Player Matchup

Ymir
Ymir
Silver III
Cmpvrd
Ymir
Silver III
Level 125
God Stats
0W - 4L
1,048 SR
Queue Stats
29W - 60L
1,084 MMR
Solo
Zeus
Zeus
Gold V
JustAnEye
Zeus
Gold V
Level 143
God Stats
0W - 1L
1,688 SR
Queue Stats
40W - 52L
1,410 MMR
Solo
Cupid
Cupid
Silver I
Smigeu
Cupid
Silver I
Level 153
God Stats
9W - 14L
1,464 SR
Queue Stats
252W - 308L
1,264 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 140
1,400 SR
1,252 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 100
1,372 SR
1,487 MMR
Cthulhu
Cthulhu
Bronze III
 
Cthulhu
Bronze III
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cernunnos
Cernunnos
Silver II
AboJazaa
Cernunnos
Silver II
Level 115
God Stats
2W - 0L
1,442 SR
Queue Stats
7W - 4L
1,454 MMR
Party 1
Thoth
Thoth
Silver I
Mna3
Thoth
Silver I
Level 115
God Stats
2W - 0L
1,174 SR
Queue Stats
6W - 3L
1,507 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Cmpvrd
Ymir
13
0 / 4 / 0
7,246
725
2,009
10,556
6,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Zeus
13
0 / 3 / 1
7,288
729
5,978
6,749
1,220
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cupid
Smigeu
Cupid
13
0 / 1 / 1
7,547
755
1,450
6,360
1,444
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AresAphroditeKuzenboChaacBastet

VS

Bans
NoxNeithKumbhakarnaHerculesBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
2 / 0 / 5
8,643
864
5,103
6,616
5,158
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Cernunnos
AboJazaa
Cernunnos
15
1 / 0 / 5
9,048
905
4,990
4,522
1,657
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thoth
Mna3
Thoth
14
5 / 1 / 3
9,161
916
10,921
4,883
1,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
21
0
Kills
8
8
Deaths
1
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
0
5
4.5
W
Cernunnos
AboJazaa
Cernunnos
1
0
5
3.5
L
Ymir
Cmpvrd
Ymir
0
4
0
0
L
Zeus
0
3
1
0.17
W
Thoth
Mna3
Thoth
5
1
3
6.5
L
Cupid
Smigeu
Cupid
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,437
Damage
21,014
23,665
Taken
16,021
8,749
Mitigated
8,275
2,447
Healing
4,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,103
121
198
1,640
6,616
5,158
0
3,365
3,119
19,106
650
W
Cernunnos
AboJazaa
Cernunnos
4,990
2,115
0
1,753
4,522
1,657
870
2,130
2,298
0
41,741
L
Ymir
Cmpvrd
Ymir
2,009
237
0
110
10,556
6,085
0
5,335
4,747
8,891
134
L
Zeus
5,978
268
0
687
6,749
1,220
0
4,851
1,480
26,663
643
W
Thoth
Mna3
Thoth
10,921
62
0
1,361
4,883
1,460
328
1,998
2,885
30,069
0
L
Cupid
Smigeu
Cupid
1,450
514
229
1,421
6,360
1,444
0
4,579
1,475
0
27,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,081
Gold Earned
26,852
121
Minions Killed
163
0
Camps Cleared
0
587,048
Distance Traveled
620,119
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,643
864
29
3
0
209,173
1
W
Cernunnos
9,048
905
79
8
0
195,874
1
L
Ymir
7,246
725
20
2
0
198,284
1
L
Zeus
7,288
729
41
4
0
194,426
5
W
Thoth
9,161
916
55
6
0
215,072
0
L
Cupid
7,547
755
60
6
0
194,338
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role