Player Matchup

Thanatos
Thanatos
Platinum IV
 
Thanatos
Platinum IV
Level 239
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Gold I
 
Charon
Gold I
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Gold I
Donits
Skadi
Gold I
Level 151
God Stats
138W - 141L
1,513 SR
Queue Stats
255W - 270L
1,590 MMR
Solo
Ix Chel
Ix Chel
Gold I
lMarechal 52
Ix Chel
Gold I
Level 197
God Stats
2W - 5L
1,367 SR
Queue Stats
121W - 131L
1,687 MMR
Solo
Apollo
Apollo
Gold II
magiaaaa
Apollo
Gold II
Level 146
God Stats
29W - 13L
1,698 SR
Queue Stats
204W - 196L
1,689 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 174
1,516 SR
1,593 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 102
1,608 SR
1,591 MMR
Serqet
Serqet
Platinum III
 
Serqet
Platinum III
Level 227
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Persephone
Persephone
Platinum III
IsaacMLX
Persephone
Platinum III
Level 159
God Stats
3W - 4L
1,644 SR
Queue Stats
330W - 331L
1,731 MMR
Solo
Hel
Hel
Gold I
MorgauseLeFay
Hel
Gold I
Level 48
God Stats
36W - 11L
1,894 SR
Queue Stats
124W - 138L
1,700 MMR
Solo
Rama
Rama
Bronze III
Orietaridnan
Rama
Bronze III
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 24L
1,523 MMR
Party 1
Bacchus
Bacchus
Bronze III
Ynalolyssphe
Bacchus
Bronze III
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 5L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
4 / 3 / 2
6,419
535
5,590
10,904
3,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charon
 
Charon
10
0 / 2 / 2
6,274
523
4,497
8,721
5,578
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Skadi
Donits
Skadi
11
1 / 5 / 0
5,782
482
6,503
7,985
1,956
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Ix Chel
lMarechal 52
Ix Chel
12
0 / 5 / 3
6,556
546
3,139
9,816
3,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
magiaaaa
Apollo
12
4 / 5 / 0
7,190
599
6,045
12,119
3,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
Ao KuangAgniIzanami

VS

Bans
BakasuraThorLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
5 / 2 / 3
6,904
575
5,022
9,118
3,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Persephone
IsaacMLX
Persephone
13
0 / 2 / 4
8,033
669
6,758
4,943
1,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 2 / 2
8,820
735
11,053
10,168
3,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
6 / 1 / 1
8,256
688
8,566
8,626
2,884
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Ynalolyssphe
Bacchus
12
4 / 2 / 5
7,698
642
3,859
7,424
5,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
35
9
Kills
20
20
Deaths
9
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
4
3
2
1.67
L
Charon
 
Charon
0
2
2
0.5
W
Serqet
 
Serqet
5
2
3
3.25
L
Skadi
Donits
Skadi
1
5
0
0.2
W
Persephone
IsaacMLX
Persephone
0
2
4
1
W
5
2
2
3
W
6
1
1
6.5
W
Bacchus
Ynalolyssphe
Bacchus
4
2
5
3.25
L
Ix Chel
lMarechal 52
Ix Chel
0
5
3
0.3
L
Apollo
magiaaaa
Apollo
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,774
Damage
35,258
49,545
Taken
40,279
17,869
Mitigated
15,996
13,608
Healing
18,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
5,590
1,938
0
5,461
10,904
3,682
0
3,699
6,867
0
34,943
L
Charon
 
Charon
4,497
1,029
0
1,542
8,721
5,578
0
2,725
5,864
21,361
1,175
W
Serqet
 
Serqet
5,022
826
0
3,692
9,118
3,135
0
942
8,136
0
26,287
L
Skadi
Donits
Skadi
6,503
2,677
0
569
7,985
1,956
0
834
6,893
0
43,852
W
Persephone
IsaacMLX
Persephone
6,758
193
0
1,830
4,943
1,393
0
1,915
2,735
65,601
1,370
W
11,053
166
559
6,319
10,168
3,212
305
567
9,561
61,764
3,794
W
8,566
7,108
0
4,181
8,626
2,884
613
1,534
7,092
0
66,859
W
Bacchus
Ynalolyssphe
Bacchus
3,859
783
0
2,359
7,424
5,372
0
2,249
5,130
16,499
0
L
Ix Chel
lMarechal 52
Ix Chel
3,139
418
172
2,294
9,816
3,152
0
6,389
3,359
44,387
0
L
Apollo
magiaaaa
Apollo
6,045
3,519
0
3,570
12,119
3,501
9
6,650
4,553
0
49,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,221
Gold Earned
39,711
336
Minions Killed
431
0
Camps Cleared
0
1,204,474
Distance Traveled
1,301,777
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,419
535
57
5
0
280,127
0
L
Charon
6,274
523
23
2
0
247,290
2
W
Serqet
6,904
575
47
4
0
295,415
0
L
Skadi
5,782
482
69
6
0
207,884
0
W
Persephone
8,033
669
119
10
0
245,970
7
W
Hel
8,820
735
127
11
0
264,241
0
W
Rama
8,256
688
122
10
0
220,591
2
W
Bacchus
7,698
642
16
1
0
275,560
5
L
Ix Chel
6,556
546
102
9
0
216,522
0
L
Apollo
7,190
599
85
7
0
252,651
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role