Player Matchup

Jing Wei
Jing Wei
DKMerlin
Jing Wei
Level 67
God Stats
3W - 2L
1,697 SR
Queue Stats
219W - 240L
1,519 Elo+
Solo
King Arthur
King Arthur
HORT_On_Fire-_-
King Arthur
Level 116
God Stats
10W - 4L
1,798 SR
Queue Stats
267W - 265L
1,553 Elo+
Party 1
Zhong Kui
Zhong Kui
IchHab_3Beine187
Zhong Kui
Level 125
God Stats
2W - 2L
1,603 SR
Queue Stats
195W - 193L
1,478 Elo+
Party 1
Sylvanus
Sylvanus
PlnkRaven
Sylvanus
Level 69
God Stats
1W - 2L
1,482 SR
Queue Stats
26W - 34L
1,452 Elo+
Party 1
Vulcan
Vulcan
btw_sakus
Vulcan
Level 109
God Stats
1W - 4L
1,285 SR
Queue Stats
208W - 210L
1,524 Elo+
Party 1
Team Averages
Level 97
1,573 SR
1,505 Elo+

VS

Team Averages
Level 141
1,531 SR
1,553 Elo+
Sobek
Sobek
AngelFS
Sobek
Level 119
God Stats
1W - 0L
1,711 SR
Queue Stats
6W - 7L
1,468 Elo+
Party 3
Anubis
Anubis
DAVID_SRL
Anubis
Level 170
God Stats
64W - 38L
1,607 SR
Queue Stats
425W - 395L
1,485 Elo+
Solo
Ne Zha
Ne Zha
Nachoaluche13
Ne Zha
Level 138
God Stats
1W - 0L
1,319 SR
Queue Stats
10W - 7L
1,655 Elo+
Party 2
Tyr
Tyr
ReQueteChungHo
Tyr
Level 146
God Stats
5W - 3L
1,607 SR
Queue Stats
74W - 37L
1,638 Elo+
Party 2
Artemis
Artemis
guzfonsas
Artemis
Level 133
God Stats
1W - 1L
1,411 SR
Queue Stats
66W - 58L
1,521 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DKMerlin
Jing Wei
15
1 / 4 / 0
8,385
493
6,589
11,744
3,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
HORT_On_Fire-_-
King Arthur
14
0 / 5 / 1
7,461
439
3,759
14,172
5,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Zhong Kui
16
1 / 2 / 0
9,955
586
9,350
14,328
9,019
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
PlnkRaven
Sylvanus
11
0 / 6 / 2
6,629
390
6,323
15,062
10,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Vulcan
btw_sakus
Vulcan
14
2 / 8 / 1
8,543
503
6,342
11,792
2,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
AngelFS
Sobek
15
4 / 1 / 5
8,899
523
6,811
13,925
15,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
DAVID_SRL
Anubis
16
6 / 1 / 8
9,847
579
12,898
9,139
4,428
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
8 / 1 / 5
9,847
579
10,032
10,383
4,192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

17
3 / 0 / 2
10,315
607
5,279
15,355
12,511
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Artemis
guzfonsas
Artemis
15
4 / 1 / 5
8,790
517
12,328
10,636
3,563
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
50
4
Kills
25
25
Deaths
4
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Sobek
AngelFS
Sobek
4
1
5
6.5
W
Anubis
DAVID_SRL
Anubis
6
1
8
10
L
Jing Wei
DKMerlin
Jing Wei
1
4
0
0.25
L
King Arthur
HORT_On_Fire-_-
King Arthur
0
5
1
0.1
L
Zhong Kui
1
2
0
0.5
W
8
1
5
10.5
L
Sylvanus
PlnkRaven
Sylvanus
0
6
2
0.17
W
3
0
2
4
L
Vulcan
btw_sakus
Vulcan
2
8
1
0.31
W
Artemis
guzfonsas
Artemis
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,363
Damage
47,348
67,098
Taken
59,438
31,423
Mitigated
39,943
23,974
Healing
27,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
AngelFS
Sobek
6,811
396
350
5,892
13,925
15,249
114
4,039
9,818
30,208
0
W
Anubis
DAVID_SRL
Anubis
12,898
424
0
4,255
9,139
4,428
1,026
4,983
3,816
83,014
1,808
L
Jing Wei
DKMerlin
Jing Wei
6,589
4,838
0
4,036
11,744
3,622
0
2,578
9,166
0
77,374
L
King Arthur
HORT_On_Fire-_-
King Arthur
3,759
390
0
5,789
14,172
5,675
0
2,028
12,144
0
70,277
L
Zhong Kui
9,350
820
0
8,566
14,328
9,019
0
3,348
10,980
88,126
2,063
W
10,032
2,298
0
3,823
10,383
4,192
474
3,771
6,461
0
66,612
L
Sylvanus
PlnkRaven
Sylvanus
6,323
2,099
1,675
3,380
15,062
10,300
0
4,482
10,580
16,433
4,849
W
5,279
870
0
9,052
15,355
12,511
73
5,186
10,101
0
90,702
L
Vulcan
btw_sakus
Vulcan
6,342
113
0
528
11,792
2,807
0
7,202
4,590
41,862
0
W
Artemis
guzfonsas
Artemis
12,328
5,002
0
3,725
10,636
3,563
1,066
2,783
7,828
0
73,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,973
Gold Earned
47,698
547
Minions Killed
583
0
Camps Cleared
0
1,594,541
Distance Traveled
1,714,715
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,899
523
39
2
0
316,890
0
W
Anubis
9,847
579
146
9
0
317,206
2
L
Jing Wei
8,385
493
132
8
0
320,431
4
L
King Arthur
7,461
439
123
7
0
389,626
0
L
Zhong Kui
9,955
586
178
10
0
282,624
0
W
Ne Zha
9,847
579
101
6
0
389,346
0
L
Sylvanus
6,629
390
29
2
0
298,928
1
W
Tyr
10,315
607
174
10
0
393,500
0
L
Vulcan
8,543
503
85
5
0
302,932
0
W
Artemis
8,790
517
123
7
0
297,773
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role