Player Matchup

Hou Yi
Hou Yi
Diamond II
Crazy46rus
Hou Yi
Diamond II
Level 97
God Stats
9W - 9L
1,609 SR
Queue Stats
204W - 204L
2,213 MMR
Party 1
He Bo
He Bo
Platinum IV
MrWesiim
He Bo
Platinum IV
Level 153
God Stats
0W - 1L
1,232 SR
Queue Stats
46W - 48L
1,718 MMR
Solo
Cthulhu
Cthulhu
Diamond V
Tyysn
Cthulhu
Diamond V
Level 155
God Stats
13W - 10L
1,632 SR
Queue Stats
118W - 100L
1,671 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 135
1,491 SR
1,867 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 188
1,632 SR
1,899 MMR
Discordia
Discordia
Gold II
 
Discordia
Gold II
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold V
 
Ymir
Gold V
Level 231
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Masters
ΕJ257
Anhur
Masters
Level 168
God Stats
2W - 0L
1,897 SR
Queue Stats
13W - 5L
2,697 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Crazy46rus
Hou Yi
15
1 / 3 / 1
8,478
771
5,415
10,544
2,953
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
MrWesiim
He Bo
13
1 / 5 / 2
8,392
763
5,985
10,582
2,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Cthulhu
Tyysn
Cthulhu
16
0 / 1 / 0
8,682
789
7,766
7,751
6,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bans
KumbhakarnaSerqetCerberusFafnirXing Tian

VS

Bans
KuzenboOdinCu ChulainnCabrakanVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
16
2 / 2 / 6
9,565
870
11,037
6,027
2,113
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
 
Ymir
14
0 / 1 / 8
8,451
768
2,605
11,024
11,002
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anhur
ΕJ257
Anhur
17
7 / 0 / 1
10,430
948
11,063
9,805
3,622
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
2
Kills
9
9
Deaths
3
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
2
2
6
2.5
W
Ymir
 
Ymir
0
1
8
4
L
Hou Yi
Crazy46rus
Hou Yi
1
3
1
0.5
L
He Bo
MrWesiim
He Bo
1
5
2
0.4
L
Cthulhu
Tyysn
Cthulhu
0
1
0
0
W
Anhur
ΕJ257
Anhur
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,166
Damage
24,705
28,877
Taken
26,856
11,741
Mitigated
16,737
4,291
Healing
5,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
11,037
282
0
470
6,027
2,113
171
3,199
2,401
40,129
548
W
Ymir
 
Ymir
2,605
286
0
712
11,024
11,002
58
4,271
6,072
8,209
0
L
Hou Yi
Crazy46rus
Hou Yi
5,415
1,686
0
1,892
10,544
2,953
0
4,421
6,034
0
23,967
L
He Bo
MrWesiim
He Bo
5,985
213
0
1,796
10,582
2,308
0
5,383
5,154
22,780
361
L
Cthulhu
Tyysn
Cthulhu
7,766
80
103
500
7,751
6,480
0
3,639
4,081
33,214
1,939
W
Anhur
ΕJ257
Anhur
11,063
5,446
0
3,999
9,805
3,622
2,493
4,428
4,757
0
42,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,552
Gold Earned
28,446
164
Minions Killed
142
0
Camps Cleared
0
630,537
Distance Traveled
610,427
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,565
870
67
6
0
214,297
0
W
Ymir
8,451
768
8
1
0
162,225
1
L
Hou Yi
8,478
771
49
4
0
219,017
1
L
He Bo
8,392
763
50
5
0
200,298
0
L
Cthulhu
8,682
789
65
6
0
211,222
2
W
Anhur
10,430
948
67
6
0
233,905
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role