Player Matchup

Raijin
Raijin
Gold IV
JokesterRyan
Raijin
Gold IV
Level 149
God Stats
0W - 1L
1,726 SR
Queue Stats
64W - 63L
1,512 MMR
Solo
Fenrir
Fenrir
Bronze III
OuterSpace20
Fenrir
Bronze III
Level 149
God Stats
0W - 1L
1,525 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Geb
Geb
Silver IV
S a i y a n Nl
Geb
Silver IV
Level 153
God Stats
2W - 3L
1,500 SR
Queue Stats
39W - 44L
1,397 MMR
Solo
Medusa
Medusa
Gold IV
TayTheWave456
Medusa
Gold IV
Level 97
God Stats
3W - 4L
1,500 SR
Queue Stats
140W - 149L
1,470 MMR
Solo
Bellona
Bellona
Gold IV
foxwarrior112
Bellona
Gold IV
Level 149
God Stats
127W - 138L
1,436 SR
Queue Stats
1,100W - 1,118L
1,472 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 139
1,537 SR
1,470 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 101
1,474 SR
1,482 MMR
Jormungandr
Jormungandr
Silver I
Blankz51
Jormungandr
Silver I
Level 87
God Stats
15W - 13L
1,562 SR
Queue Stats
17W - 17L
1,496 MMR
Party 2
Skadi
Skadi
Gold II
Eddie2greedy
Skadi
Gold II
Level 64
God Stats
6W - 4L
1,409 SR
Queue Stats
132W - 136L
1,485 MMR
Solo
Thanatos
Thanatos
Gold V
JiggahhJuice
Thanatos
Gold V
Level 89
God Stats
1W - 0L
1,565 SR
Queue Stats
13W - 10L
1,573 MMR
Party 2
Nu Wa
Nu Wa
Gold IV
bioticxgrasp
Nu Wa
Gold IV
Level 147
God Stats
1W - 0L
1,296 SR
Queue Stats
18W - 18L
1,408 MMR
Party 1
Terra
Terra
Silver III
thtblueguyTV
Terra
Silver III
Level 120
God Stats
1W - 0L
1,537 SR
Queue Stats
9W - 7L
1,447 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
9
0 / 3 / 0
4,783
478
1,800
4,878
1,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fenrir
10
1 / 2 / 0
4,962
496
2,677
7,174
2,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 2 / 1
4,853
485
2,305
7,529
3,542
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 1 / 1
4,836
484
4,375
5,482
1,479
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
1
0 / 2 / 0
3,451
345
23
1,826
808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
ArachneMulanXbalanque

VS

Bans
KaliBacchusAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Blankz51
Jormungandr
10
1 / 0 / 0
6,401
640
1,279
4,053
2,614
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 0 / 2
6,066
607
6,722
5,783
1,676
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Thanatos
JiggahhJuice
Thanatos
11
1 / 0 / 2
5,768
577
774
5,962
2,101
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
4 / 0 / 2
6,733
673
6,238
3,882
948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 1 / 3
5,727
573
2,399
8,949
4,453
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
1
Kills
10
10
Deaths
1
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Blankz51
Jormungandr
1
0
0
1
W
3
0
2
4
W
Thanatos
JiggahhJuice
Thanatos
1
0
2
2
L
Raijin
0
3
0
0
L
Fenrir
1
2
0
0.5
L
0
2
1
0.25
L
0
1
1
0.5
W
4
0
2
5
L
Bellona
0
2
0
0
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,180
Damage
17,412
26,889
Taken
28,629
9,522
Mitigated
11,792
4,968
Healing
13,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Blankz51
Jormungandr
1,279
320
0
695
4,053
2,614
191
0
4,053
32,421
2,269
W
6,722
2,648
0
1,261
5,783
1,676
187
989
4,794
0
43,465
W
Thanatos
JiggahhJuice
Thanatos
774
187
0
4,373
5,962
2,101
0
552
5,410
0
43,057
L
Raijin
1,800
58
0
105
4,878
1,168
0
2,168
2,492
27,803
0
L
Fenrir
2,677
802
0
759
7,174
2,525
0
1,818
5,132
0
32,016
L
2,305
357
950
2,224
7,529
3,542
0
1,706
5,683
17,239
0
L
4,375
1,614
0
930
5,482
1,479
0
1,187
4,155
0
36,564
W
6,238
864
0
1,116
3,882
948
0
1,248
2,634
35,689
2,279
L
Bellona
23
0
0
0
1,826
808
0
1,580
18
0
54
W
2,399
472
2,466
3,847
8,949
4,453
0
1,676
7,273
13,852
2,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,885
Gold Earned
30,695
222
Minions Killed
313
0
Camps Cleared
0
758,083
Distance Traveled
1,025,379
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
6,401
640
69
7
0
179,821
0
W
Skadi
6,066
607
71
7
0
187,013
0
W
Thanatos
5,768
577
74
7
0
249,577
0
L
Raijin
4,783
478
65
7
0
168,103
2
L
Fenrir
4,962
496
65
7
0
215,644
0
L
Geb
4,853
485
29
3
0
183,911
3
L
Medusa
4,836
484
63
6
0
178,892
0
W
Nu Wa
6,733
673
73
7
0
201,805
2
L
Bellona
3,451
345
0
0
0
11,533
0
W
Terra
5,727
573
26
3
0
207,163
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role