Player Matchup

Lancelot
Lancelot
Gold IV
 
Lancelot
Gold IV
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Silver I
 
Chaac
Silver I
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold IV
 
Bacchus
Gold IV
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Zhong Kui
Zhong Kui
Silver II
Clumsyberry
Zhong Kui
Silver II
Level 105
God Stats
1W - 0L
1,453 SR
Queue Stats
8W - 14L
1,341 MMR
Solo
Danzaburou
Danzaburou
Silver II
loickmvl
Danzaburou
Silver II
Level 129
God Stats
1W - 1L
1,323 SR
Queue Stats
24W - 24L
1,290 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 142
1,455 SR
1,426 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 119
1,440 SR
1,312 MMR
Nu Wa
Nu Wa
Gold II
 
Nu Wa
Gold II
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Silver II
Catuendo
Shiva
Silver II
Level 144
God Stats
1W - 3L
1,348 SR
Queue Stats
23W - 38L
1,021 MMR
Solo
Hachiman
Hachiman
Silver I
DARKSTEELBATMAN
Hachiman
Silver I
Level 138
God Stats
11W - 11L
1,545 SR
Queue Stats
213W - 238L
1,322 MMR
Solo
Maui
Maui
Bronze III
MeiMeiChanQ
Maui
Bronze III
Level 48
God Stats
6W - 16L
1,430 SR
Queue Stats
9W - 17L
1,368 MMR
Solo
Hun Batz
Hun Batz
Silver I
darielillo
Hun Batz
Silver I
Level 112
God Stats
0W - 2L
1,378 SR
Queue Stats
105W - 100L
1,346 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
11
7 / 0 / 0
6,477
648
4,207
6,952
2,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
 
Chaac
11
2 / 1 / 1
6,170
617
4,867
8,383
7,059
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bacchus
 
Bacchus
10
1 / 0 / 5
6,127
613
3,638
6,733
4,643
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zhong Kui
Clumsyberry
Zhong Kui
10
0 / 1 / 6
6,185
619
6,194
8,612
5,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Danzaburou
loickmvl
Danzaburou
12
3 / 0 / 0
7,411
741
4,810
5,649
2,172
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
ThanatosLokiFenrirAwilix

VS

Bans
MedusaUllrHadesSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
0 / 3 / 1
5,478
548
4,649
5,031
1,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
Catuendo
Shiva
10
1 / 3 / 0
5,567
557
4,555
10,196
7,122
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
10
0 / 2 / 0
5,195
520
3,436
7,017
1,833
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
1 / 2 / 0
4,555
456
1,496
5,457
2,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hun Batz
darielillo
Hun Batz
8
0 / 3 / 0
4,734
473
2,629
8,640
2,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
13
Kills
2
2
Deaths
13
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
7
0
0
7
W
Chaac
 
Chaac
2
1
1
2.5
W
Bacchus
 
Bacchus
1
0
5
3.5
L
Nu Wa
 
Nu Wa
0
3
1
0.17
L
Shiva
Catuendo
Shiva
1
3
0
0.33
W
Zhong Kui
Clumsyberry
Zhong Kui
0
1
6
3
L
Hachiman
0
2
0
0
L
1
2
0
0.5
L
Hun Batz
darielillo
Hun Batz
0
3
0
0
W
Danzaburou
loickmvl
Danzaburou
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,716
Damage
16,765
36,329
Taken
36,341
21,648
Mitigated
15,631
18,960
Healing
9,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
4,207
992
0
4,082
6,952
2,533
0
540
6,344
0
37,426
W
Chaac
 
Chaac
4,867
385
0
3,641
8,383
7,059
14
271
8,040
0
37,008
W
Bacchus
 
Bacchus
3,638
1,016
1,672
2,466
6,733
4,643
0
1,278
5,322
14,779
0
L
Nu Wa
 
Nu Wa
4,649
1,109
0
885
5,031
1,581
0
3,470
1,561
39,518
0
L
Shiva
Catuendo
Shiva
4,555
1,057
0
1,582
10,196
7,122
0
0
10,196
0
37,891
W
Zhong Kui
Clumsyberry
Zhong Kui
6,194
921
30
4,523
8,612
5,241
315
2,842
5,352
51,072
1,400
L
Hachiman
3,436
2,301
0
2,969
7,017
1,833
0
691
6,326
0
34,795
L
1,496
412
0
1,158
5,457
2,728
0
3,007
2,450
8,298
290
L
Hun Batz
darielillo
Hun Batz
2,629
551
0
2,890
8,640
2,367
0
2,664
5,976
0
27,551
W
Danzaburou
loickmvl
Danzaburou
4,810
2,199
0
2,546
5,649
2,172
504
369
5,220
0
57,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,370
Gold Earned
25,529
345
Minions Killed
269
0
Camps Cleared
0
1,115,238
Distance Traveled
960,939
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
6,477
648
64
6
0
277,215
0
W
Chaac
6,170
617
67
7
0
201,115
2
W
Bacchus
6,127
613
21
2
0
235,907
3
L
Nu Wa
5,478
548
84
8
0
184,688
3
L
Shiva
5,567
557
46
5
0
214,623
0
W
Zhong Kui
6,185
619
89
9
0
184,563
0
L
Hachiman
5,195
520
62
6
0
200,457
0
L
Maui
4,555
456
20
2
0
146,889
0
L
Hun Batz
4,734
473
57
6
0
214,282
0
W
Danzaburou
7,411
741
104
10
0
216,438
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role