Player Matchup

Hercules
Hercules
Gold IV
Cansdale1
Hercules
Gold IV
Level 178
God Stats
5W - 7L
1,448 SR
Queue Stats
518W - 539L
1,507 MMR
Solo
Artemis
Artemis
Bronze III
ElPaulinho
Artemis
Bronze III
Level 64
God Stats
0W - 2L
1,382 SR
Queue Stats
58W - 59L
1,514 MMR
Solo
Sylvanus
Sylvanus
Gold II
Nellyious
Sylvanus
Gold II
Level 142
God Stats
32W - 29L
1,580 SR
Queue Stats
120W - 128L
1,611 MMR
Solo
Janus
Janus
Platinum V
chaosronnie
Janus
Platinum V
Level 247
God Stats
21W - 28L
1,507 SR
Queue Stats
562W - 559L
1,624 MMR
Solo
Thanatos
Thanatos
Gold III
yourmomsuxmydicc
Thanatos
Gold III
Level 73
God Stats
21W - 23L
1,547 SR
Queue Stats
178W - 195L
1,614 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 141
1,493 SR
1,574 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 154
1,617 SR
1,575 MMR
Medusa
Medusa
Gold IV
Bårbie
Medusa
Gold IV
Level 155
God Stats
181W - 173L
1,565 SR
Queue Stats
460W - 481L
1,351 MMR
Party 1
Odin
Odin
Gold II
DGaeI
Odin
Gold II
Level 151
God Stats
7W - 5L
1,556 SR
Queue Stats
89W - 99L
1,651 MMR
Solo
Ao Kuang
Ao Kuang
Platinum V
SonnyJins
Ao Kuang
Platinum V
Level 167
God Stats
7W - 5L
1,751 SR
Queue Stats
188W - 192L
1,695 MMR
Solo
Kuzenbo
Kuzenbo
Gold II
Took Apu
Kuzenbo
Gold II
Level 156
God Stats
75W - 44L
1,630 SR
Queue Stats
241W - 251L
1,522 MMR
Solo
Ra
Ra
Platinum V
b6lack
Ra
Platinum V
Level 139
God Stats
39W - 31L
1,585 SR
Queue Stats
264W - 258L
1,658 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Cansdale1
Hercules
10
1 / 6 / 1
5,931
395
6,027
14,908
7,244
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
ElPaulinho
Artemis
14
2 / 2 / 1
7,814
521
5,895
7,007
2,209
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
Nellyious
Sylvanus
13
2 / 3 / 0
8,011
534
5,820
12,758
8,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
1 / 3 / 1
7,582
505
3,276
5,875
1,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 8 / 2
6,965
464
5,169
15,865
4,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
AthenaKumbhakarnaAgniAnubis

VS

Bans
ArachneAwilixLokiPele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Bårbie
Medusa
13
1 / 2 / 2
7,752
517
4,496
7,493
2,883
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Odin
DGaeI
Odin
15
2 / 3 / 3
8,449
563
7,150
9,559
6,153
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ao Kuang
SonnyJins
Ao Kuang
16
8 / 1 / 8
9,141
609
8,027
10,868
4,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Kuzenbo
Took Apu
Kuzenbo
12
1 / 1 / 8
7,625
508
5,968
11,477
12,714
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ra
17
10 / 1 / 7
10,472
698
14,942
7,830
3,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
50
8
Kills
22
22
Deaths
8
5
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Medusa
Bårbie
Medusa
1
2
2
1
L
Hercules
Cansdale1
Hercules
1
6
1
0.25
W
Odin
DGaeI
Odin
2
3
3
1.17
L
Artemis
ElPaulinho
Artemis
2
2
1
1.25
L
Sylvanus
Nellyious
Sylvanus
2
3
0
0.67
W
Ao Kuang
SonnyJins
Ao Kuang
8
1
8
12
W
Kuzenbo
Took Apu
Kuzenbo
1
1
8
5
W
Ra
10
1
7
13.5
L
1
3
1
0.5
L
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,187
Damage
40,583
56,413
Taken
47,227
23,537
Mitigated
29,425
20,313
Healing
17,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Bårbie
Medusa
4,496
1,495
0
581
7,493
2,883
8
405
7,048
0
57,660
L
Hercules
Cansdale1
Hercules
6,027
626
0
2,585
14,908
7,244
0
9,256
5,233
8,405
23,139
W
Odin
DGaeI
Odin
7,150
1,371
0
1,607
9,559
6,153
17
4,232
5,327
6,922
56,853
L
Artemis
ElPaulinho
Artemis
5,895
2,259
0
2,204
7,007
2,209
0
2,567
4,440
0
51,396
L
Sylvanus
Nellyious
Sylvanus
5,820
1,455
192
5,139
12,758
8,424
0
2,456
10,262
47,235
11,336
W
Ao Kuang
SonnyJins
Ao Kuang
8,027
1,094
0
6,070
10,868
4,287
0
1,600
9,198
66,200
10,050
W
Kuzenbo
Took Apu
Kuzenbo
5,968
1,676
0
3,652
11,477
12,714
203
1,674
9,660
26,053
2,922
W
Ra
14,942
1,113
2,067
3,372
7,830
3,388
862
1,387
6,263
88,852
737
L
3,276
76
0
763
5,875
1,556
0
4,569
1,132
54,363
1,014
L
5,169
890
0
9,430
15,865
4,104
0
9,709
5,809
0
47,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,303
Gold Earned
43,439
462
Minions Killed
533
0
Camps Cleared
0
1,449,386
Distance Traveled
1,603,016
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,752
517
106
7
0
292,395
3
L
Hercules
5,931
395
52
3
0
287,318
4
W
Odin
8,449
563
115
8
0
308,088
0
L
Artemis
7,814
521
108
7
0
267,160
6
L
Sylvanus
8,011
534
107
7
0
264,717
4
W
Ao Kuang
9,141
609
117
8
0
359,570
5
W
Kuzenbo
7,625
508
39
3
0
287,593
2
W
Ra
10,472
698
156
10
0
355,370
0
L
Janus
7,582
505
115
8
0
327,250
4
L
Thanatos
6,965
464
80
5
0
302,941
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role