Player Matchup

Sol
Sol
 
Sol
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Xing Tian
Xing Tian
 
Xing Tian
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
OsorkonV
Hercules
Level 144
God Stats
13W - 9L
1,674 SR
Queue Stats
183W - 166L
1,515 Elo+
Solo
Discordia
Discordia
b1rchyyy
Discordia
Level 69
God Stats
3W - 8L
1,396 SR
Queue Stats
258W - 256L
1,594 Elo+
Solo
Kali
Kali
jdfunny25
Kali
Level 85
God Stats
2W - 1L
1,239 SR
Queue Stats
45W - 31L
1,569 Elo+
Party 3
Team Averages
Level 115
1,462 SR
1,536 Elo+

VS

Team Averages
Level 95
1,631 SR
1,546 Elo+
Ratatoskr
Ratatoskr
HapsuuspaH
Ratatoskr
Level 70
God Stats
31W - 38L
1,567 SR
Queue Stats
185W - 148L
1,556 Elo+
Party 1
Ao Kuang
Ao Kuang
Kanokas
Ao Kuang
Level 135
God Stats
13W - 11L
1,548 SR
Queue Stats
140W - 117L
1,541 Elo+
Party 1
Apollo
Apollo
NyrkkiPerse
Apollo
Level 28
God Stats
17W - 13L
1,640 SR
Queue Stats
92W - 82L
1,518 Elo+
Party 1
Bastet
Bastet
estaQ
Bastet
Level 123
God Stats
1W - 1L
1,763 SR
Queue Stats
189W - 145L
1,557 Elo+
Party 2
Hera
Hera
rαbk0
Hera
Level 120
God Stats
5W - 3L
1,635 SR
Queue Stats
192W - 160L
1,555 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
5 / 1 / 0
8,084
622
7,135
7,644
2,252
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Xing Tian
 
Xing Tian
12
0 / 1 / 9
7,539
580
4,971
10,565
8,477
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Hercules
OsorkonV
Hercules
15
6 / 4 / 1
8,861
682
12,235
16,134
9,176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Discordia
b1rchyyy
Discordia
13
3 / 4 / 2
7,799
600
7,123
8,173
2,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kali
13
3 / 1 / 2
7,496
577
2,059
7,800
2,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
HapsuuspaH
Ratatoskr
12
3 / 2 / 0
7,520
578
5,420
9,019
5,030
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ao Kuang
Kanokas
Ao Kuang
12
5 / 5 / 0
7,842
603
13,144
16,687
4,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Apollo
11
0 / 4 / 1
6,368
490
4,293
8,157
2,324
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
estaQ
Bastet
13
1 / 2 / 6
7,079
545
7,375
10,906
3,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Hera
rαbk0
Hera
11
2 / 4 / 2
6,416
494
1,962
5,425
1,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
20
17
Kills
11
11
Deaths
17
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
1
0
5
W
Xing Tian
 
Xing Tian
0
1
9
4.5
L
Ratatoskr
HapsuuspaH
Ratatoskr
3
2
0
1.5
L
Ao Kuang
Kanokas
Ao Kuang
5
5
0
1
L
Apollo
0
4
1
0.13
W
Hercules
OsorkonV
Hercules
6
4
1
1.63
W
Discordia
b1rchyyy
Discordia
3
4
2
1
L
Bastet
estaQ
Bastet
1
2
6
2
W
Kali
3
1
2
4
L
Hera
rαbk0
Hera
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,523
Damage
32,194
50,316
Taken
50,194
24,915
Mitigated
17,527
18,897
Healing
19,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,135
3,186
0
3,122
7,644
2,252
657
0
7,644
65,506
1,459
W
Xing Tian
 
Xing Tian
4,971
873
0
1,652
10,565
8,477
42
1,077
9,454
21,228
0
L
Ratatoskr
HapsuuspaH
Ratatoskr
5,420
1,112
0
2,482
9,019
5,030
0
5,591
3,428
0
33,217
L
Ao Kuang
Kanokas
Ao Kuang
13,144
2,409
0
7,947
16,687
4,768
0
1,122
15,565
49,091
1,968
L
Apollo
4,293
2,291
0
1,953
8,157
2,324
0
4,498
3,659
0
46,570
W
Hercules
OsorkonV
Hercules
12,235
5,159
0
7,705
16,134
9,176
507
10,377
5,757
0
61,450
W
Discordia
b1rchyyy
Discordia
7,123
290
0
1,322
8,173
2,292
0
1,850
6,263
56,980
1,480
L
Bastet
estaQ
Bastet
7,375
1,597
0
6,102
10,906
3,537
0
4,513
6,393
0
60,818
W
Kali
2,059
1,217
0
5,096
7,800
2,718
0
1,074
6,692
0
43,341
L
Hera
rαbk0
Hera
1,962
534
0
953
5,425
1,868
0
3,452
1,973
33,951
633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,779
Gold Earned
35,225
437
Minions Killed
385
0
Camps Cleared
0
1,401,137
Distance Traveled
1,369,972
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,084
622
114
9
0
258,936
2
W
Xing Tian
7,539
580
27
2
0
274,994
3
L
Ratatoskr
7,520
578
58
4
0
310,316
1
L
Ao Kuang
7,842
603
86
7
0
245,913
6
L
Apollo
6,368
490
77
6
0
274,191
0
W
Hercules
8,861
682
104
8
0
262,973
0
W
Discordia
7,799
600
110
8
0
273,695
2
L
Bastet
7,079
545
99
8
0
329,008
0
W
Kali
7,496
577
82
6
0
330,539
2
L
Hera
6,416
494
65
5
0
210,544
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role