Player Matchup

Mulan
Mulan
Platinum III
Heforte
Mulan
Platinum III
Level 88
God Stats
26W - 19L
1,685 SR
Queue Stats
97W - 76L
1,929 MMR
Party 2
Geb
Geb
Platinum III
Tropykaz_
Geb
Platinum III
Level 107
God Stats
17W - 12L
1,578 SR
Queue Stats
89W - 71L
1,929 MMR
Party 2
Charybdis
Charybdis
Platinum III
Zeqhoo
Charybdis
Platinum III
Level 109
God Stats
6W - 4L
1,682 SR
Queue Stats
283W - 213L
1,929 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 101
1,649 SR
1,929 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 157
1,558 SR
1,912 MMR
Cthulhu
Cthulhu
Diamond II
InsaneAsFxxk
Cthulhu
Diamond II
Level 158
God Stats
9W - 5L
1,658 SR
Queue Stats
96W - 65L
2,398 MMR
Solo
Medusa
Medusa
Gold II
SmiteIsBrokenn
Medusa
Gold II
Level 157
God Stats
4W - 4L
1,418 SR
Queue Stats
43W - 42L
1,642 MMR
Party 1
Fenrir
Fenrir
Platinum II
WhirlingChalk4
Fenrir
Platinum II
Level 156
God Stats
275W - 238L
1,599 SR
Queue Stats
705W - 771L
1,695 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Heforte
Mulan
17
2 / 4 / 3
10,484
749
12,496
16,993
19,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

17
2 / 3 / 4
10,304
736
8,379
15,264
19,193
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
Zeqhoo
Charybdis
18
2 / 3 / 4
11,056
790
10,709
14,305
6,665
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AthenaKumbhakarnaNe ZhaFafnirDiscordia

VS

Bans
KuzenboAgniAnhurHeraBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
InsaneAsFxxk
Cthulhu
18
2 / 1 / 8
11,349
811
18,346
19,850
18,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

19
5 / 2 / 4
12,109
865
13,489
10,890
5,337
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
3 / 3 / 5
11,020
787
8,445
18,946
21,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
27
6
Kills
10
10
Deaths
6
11
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Mulan
Heforte
Mulan
2
4
3
0.88
W
Cthulhu
InsaneAsFxxk
Cthulhu
2
1
8
6
W
5
2
4
3.5
L
2
3
4
1.33
W
3
3
5
1.83
L
Charybdis
Zeqhoo
Charybdis
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,584
Damage
40,280
46,562
Taken
49,686
45,837
Mitigated
44,713
12,717
Healing
15,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
Heforte
Mulan
12,496
1,781
0
5,283
16,993
19,979
0
4,672
11,563
0
29,510
W
Cthulhu
InsaneAsFxxk
Cthulhu
18,346
870
990
4,391
19,850
18,296
519
3,046
16,463
44,038
2,254
W
13,489
6,481
0
4,556
10,890
5,337
3,008
2,249
8,362
0
60,710
L
8,379
601
0
3,645
15,264
19,193
62
5,403
8,754
24,464
894
W
8,445
1,146
0
5,495
18,946
21,080
603
2,762
15,798
0
20,372
L
Charybdis
Zeqhoo
Charybdis
10,709
6,109
0
3,789
14,305
6,665
470
4,752
8,611
0
63,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,844
Gold Earned
34,478
158
Minions Killed
163
0
Camps Cleared
0
804,681
Distance Traveled
808,144
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
10,484
749
32
2
0
282,587
0
W
Cthulhu
11,349
811
48
3
0
271,029
0
W
Medusa
12,109
865
86
6
0
262,833
0
L
Geb
10,304
736
19
1
0
262,246
1
W
Fenrir
11,020
787
29
2
0
274,282
0
L
Charybdis
11,056
790
107
8
0
259,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role