Player Matchup

Ra
Ra
 
Ra
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
GreaterZenith06
Charybdis
Level 69
God Stats
15W - 14L
1,483 SR
Queue Stats
132W - 136L
1,391 Elo+
Solo
Cliodhna
Cliodhna
Sentinel of Nyx
Cliodhna
Level 128
God Stats
2W - 1L
1,562 SR
Queue Stats
21W - 23L
1,420 Elo+
Solo
King Arthur
King Arthur
Smoke Sauci
King Arthur
Level 35
God Stats
2W - 2L
1,383 SR
Queue Stats
10W - 15L
1,384 Elo+
Solo
Kukulkan
Kukulkan
ndoRuggz
Kukulkan
Level 47
God Stats
10W - 8L
1,581 SR
Queue Stats
18W - 21L
1,423 Elo+
Solo
Team Averages
Level 81
1,502 SR
1,424 Elo+

VS

Team Averages
Level 80
1,661 SR
1,480 Elo+
Cthulhu
Cthulhu
Chawdaddy33
Cthulhu
Level 69
God Stats
5W - 1L
1,929 SR
Queue Stats
78W - 71L
1,474 Elo+
Solo
Nemesis
Nemesis
Eternal_Blue13
Nemesis
Level 137
God Stats
35W - 38L
1,500 SR
Queue Stats
153W - 159L
1,432 Elo+
Solo
Hera
Hera
mänkki
Hera
Level 81
God Stats
3W - 1L
1,878 SR
Queue Stats
212W - 201L
1,460 Elo+
Solo
Sun Wukong
Sun Wukong
spiderboy2525
Sun Wukong
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Jing Wei
Jing Wei
xweetierr
Jing Wei
Level 62
God Stats
0W - 3L
1,500 SR
Queue Stats
16W - 15L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
2 / 1 / 2
7,897
564
3,611
6,861
2,168
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
GreaterZenith06
Charybdis
14
7 / 1 / 4
8,088
578
9,910
9,754
3,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cliodhna
13
4 / 3 / 1
7,735
553
4,978
11,218
3,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

King Arthur
Smoke Sauci
King Arthur
12
3 / 1 / 0
7,752
554
6,062
14,788
10,103
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Kukulkan
ndoRuggz
Kukulkan
12
2 / 0 / 7
7,276
520
8,276
3,171
926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Chawdaddy33
Cthulhu
10
0 / 4 / 0
6,106
436
4,514
12,937
7,473
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
4 / 2 / 1
7,878
563
6,200
6,741
2,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Hera
mänkki
Hera
13
2 / 2 / 0
7,612
544
8,405
7,223
2,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
spiderboy2525
Sun Wukong
10
0 / 5 / 1
6,112
437
4,517
8,428
5,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jing Wei
xweetierr
Jing Wei
12
0 / 7 / 1
6,989
499
2,739
11,447
2,849
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
18
Kills
6
6
Deaths
20
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
1
2
3
L
Cthulhu
Chawdaddy33
Cthulhu
0
4
0
0
L
4
2
1
2.25
W
Charybdis
GreaterZenith06
Charybdis
7
1
4
9
W
Cliodhna
4
3
1
1.5
W
King Arthur
Smoke Sauci
King Arthur
3
1
0
3
L
Hera
mänkki
Hera
2
2
0
1
W
Kukulkan
ndoRuggz
Kukulkan
2
0
7
5.5
L
Sun Wukong
spiderboy2525
Sun Wukong
0
5
1
0.1
L
Jing Wei
xweetierr
Jing Wei
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,837
Damage
26,375
45,792
Taken
46,776
19,879
Mitigated
20,020
16,628
Healing
13,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
3,611
0
201
4,112
6,861
2,168
0
4,680
2,181
53,029
0
L
Cthulhu
Chawdaddy33
Cthulhu
4,514
296
1,523
3,298
12,937
7,473
0
4,971
7,966
28,034
0
L
6,200
2,011
0
3,616
6,741
2,334
0
927
5,814
0
58,182
W
Charybdis
GreaterZenith06
Charybdis
9,910
4,521
0
3,834
9,754
3,197
735
3,416
6,338
0
52,977
W
Cliodhna
4,978
1,063
0
5,010
11,218
3,485
0
2,358
8,860
0
48,392
W
King Arthur
Smoke Sauci
King Arthur
6,062
262
22
2,946
14,788
10,103
18
1,494
12,668
0
45,688
L
Hera
mänkki
Hera
8,405
1,711
95
1,806
7,223
2,068
0
3,390
3,780
55,001
1,017
W
Kukulkan
ndoRuggz
Kukulkan
8,276
514
0
503
3,171
926
484
826
2,345
42,844
930
L
Sun Wukong
spiderboy2525
Sun Wukong
4,517
834
0
548
8,428
5,296
125
0
8,428
0
29,015
L
Jing Wei
xweetierr
Jing Wei
2,739
1,677
85
2,124
11,447
2,849
1,206
2,521
8,926
0
49,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,748
Gold Earned
34,697
395
Minions Killed
376
0
Camps Cleared
0
1,388,271
Distance Traveled
1,416,245
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,897
564
95
7
0
254,902
2
L
Cthulhu
6,106
436
41
3
0
293,154
0
L
Nemesis
7,878
563
98
7
0
344,259
4
W
Charybdis
8,088
578
81
6
0
269,117
1
W
Cliodhna
7,735
553
74
5
0
296,624
0
W
King Arthur
7,752
554
66
5
0
270,577
0
L
Hera
7,612
544
107
8
0
288,279
0
W
Kukulkan
7,276
520
79
6
0
297,051
0
L
Sun Wukong
6,112
437
37
3
0
238,151
1
L
Jing Wei
6,989
499
93
7
0
252,402
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role