Player Matchup

Tyr
Tyr
 
Tyr
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Brickbosss
Ix Chel
Level 156
God Stats
3W - 2L
1,204 SR
Queue Stats
171W - 172L
1,536 Elo+
Solo
Arachne
Arachne
Ogodd
Arachne
Level 126
God Stats
26W - 11L
1,632 SR
Queue Stats
167W - 175L
1,484 Elo+
Solo
Apollo
Apollo
daikrus
Apollo
Level 146
God Stats
2W - 2L
1,538 SR
Queue Stats
449W - 429L
1,522 Elo+
Solo
Cabrakan
Cabrakan
hug117
Cabrakan
Level 43
God Stats
6W - 4L
1,506 SR
Queue Stats
103W - 117L
1,404 Elo+
Solo
Team Averages
Level 136
1,476 SR
1,489 Elo+

VS

Team Averages
Level 97
1,606 SR
1,437 Elo+
Izanami
Izanami
Akuroaii
Izanami
Level 145
God Stats
6W - 2L
1,639 SR
Queue Stats
253W - 245L
1,465 Elo+
Solo
Mercury
Mercury
IHitSeagulls
Mercury
Level 55
God Stats
1W - 1L
1,704 SR
Queue Stats
86W - 112L
1,468 Elo+
Solo
King Arthur
King Arthur
Rosnin
King Arthur
Level 120
God Stats
126W - 182L
1,415 SR
Queue Stats
842W - 823L
1,565 Elo+
Solo
Anubis
Anubis
linevaux
Anubis
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,283 Elo+
Solo
Ymir
Ymir
llG0Dll
Ymir
Level 65
God Stats
13W - 4L
1,772 SR
Queue Stats
167W - 178L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
2 / 2 / 3
8,578
613
5,382
11,890
10,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ix Chel
Brickbosss
Ix Chel
16
9 / 3 / 1
10,129
724
11,730
8,000
2,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Arachne
Ogodd
Arachne
12
3 / 5 / 3
7,190
514
6,685
12,863
5,144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Apollo
daikrus
Apollo
14
1 / 6 / 5
8,263
590
8,596
10,238
3,317
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cabrakan
hug117
Cabrakan
12
4 / 5 / 5
7,758
554
5,476
14,300
13,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Akuroaii
Izanami
15
3 / 6 / 9
8,392
599
9,437
12,077
3,890
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Mercury
IHitSeagulls
Mercury
13
3 / 4 / 4
7,243
517
6,864
12,155
4,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

King Arthur
Rosnin
King Arthur
14
4 / 3 / 0
8,193
585
10,970
13,669
10,954
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Anubis
linevaux
Anubis
8
1 / 4 / 0
5,952
425
546
5,329
1,720
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ymir
llG0Dll
Ymir
13
10 / 2 / 6
8,636
617
12,871
13,851
12,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
40
19
Kills
21
21
Deaths
19
17
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
2
2
3
1.75
L
Izanami
Akuroaii
Izanami
3
6
9
1.25
W
Ix Chel
Brickbosss
Ix Chel
9
3
1
3.17
L
Mercury
IHitSeagulls
Mercury
3
4
4
1.25
W
Arachne
Ogodd
Arachne
3
5
3
0.9
L
King Arthur
Rosnin
King Arthur
4
3
0
1.33
W
Apollo
daikrus
Apollo
1
6
5
0.58
W
Cabrakan
hug117
Cabrakan
4
5
5
1.3
L
Anubis
linevaux
Anubis
1
4
0
0.25
L
Ymir
llG0Dll
Ymir
10
2
6
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,869
Damage
40,688
57,291
Taken
57,081
35,176
Mitigated
33,145
17,979
Healing
7,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
5,382
293
0
3,948
11,890
10,647
236
964
10,906
0
60,636
L
Izanami
Akuroaii
Izanami
9,437
7,125
0
3,099
12,077
3,890
459
2,913
9,110
0
69,946
W
Ix Chel
Brickbosss
Ix Chel
11,730
968
781
3,178
8,000
2,577
360
3,409
4,365
55,722
2,725
L
Mercury
IHitSeagulls
Mercury
6,864
1,916
0
727
12,155
4,518
0
1,935
10,023
0
61,276
W
Arachne
Ogodd
Arachne
6,685
4,891
0
4,294
12,863
5,144
0
2,280
10,369
0
46,247
L
King Arthur
Rosnin
King Arthur
10,970
1,619
0
2,024
13,669
10,954
0
1,887
11,780
1,952
57,665
W
Apollo
daikrus
Apollo
8,596
4,648
0
2,791
10,238
3,317
0
2,197
7,755
0
56,533
W
Cabrakan
hug117
Cabrakan
5,476
809
403
2,584
14,300
13,491
0
4,420
9,359
13,405
0
L
Anubis
linevaux
Anubis
546
0
0
1,157
5,329
1,720
0
3,144
1,903
23,751
483
L
Ymir
llG0Dll
Ymir
12,871
2,884
0
988
13,851
12,063
0
6,006
7,546
34,018
1,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,918
Gold Earned
38,416
413
Minions Killed
419
0
Camps Cleared
0
1,411,097
Distance Traveled
1,232,982
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,578
613
126
9
0
264,918
0
L
Izanami
8,392
599
128
9
0
231,086
1
W
Ix Chel
10,129
724
121
9
0
275,791
3
L
Mercury
7,243
517
85
6
0
341,329
0
W
Arachne
7,190
514
61
4
0
327,913
2
L
King Arthur
8,193
585
105
8
0
272,120
0
W
Apollo
8,263
590
97
7
0
257,130
0
W
Cabrakan
7,758
554
8
1
0
285,345
6
L
Anubis
5,952
425
46
3
0
142,961
0
L
Ymir
8,636
617
55
4
0
245,486
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role