Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Gold IV
MTL PERFECTSHOT
Ah Muzen Cab
Gold IV
Level 190
God Stats
3W - 6L
1,458 SR
Queue Stats
490W - 500L
1,349 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
Oppish-
Baron Samedi
Gold III
Level 119
God Stats
1W - 1L
1,380 SR
Queue Stats
43W - 42L
1,461 MMR
Party 1
Xing Tian
Xing Tian
Gold IV
kidfendi
Xing Tian
Gold IV
Level 80
God Stats
17W - 13L
1,731 SR
Queue Stats
103W - 114L
1,394 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,523 SR
1,401 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,491 SR
1,413 MMR
Bacchus
Bacchus
Gold III
Ixl Iso
Bacchus
Gold III
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
78W - 85L
1,498 MMR
Party 2
Scylla
Scylla
Silver I
UndeadRed97
Scylla
Silver I
Level 156
God Stats
29W - 32L
1,529 SR
Queue Stats
315W - 360L
1,298 MMR
Solo
Medusa
Medusa
Gold III
Vasrix
Medusa
Gold III
Level 125
God Stats
1W - 3L
1,445 SR
Queue Stats
78W - 87L
1,442 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
MTL PERFECTSHOT
Ah Muzen Cab
17
1 / 2 / 4
10,763
828
9,997
11,151
5,324
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baron Samedi
Oppish-
Baron Samedi
16
1 / 4 / 4
10,536
810
7,029
10,859
5,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Xing Tian
kidfendi
Xing Tian
17
4 / 0 / 2
10,689
822
11,100
14,429
15,636
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
Nu WaAchillesAresCthulhu

VS

Bans
HorusDiscordiaNe ZhaAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ixl Iso
Bacchus
16
1 / 2 / 4
9,807
754
9,510
15,754
15,909
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
15
1 / 3 / 4
9,566
736
7,147
8,399
2,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
Vasrix
Medusa
17
4 / 1 / 1
10,912
839
12,504
10,713
3,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
15
6
Kills
6
6
Deaths
6
10
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Ixl Iso
Bacchus
1
2
4
1.5
W
Ah Muzen Cab
MTL PERFECTSHOT
Ah Muzen Cab
1
2
4
1.5
W
Baron Samedi
Oppish-
Baron Samedi
1
4
4
0.75
L
Scylla
1
3
4
1
L
Medusa
Vasrix
Medusa
4
1
1
4.5
W
Xing Tian
kidfendi
Xing Tian
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,126
Damage
29,161
36,439
Taken
34,866
26,230
Mitigated
22,288
5,867
Healing
8,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Ixl Iso
Bacchus
9,510
1,027
0
5,184
15,754
15,909
0
6,446
8,918
22,518
2,196
W
Ah Muzen Cab
MTL PERFECTSHOT
Ah Muzen Cab
9,997
1,790
0
2,477
11,151
5,324
1,607
6,105
4,774
0
44,971
W
Baron Samedi
Oppish-
Baron Samedi
7,029
717
1,211
1,523
10,859
5,270
1,226
4,972
5,767
40,516
0
L
Scylla
7,147
125
0
1,537
8,399
2,588
348
3,521
4,583
25,431
0
L
Medusa
Vasrix
Medusa
12,504
3,723
0
2,105
10,713
3,791
602
5,698
4,442
0
56,824
W
Xing Tian
kidfendi
Xing Tian
11,100
349
0
656
14,429
15,636
449
4,246
9,763
24,438
2,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,988
Gold Earned
30,285
171
Minions Killed
189
0
Camps Cleared
0
739,362
Distance Traveled
777,480
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,807
754
33
3
0
239,039
4
W
Ah Muzen Cab
10,763
828
59
5
0
242,623
1
W
Baron Samedi
10,536
810
74
6
0
206,286
0
L
Scylla
9,566
736
50
4
0
259,068
0
L
Medusa
10,912
839
106
8
0
279,373
7
W
Xing Tian
10,689
822
38
3
0
290,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role