Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
 
Apollo
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Brenzini
Cthulhu
Level 44
God Stats
8W - 4L
1,702 SR
Queue Stats
158W - 164L
1,447 Elo+
Solo
Discordia
Discordia
FreezingSerch
Discordia
Level 144
God Stats
1W - 3L
1,121 SR
Queue Stats
363W - 332L
1,541 Elo+
Solo
Nemesis
Nemesis
fortylulz
Nemesis
Level 189
God Stats
10W - 6L
1,597 SR
Queue Stats
482W - 444L
1,495 Elo+
Solo
Team Averages
Level 137
1,484 SR
1,497 Elo+

VS

Team Averages
Level 163
1,576 SR
1,496 Elo+
Tyr
Tyr
LordMalric
Tyr
Level 146
God Stats
1W - 3L
1,496 SR
Queue Stats
82W - 83L
1,470 Elo+
Solo
Mulan
Mulan
Melmac909
Mulan
Level 165
God Stats
27W - 20L
1,606 SR
Queue Stats
752W - 754L
1,451 Elo+
Solo
Danzaburou
Danzaburou
Robitotabi
Danzaburou
Level 273
God Stats
454W - 460L
1,517 SR
Queue Stats
1,614W - 1,608L
1,540 Elo+
Solo
Poseidon
Poseidon
SenorClownlos
Poseidon
Level 115
God Stats
4W - 7L
1,647 SR
Queue Stats
234W - 227L
1,530 Elo+
Solo
Hachiman
Hachiman
migue122
Hachiman
Level 114
God Stats
7W - 7L
1,613 SR
Queue Stats
237W - 243L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
14
3 / 2 / 3
8,236
549
7,904
10,997
3,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
 
Apollo
12
5 / 4 / 2
7,853
524
7,258
9,355
2,807
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Cthulhu
Brenzini
Cthulhu
14
1 / 1 / 6
8,512
567
6,660
13,719
10,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Discordia
FreezingSerch
Discordia
15
3 / 3 / 2
8,642
576
4,278
6,617
1,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
fortylulz
Nemesis
15
6 / 0 / 2
9,335
622
8,600
11,637
6,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 0
6,933
462
4,980
8,260
4,392
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Mulan
Melmac909
Mulan
10
0 / 4 / 0
6,540
436
4,253
8,613
4,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Robitotabi
Danzaburou
13
1 / 5 / 1
7,053
470
7,022
12,671
4,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Poseidon
SenorClownlos
Poseidon
13
1 / 4 / 0
7,587
506
6,790
8,571
2,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
migue122
Hachiman
13
4 / 4 / 3
7,880
525
11,533
13,748
4,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
14
18
Kills
10
10
Deaths
18
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
3
2
3
2.25
W
Apollo
 
Apollo
5
4
2
1.5
W
Cthulhu
Brenzini
Cthulhu
1
1
6
4
W
Discordia
FreezingSerch
Discordia
3
3
2
1.33
L
4
1
0
4
L
Mulan
Melmac909
Mulan
0
4
0
0
L
Danzaburou
Robitotabi
Danzaburou
1
5
1
0.3
L
Poseidon
SenorClownlos
Poseidon
1
4
0
0.25
W
Nemesis
fortylulz
Nemesis
6
0
2
7
L
Hachiman
migue122
Hachiman
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,700
Damage
34,578
52,325
Taken
51,863
25,420
Mitigated
20,090
15,840
Healing
16,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
7,904
1,283
0
5,483
10,997
3,904
0
1,589
9,408
0
57,478
W
Apollo
 
Apollo
7,258
3,918
0
1,445
9,355
2,807
2,094
785
8,570
0
41,650
W
Cthulhu
Brenzini
Cthulhu
6,660
785
44
4,519
13,719
10,173
342
258
13,461
44,588
0
W
Discordia
FreezingSerch
Discordia
4,278
102
0
1,376
6,617
1,908
57
3,892
2,725
50,220
1,410
L
4,980
642
0
2,661
8,260
4,392
0
687
7,502
0
38,897
L
Mulan
Melmac909
Mulan
4,253
390
0
1,973
8,613
4,137
0
0
8,236
0
38,467
L
Danzaburou
Robitotabi
Danzaburou
7,022
3,307
53
3,938
12,671
4,605
808
5,300
7,371
0
55,462
L
Poseidon
SenorClownlos
Poseidon
6,790
860
0
2,003
8,571
2,533
0
3,413
5,056
62,429
0
W
Nemesis
fortylulz
Nemesis
8,600
2,974
0
2,973
11,637
6,628
0
1,060
10,577
0
62,843
L
Hachiman
migue122
Hachiman
11,533
7,081
203
5,381
13,748
4,423
0
1,471
12,100
0
51,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,578
Gold Earned
35,993
418
Minions Killed
379
0
Camps Cleared
0
1,527,325
Distance Traveled
1,225,377
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
8,236
549
86
6
0
325,315
0
W
Apollo
7,853
524
55
4
0
277,746
0
W
Cthulhu
8,512
567
77
5
0
318,689
7
W
Discordia
8,642
576
96
6
0
293,606
0
L
Tyr
6,933
462
62
4
0
269,801
0
L
Mulan
6,540
436
66
4
0
154,592
1
L
Danzaburou
7,053
470
82
5
0
254,254
0
L
Poseidon
7,587
506
94
6
0
294,443
0
W
Nemesis
9,335
622
104
7
0
311,969
0
L
Hachiman
7,880
525
75
5
0
252,287
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role