Player Matchup

Nemesis
Nemesis
Apapin
Nemesis
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Solo
Khepri
Khepri
Because_Im_WolF2
Khepri
Level 153
God Stats
7W - 8L
1,457 SR
Queue Stats
86W - 100L
1,373 Elo+
Solo
Cernunnos
Cernunnos
EL_Lousador
Cernunnos
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 20L
1,512 Elo+
Party 2
Surtr
Surtr
alekos_Stam7
Surtr
Level 107
God Stats
11W - 10L
1,499 SR
Queue Stats
111W - 101L
1,451 Elo+
Party 2
Poseidon
Poseidon
dnthatethaplayaa
Poseidon
Level 79
God Stats
17W - 14L
1,497 SR
Queue Stats
172W - 165L
1,469 Elo+
Solo
Team Averages
Level 86
1,491 SR
1,461 Elo+

VS

Team Averages
Level 72
1,443 SR
1,422 Elo+
Danzaburou
Danzaburou
Arrowfaarm
Danzaburou
Level 109
God Stats
5W - 5L
1,564 SR
Queue Stats
162W - 182L
1,407 Elo+
Party 3
Sobek
Sobek
BlackKOBEmamba
Sobek
Level 40
God Stats
3W - 1L
1,235 SR
Queue Stats
78W - 102L
1,406 Elo+
Party 1
Horus
Horus
Moxxis7
Horus
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 55L
1,480 Elo+
Solo
Fenrir
Fenrir
j_luimessi
Fenrir
Level 100
God Stats
10W - 19L
1,356 SR
Queue Stats
135W - 160L
1,408 Elo+
Party 3
Hades
Hades
terdem_
Hades
Level 62
God Stats
0W - 2L
1,558 SR
Queue Stats
80W - 104L
1,407 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Apapin
Nemesis
11
0 / 1 / 1
5,732
521
3,695
7,934
2,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 0 / 2
5,916
538
4,076
5,827
3,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cernunnos
EL_Lousador
Cernunnos
9
2 / 0 / 0
5,312
483
5,253
4,246
1,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
3 / 2 / 0
6,692
608
3,248
6,706
4,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
4 / 3 / 1
7,081
644
5,058
5,367
1,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Arrowfaarm
Danzaburou
9
0 / 0 / 0
4,978
453
4,474
5,104
1,466
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 2 / 0
4,752
432
2,085
9,361
5,552
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Horus
Moxxis7
Horus
3
0 / 2 / 0
3,937
358
746
2,327
1,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
j_luimessi
Fenrir
12
3 / 0 / 0
6,529
594
3,715
8,738
3,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hades
terdem_
Hades
10
2 / 5 / 1
5,587
508
3,925
7,682
3,650
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
6
9
Kills
5
6
Deaths
9
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Apapin
Nemesis
0
1
1
0.5
L
Danzaburou
Arrowfaarm
Danzaburou
0
0
0
0
W
0
0
2
1
L
0
2
0
0
W
Cernunnos
EL_Lousador
Cernunnos
2
0
0
2
L
Horus
Moxxis7
Horus
0
2
0
0
W
3
2
0
1.5
W
4
3
1
1.5
L
Fenrir
j_luimessi
Fenrir
3
0
0
3
L
Hades
terdem_
Hades
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,330
Damage
14,945
30,080
Taken
33,212
14,206
Mitigated
15,749
8,090
Healing
10,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Apapin
Nemesis
3,695
1,209
0
840
7,934
2,890
0
0
7,934
0
46,365
L
Danzaburou
Arrowfaarm
Danzaburou
4,474
2,286
0
2,849
5,104
1,466
0
1,976
3,128
0
34,134
W
4,076
226
57
2,349
5,827
3,621
0
1,211
4,616
18,921
1,473
L
2,085
480
162
2,400
9,361
5,552
0
2,044
7,317
10,367
0
W
Cernunnos
EL_Lousador
Cernunnos
5,253
3,023
0
2,037
4,246
1,458
542
874
3,372
0
31,120
L
Horus
Moxxis7
Horus
746
443
0
560
2,327
1,096
0
57
2,090
0
4,555
W
3,248
1,303
43
1,610
6,706
4,788
350
295
6,240
628
37,061
W
5,058
1,725
0
1,154
5,367
1,449
0
3,618
1,749
42,871
511
L
Fenrir
j_luimessi
Fenrir
3,715
632
0
2,436
8,738
3,985
0
93
8,568
0
47,803
L
Hades
terdem_
Hades
3,925
351
20
1,952
7,682
3,650
0
5,032
2,613
25,560
1,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,733
Gold Earned
25,783
298
Minions Killed
221
0
Camps Cleared
0
1,014,971
Distance Traveled
899,289
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,732
521
75
7
0
235,392
0
L
Danzaburou
4,978
453
58
5
0
186,962
0
W
Khepri
5,916
538
26
2
0
221,015
0
L
Sobek
4,752
432
13
1
0
202,716
1
W
Cernunnos
5,312
483
51
5
0
160,758
0
L
Horus
3,937
358
11
1
0
56,970
0
W
Surtr
6,692
608
65
6
0
199,131
0
W
Poseidon
7,081
644
81
7
0
198,675
8
L
Fenrir
6,529
594
100
9
0
266,911
0
L
Hades
5,587
508
39
4
0
185,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role