameroficial64
Tsukuyomi
Level 156
God Stats
10W - 10L
1,605 SR
Queue Stats
119W - 119L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
3 / 0 / 2
6,507
651
5,964
8,215
2,954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 1 / 3
5,964
596
3,828
8,634
5,258
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos
Eczuras
Chronos
12
4 / 1 / 1
7,606
761
5,604
9,420
3,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
TheLowBroJoe
Kukulkan
11
4 / 0 / 0
6,620
662
6,314
2,873
940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Anhur
oJmannn
Anhur
13
3 / 2 / 2
7,284
728
9,002
9,329
3,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Armidite
Medusa
10
0 / 4 / 3
5,444
544
5,770
9,492
1,982
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hun Batz
Ctack
Hun Batz
13
2 / 1 / 2
6,505
651
5,140
8,261
2,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Olorun
Nampico
Olorun
9
0 / 3 / 0
4,949
495
1,939
7,282
1,718
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

9
2 / 1 / 1
5,550
555
3,215
10,257
4,341
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Tsukuyomi
gameroficial64
Tsukuyomi
10
0 / 5 / 0
5,796
580
6,525
8,937
3,094
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
10
14
Kills
4
4
Deaths
14
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
3
0
2
4
L
Medusa
Armidite
Medusa
0
4
3
0.38
W
0
1
3
1.5
L
Hun Batz
Ctack
Hun Batz
2
1
2
3
W
Chronos
Eczuras
Chronos
4
1
1
4.5
L
Olorun
Nampico
Olorun
0
3
0
0
L
2
1
1
2.5
W
Kukulkan
TheLowBroJoe
Kukulkan
4
0
0
4
L
Tsukuyomi
gameroficial64
Tsukuyomi
0
5
0
0
W
Anhur
oJmannn
Anhur
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,712
Damage
22,589
38,471
Taken
44,229
15,805
Mitigated
13,453
15,819
Healing
14,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
5,964
2,092
0
4,398
8,215
2,954
0
1,042
7,173
0
52,612
L
Medusa
Armidite
Medusa
5,770
2,369
0
1,827
9,492
1,982
0
885
8,607
0
38,427
W
3,828
58
1,345
2,713
8,634
5,258
297
1,787
6,847
14,570
1,904
L
Hun Batz
Ctack
Hun Batz
5,140
1,340
0
3,626
8,261
2,318
0
2,112
6,109
0
46,484
W
Chronos
Eczuras
Chronos
5,604
1,670
0
2,228
9,420
3,081
577
0
9,420
47,613
0
L
Olorun
Nampico
Olorun
1,939
985
60
2,451
7,282
1,718
0
4,554
2,728
29,526
1,260
L
3,215
1,183
1,235
2,996
10,257
4,341
0
2,651
7,606
24,020
0
W
Kukulkan
TheLowBroJoe
Kukulkan
6,314
428
0
390
2,873
940
387
1,252
1,621
53,456
0
L
Tsukuyomi
gameroficial64
Tsukuyomi
6,525
1,203
0
2,060
8,937
3,094
0
4,638
4,055
0
45,551
W
Anhur
oJmannn
Anhur
9,002
5,196
0
4,745
9,329
3,572
0
1,055
8,274
0
62,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,981
Gold Earned
28,244
409
Minions Killed
321
0
Camps Cleared
0
1,097,578
Distance Traveled
1,073,472
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,507
651
85
9
0
253,993
0
L
Medusa
5,444
544
65
7
0
201,502
2
W
Ares
5,964
596
25
3
0
226,553
2
L
Hun Batz
6,505
651
102
10
0
247,902
0
W
Chronos
7,606
761
97
10
0
214,119
0
L
Olorun
4,949
495
47
5
0
177,499
2
L
Maui
5,550
555
40
4
0
232,147
2
W
Kukulkan
6,620
662
96
10
0
221,136
0
L
Tsukuyomi
5,796
580
67
7
0
214,422
0
W
Anhur
7,284
728
106
11
0
181,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role