Player Matchup

Sylvanus
Sylvanus
KingXMeliodas
Sylvanus
Level 109
God Stats
1W - 1L
1,695 SR
Queue Stats
229W - 200L
1,545 Elo+
Solo
Persephone
Persephone
Sovietscar0322
Persephone
Level 99
God Stats
1W - 2L
1,500 SR
Queue Stats
244W - 246L
1,416 Elo+
Party 1
Danzaburou
Danzaburou
TriFeathers
Danzaburou
Level 109
God Stats
369W - 289L
1,593 SR
Queue Stats
739W - 725L
1,419 Elo+
Solo
Gilgamesh
Gilgamesh
dragonemperor900
Gilgamesh
Level 109
God Stats
1W - 1L
1,834 SR
Queue Stats
166W - 177L
1,447 Elo+
Party 1
Vamana
Vamana
uFaelz ll
Vamana
Level 164
God Stats
2W - 3L
1,533 SR
Queue Stats
803W - 847L
1,491 Elo+
Solo
Team Averages
Level 118
1,631 SR
1,464 Elo+

VS

Team Averages
Level 114
1,584 SR
1,465 Elo+
Chronos
Chronos
 
Chronos
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Brenticus29icus
Ymir
Level 120
God Stats
18W - 10L
1,673 SR
Queue Stats
161W - 154L
1,494 Elo+
Solo
Bacchus
Bacchus
Expecto_Patronot
Bacchus
Level 120
God Stats
19W - 17L
1,573 SR
Queue Stats
191W - 193L
1,417 Elo+
Solo
Cupid
Cupid
K1LLj0y12Gauge
Cupid
Level 137
God Stats
42W - 47L
1,540 SR
Queue Stats
210W - 199L
1,450 Elo+
Solo
Sun Wukong
Sun Wukong
rehan820
Sun Wukong
Level 120
God Stats
58W - 33L
1,633 SR
Queue Stats
179W - 180L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
KingXMeliodas
Sylvanus
9
0 / 1 / 1
5,339
534
2,356
7,720
4,755
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Persephone
Sovietscar0322
Persephone
10
2 / 3 / 0
6,479
648
3,023
5,119
1,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
TriFeathers
Danzaburou
9
1 / 1 / 0
5,912
591
6,987
4,855
1,893
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
11
0 / 0 / 2
5,517
552
2,886
7,367
2,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Vamana
uFaelz ll
Vamana
7
0 / 1 / 0
4,794
479
2,451
5,581
2,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
12
1 / 2 / 0
6,194
619
2,899
7,338
2,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 1 / 2
5,567
557
3,407
7,276
5,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
2 / 0 / 2
5,502
550
2,837
5,833
2,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
2 / 0 / 0
5,709
571
5,056
6,124
2,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Sun Wukong
rehan820
Sun Wukong
12
0 / 0 / 1
6,264
626
2,636
7,006
4,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
10
3
Kills
5
6
Deaths
3
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
1
2
0
0.5
W
0
1
2
1
W
2
0
2
3
W
2
0
0
2
L
Sylvanus
KingXMeliodas
Sylvanus
0
1
1
0.5
L
Persephone
Sovietscar0322
Persephone
2
3
0
0.67
L
Danzaburou
TriFeathers
Danzaburou
1
1
0
1
L
Gilgamesh
0
0
2
1
W
Sun Wukong
rehan820
Sun Wukong
0
0
1
0.5
L
Vamana
uFaelz ll
Vamana
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,703
Damage
16,835
30,642
Taken
33,577
13,246
Mitigated
17,469
11,382
Healing
13,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
2,899
1,395
0
1,737
7,338
2,148
0
2,569
4,769
44,357
174
W
3,407
353
0
1,910
7,276
5,971
0
1,119
6,157
15,876
0
W
2,837
463
0
3,544
5,833
2,962
0
605
5,199
25,491
0
W
5,056
2,799
58
4,014
6,124
2,059
384
1,086
5,038
0
45,829
L
Sylvanus
KingXMeliodas
Sylvanus
2,356
891
1,490
2,826
7,720
4,755
54
2,026
5,694
14,539
0
L
Persephone
Sovietscar0322
Persephone
3,023
190
0
931
5,119
1,405
392
3,261
1,842
35,333
494
L
Danzaburou
TriFeathers
Danzaburou
6,987
2,828
0
1,988
4,855
1,893
1
2,034
2,821
0
43,757
L
Gilgamesh
2,886
526
0
1,663
7,367
2,924
0
1,207
6,160
0
41,025
W
Sun Wukong
rehan820
Sun Wukong
2,636
127
0
1,813
7,006
4,329
530
0
6,631
0
43,826
L
Vamana
uFaelz ll
Vamana
2,451
305
0
2,484
5,581
2,269
0
599
4,982
0
19,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,041
Gold Earned
29,236
277
Minions Killed
330
0
Camps Cleared
0
945,442
Distance Traveled
1,009,368
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
6,194
619
84
8
0
209,878
0
W
Ymir
5,567
557
34
3
0
188,634
3
W
Bacchus
5,502
550
54
5
0
230,338
3
W
Cupid
5,709
571
77
8
0
179,153
0
L
Sylvanus
5,339
534
29
3
0
177,654
0
L
Persephone
6,479
648
68
7
0
213,091
0
L
Danzaburou
5,912
591
77
8
0
188,467
0
L
Gilgamesh
5,517
552
69
7
0
241,042
0
W
Sun Wukong
6,264
626
81
8
0
201,365
0
L
Vamana
4,794
479
34
3
0
125,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role