Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
Dylan_D-Calderon
Xbalanque
Level 67
God Stats
5W - 2L
1,754 SR
Queue Stats
24W - 23L
1,477 Elo+
Party 1
Poseidon
Poseidon
daniiiel115
Poseidon
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,150 Elo+
Party 1
Aphrodite
Aphrodite
stepan_zenit
Aphrodite
Level 147
God Stats
57W - 65L
1,422 SR
Queue Stats
329W - 337L
1,414 Elo+
Solo
Team Averages
Level 88
1,535 SR
1,408 Elo+

VS

Team Averages
Level 97
1,581 SR
1,464 Elo+
Cupid
Cupid
CoffeeSwipe
Cupid
Level 128
God Stats
12W - 14L
1,457 SR
Queue Stats
561W - 552L
1,497 Elo+
Solo
Neith
Neith
SZAAMANII
Neith
Level 125
God Stats
7W - 10L
1,402 SR
Queue Stats
185W - 198L
1,443 Elo+
Solo
Achilles
Achilles
Snofresen
Achilles
Level 96
God Stats
6W - 1L
1,705 SR
Queue Stats
79W - 74L
1,445 Elo+
Solo
Nu Wa
Nu Wa
Valoxs
Nu Wa
Level 85
God Stats
6W - 6L
1,481 SR
Queue Stats
44W - 44L
1,477 Elo+
Solo
Loki
Loki
Zak-12001
Loki
Level 52
God Stats
5W - 3L
1,858 SR
Queue Stats
167W - 164L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
2 / 5 / 0
5,048
505
3,601
8,500
2,813
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
 
Hercules
4
0 / 1 / 0
3,952
395
665
2,832
987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Xbalanque
8
1 / 3 / 0
4,594
459
1,362
4,717
1,074
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Poseidon
daniiiel115
Poseidon
7
0 / 3 / 1
4,422
442
1,442
3,882
720
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Aphrodite
stepan_zenit
Aphrodite
1
0 / 0 / 0
3,480
348
0
507
67
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 2
5,411
541
900
3,372
810
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Neith
SZAAMANII
Neith
9
2 / 1 / 2
5,681
568
2,686
4,329
1,093
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
Snofresen
Achilles
10
2 / 0 / 2
6,168
617
2,909
5,303
3,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
Valoxs
Nu Wa
12
3 / 0 / 3
6,870
687
5,886
3,637
926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Loki
9
5 / 1 / 1
5,480
548
1,624
3,370
843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
22
3
Kills
12
12
Deaths
3
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
5
0
0.4
L
Hercules
 
Hercules
0
1
0
0
W
0
1
2
1
L
Xbalanque
1
3
0
0.33
W
Neith
SZAAMANII
Neith
2
1
2
3
W
Achilles
Snofresen
Achilles
2
0
2
3
W
Nu Wa
Valoxs
Nu Wa
3
0
3
4.5
W
Loki
5
1
1
5.5
L
Poseidon
daniiiel115
Poseidon
0
3
1
0.17
L
Aphrodite
stepan_zenit
Aphrodite
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,070
Damage
14,005
20,438
Taken
20,011
5,661
Mitigated
7,583
4,187
Healing
6,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,601
469
76
1,266
8,500
2,813
0
2,750
5,379
0
27,558
L
Hercules
 
Hercules
665
390
0
1,009
2,832
987
0
370
2,183
0
7,617
W
900
413
0
490
3,372
810
1,184
86
3,286
0
25,805
L
Xbalanque
1,362
413
0
914
4,717
1,074
0
462
4,128
0
20,015
W
Neith
SZAAMANII
Neith
2,686
658
0
1,235
4,329
1,093
631
830
3,499
0
28,977
W
Achilles
Snofresen
Achilles
2,909
635
0
2,096
5,303
3,911
91
404
4,782
0
28,322
W
Nu Wa
Valoxs
Nu Wa
5,886
658
0
763
3,637
926
20
486
3,151
50,308
1,976
W
Loki
1,624
577
0
1,941
3,370
843
0
40
3,330
0
19,915
L
Poseidon
daniiiel115
Poseidon
1,442
84
0
922
3,882
720
0
1,021
2,623
20,610
0
L
Aphrodite
stepan_zenit
Aphrodite
0
0
0
0
507
67
0
419
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,496
Gold Earned
29,610
137
Minions Killed
293
0
Camps Cleared
0
752,553
Distance Traveled
929,240
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,048
505
57
6
0
205,535
0
L
Hercules
3,952
395
19
2
0
57,146
0
W
Cupid
5,411
541
71
7
0
189,724
0
L
Xbalanque
4,594
459
26
3
0
153,978
1
W
Neith
5,681
568
39
4
0
170,569
0
W
Achilles
6,168
617
60
6
0
168,433
0
W
Nu Wa
6,870
687
88
9
0
191,099
2
W
Loki
5,480
548
35
4
0
209,415
0
L
Poseidon
4,422
442
35
4
0
167,913
0
L
Aphrodite
3,480
348
0
0
0
167,981
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role