Player Matchup

Izanami
Izanami
Diamond IV
Jacaser
Izanami
Diamond IV
Level 191
God Stats
11W - 5L
1,763 SR
Queue Stats
32W - 13L
2,505 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum I
Sunnnz
Kumbhakarna
Platinum I
Level 221
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 33L
1,953 MMR
Solo
Mulan
Mulan
Masters
zardorcito
Mulan
Masters
Level 140
God Stats
104W - 85L
1,719 SR
Queue Stats
441W - 360L
2,367 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 184
1,660 SR
2,275 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 113
1,575 SR
2,259 MMR
Scylla
Scylla
Gold II
Mr Spoon Guy
Scylla
Gold II
Level 148
God Stats
0W - 1L
1,462 SR
Queue Stats
25W - 20L
1,788 MMR
Solo
Fafnir
Fafnir
Diamond III
SpIy
Fafnir
Diamond III
Level 127
God Stats
17W - 7L
1,793 SR
Queue Stats
140W - 67L
2,406 MMR
Party 1
Achilles
Achilles
Diamond I
littlepotato4
Achilles
Diamond I
Level 64
God Stats
4W - 4L
1,472 SR
Queue Stats
47W - 14L
2,583 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Jacaser
Izanami
20
8 / 0 / 1
14,759
922
28,049
10,071
4,831
Leader's Cowl

Leader's Cowl

+50
Physical Power
+250
Health
+20%
Attack Speed
+15%
Physical Lifesteal

AURA - You provide 5% increased Power to all nearby allied gods. This aura gains a bonus stack for each ally god within 55 units causing it to provide an additional 3% increased Power. For each enemy god within 55 units a stack is removed.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

Kumbhakarna
Sunnnz
Kumbhakarna
18
1 / 2 / 6
11,843
740
8,963
21,334
18,452
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mulan
18
1 / 3 / 8
11,717
732
12,043
16,851
14,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Bans
KuzenboCthulhuBakasuraCerberus

VS

Bans
Ne ZhaSerqetAresMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
18
0 / 4 / 5
11,344
709
11,694
11,046
4,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
SpIy
Fafnir
17
4 / 3 / 1
11,649
728
13,613
20,397
27,458
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
littlepotato4
Achilles
18
1 / 3 / 4
10,994
687
15,552
25,106
32,139
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
15
10
Kills
5
5
Deaths
10
15
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Izanami
Jacaser
Izanami
8
0
1
8.5
L
Scylla
0
4
5
0.63
L
Fafnir
SpIy
Fafnir
4
3
1
1.5
W
Kumbhakarna
Sunnnz
Kumbhakarna
1
2
6
2
L
Achilles
littlepotato4
Achilles
1
3
4
1
W
Mulan
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,055
Damage
40,859
48,256
Taken
56,549
37,905
Mitigated
63,990
12,261
Healing
9,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Jacaser
Izanami
28,049
17,860
0
3,988
10,071
4,831
3,727
4,670
5,040
0
105,351
L
Scylla
11,694
872
0
500
11,046
4,393
0
2,497
8,360
55,213
0
L
Fafnir
SpIy
Fafnir
13,613
2,853
0
4,034
20,397
27,458
0
4,353
15,711
27,990
3,734
W
Kumbhakarna
Sunnnz
Kumbhakarna
8,963
562
0
5,457
21,334
18,452
0
9,737
10,294
33,886
0
L
Achilles
littlepotato4
Achilles
15,552
2,324
0
5,202
25,106
32,139
0
3,861
20,510
1,083
42,283
W
Mulan
12,043
951
0
2,816
16,851
14,622
0
7,823
8,428
1,607
23,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,319
Gold Earned
33,987
233
Minions Killed
184
0
Camps Cleared
0
914,691
Distance Traveled
871,619
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
14,759
922
146
9
0
308,132
1
L
Scylla
11,344
709
108
7
0
284,204
0
L
Fafnir
11,649
728
37
2
0
265,730
0
W
Kumbhakarna
11,843
740
57
4
0
299,967
0
L
Achilles
10,994
687
39
2
0
321,685
6
W
Mulan
11,717
732
30
2
0
306,592
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role