Player Matchup

Artemis
Artemis
Gold II
 
Artemis
Gold II
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold III
Borntobifle
Scylla
Gold III
Level 245
God Stats
0W - 1L
1,806 SR
Queue Stats
156W - 168L
1,573 MMR
Party 1
Xing Tian
Xing Tian
Silver II
EMRAN_N_70
Xing Tian
Silver II
Level 102
God Stats
4W - 3L
1,817 SR
Queue Stats
39W - 57L
1,600 MMR
Solo
Chang'e
Chang'e
Platinum V
Tørgak
Chang'e
Platinum V
Level 162
God Stats
0W - 1L
1,700 SR
Queue Stats
127W - 119L
1,778 MMR
Party 1
Awilix
Awilix
Platinum IV
hugz44
Awilix
Platinum IV
Level 109
God Stats
5W - 4L
1,833 SR
Queue Stats
207W - 206L
1,608 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 162
1,731 SR
1,612 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 147
1,522 SR
1,611 MMR
Gilgamesh
Gilgamesh
Gold III
 
Gilgamesh
Gold III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold III
EroxMD
Rama
Gold III
Level 147
God Stats
6W - 2L
1,450 SR
Queue Stats
49W - 38L
1,642 MMR
Solo
Poseidon
Poseidon
Platinum V
TheRealBabyJesus
Poseidon
Platinum V
Level 149
God Stats
8W - 12L
1,361 SR
Queue Stats
124W - 127L
1,546 MMR
Solo
Odin
Odin
Platinum III
dias20
Odin
Platinum III
Level 143
God Stats
19W - 16L
1,759 SR
Queue Stats
165W - 164L
1,759 MMR
Party 2
Ymir
Ymir
Platinum IV
ΙΑΜΤΗΕΒΟSS3
Ymir
Platinum IV
Level 150
God Stats
9W - 8L
1,537 SR
Queue Stats
353W - 337L
1,608 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
8
0 / 6 / 1
4,828
483
4,727
8,103
1,859
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
9
2 / 6 / 0
5,512
551
2,696
6,163
1,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
EMRAN_N_70
Xing Tian
8
0 / 3 / 1
4,253
425
2,115
9,747
4,751
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chang'e
Tørgak
Chang'e
9
0 / 4 / 2
5,253
525
3,158
9,300
2,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Awilix
hugz44
Awilix
12
4 / 5 / 1
6,328
633
3,777
9,434
2,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bans
Nu WaJanusSerqetAnubis

VS

Bans
Ao KuangKumbhakarnaGaneshaSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
4 / 1 / 0
6,990
699
5,481
8,062
3,860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Rama
EroxMD
Rama
13
6 / 1 / 2
7,079
708
8,782
7,726
2,623
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
8 / 2 / 5
7,504
750
10,579
5,131
1,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Odin
dias20
Odin
12
2 / 1 / 2
6,040
604
2,106
5,974
2,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
4 / 1 / 9
6,934
693
6,245
7,120
4,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
42
6
Kills
24
24
Deaths
6
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
6
1
0.08
W
Gilgamesh
 
Gilgamesh
4
1
0
4
L
Scylla
2
6
0
0.33
L
Xing Tian
EMRAN_N_70
Xing Tian
0
3
1
0.17
W
Rama
EroxMD
Rama
6
1
2
7
W
8
2
5
5.25
L
Chang'e
Tørgak
Chang'e
0
4
2
0.25
W
Odin
dias20
Odin
2
1
2
3
L
Awilix
hugz44
Awilix
4
5
1
0.9
W
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,473
Damage
33,193
42,747
Taken
34,013
13,379
Mitigated
14,685
9,243
Healing
14,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
4,727
2,834
0
1,009
8,103
1,859
0
1,690
6,413
0
24,897
W
Gilgamesh
 
Gilgamesh
5,481
1,907
0
2,797
8,062
3,860
0
2,637
5,425
0
39,952
L
Scylla
2,696
290
0
219
6,163
1,381
0
3,690
2,237
23,439
0
L
Xing Tian
EMRAN_N_70
Xing Tian
2,115
277
129
2,334
9,747
4,751
0
4,381
5,252
14,332
0
W
Rama
EroxMD
Rama
8,782
7,347
0
4,703
7,726
2,623
0
640
7,080
0
55,807
W
10,579
2,117
0
965
5,131
1,441
0
2,323
2,624
50,598
929
L
Chang'e
Tørgak
Chang'e
3,158
261
0
3,006
9,300
2,527
0
1,219
8,063
26,400
0
W
Odin
dias20
Odin
2,106
845
0
3,360
5,974
2,052
0
576
5,276
0
46,731
L
Awilix
hugz44
Awilix
3,777
1,382
0
2,546
9,434
2,861
0
4,851
4,243
0
31,211
W
6,245
2,990
0
2,237
7,120
4,709
0
1,435
5,639
15,595
2,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,174
Gold Earned
34,547
243
Minions Killed
388
0
Camps Cleared
0
951,368
Distance Traveled
1,037,355
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,828
483
51
5
0
174,484
2
W
Gilgamesh
6,990
699
73
7
0
208,567
0
L
Scylla
5,512
551
59
6
0
177,685
0
L
Xing Tian
4,253
425
11
1
0
198,209
2
W
Rama
7,079
708
107
11
0
190,687
0
W
Poseidon
7,504
750
102
10
0
194,011
5
L
Chang'e
5,253
525
55
6
0
179,509
1
W
Odin
6,040
604
87
9
0
245,428
2
L
Awilix
6,328
633
67
7
0
221,481
1
W
Ymir
6,934
693
19
2
0
198,662
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role