Player Matchup

Arachne
Arachne
Giatagani
Arachne
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 15L
1,036 Elo+
Party 2
Bastet
Bastet
LuzyBelia
Bastet
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 17L
1,200 Elo+
Party 2
Chaac
Chaac
Raynuru
Chaac
Level 31
God Stats
0W - 1L
1,330 SR
Queue Stats
18W - 14L
1,308 Elo+
Party 2
Kuzenbo
Kuzenbo
TheBritishBaron
Kuzenbo
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 25L
1,255 Elo+
Party 2
Kukulkan
Kukulkan
Valkaiah
Kukulkan
Level 12
God Stats
0W - 7L
1,615 SR
Queue Stats
3W - 21L
1,126 Elo+
Party 2
Team Averages
Level 25
1,489 SR
1,185 Elo+

VS

Team Averages
Level 23
1,253 SR
1,248 Elo+
Arachne
Arachne
Atomic-Garage89
Arachne
Level 20
God Stats
4W - 22L
1,088 SR
Queue Stats
6W - 28L
1,070 Elo+
Party 1
Jormungandr
Jormungandr
MarcoItachiKun
Jormungandr
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 26L
1,198 Elo+
Party 1
Bacchus
Bacchus
MarcoKunJP
Bacchus
Level 16
God Stats
3W - 3L
1,119 SR
Queue Stats
7W - 7L
1,435 Elo+
Party 1
Fenrir
Fenrir
PlatinumResolve
Fenrir
Level 16
God Stats
12W - 5L
1,445 SR
Queue Stats
15W - 7L
1,206 Elo+
Party 1
Thor
Thor
SerJosh97
Thor
Level 29
God Stats
2W - 3L
1,114 SR
Queue Stats
12W - 7L
1,331 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Giatagani
Arachne
1
0 / 0 / 0
11,079
209
0
0
0
Bastet
LuzyBelia
Bastet
6
0 / 26 / 1
11,727
221
0
18,001
1,441
Chaac
Raynuru
Chaac
7
0 / 26 / 1
11,804
223
83
21,202
3,190
14
2 / 29 / 4
16,034
303
2,013
44,518
39,704
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Kukulkan
Valkaiah
Kukulkan
7
1 / 11 / 0
12,082
228
787
9,386
2,962

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
13,650
258
0
0
0
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jormungandr
MarcoItachiKun
Jormungandr
6
0 / 0 / 0
13,714
259
0
2,294
3,695
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Bacchus
MarcoKunJP
Bacchus
5
0 / 0 / 0
13,650
258
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
80 / 28 / 3
25,120
474
57,483
40,628
17,484
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thor
20
1 / 0 / 19
19,190
362
1,607
6,917
5,028
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
103
3
Kills
81
92
Deaths
28
6
Assists
22
Player
Kills
Deaths
Assists
KDA
W
0
0
0
0
L
Arachne
Giatagani
Arachne
0
0
0
0
L
Bastet
LuzyBelia
Bastet
0
26
1
0.02
W
Jormungandr
MarcoItachiKun
Jormungandr
0
0
0
0
W
Bacchus
MarcoKunJP
Bacchus
0
0
0
0
W
80
28
3
2.91
L
Chaac
Raynuru
Chaac
0
26
1
0.02
W
Thor
1
0
19
10.5
L
2
29
4
0.14
L
Kukulkan
Valkaiah
Kukulkan
1
11
0
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,883
Damage
59,090
93,107
Taken
49,839
47,297
Mitigated
26,207
1,385
Healing
5,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
0
0
0
0
0
0
0
0
0
0
0
L
Arachne
Giatagani
Arachne
0
0
0
0
0
0
0
0
0
0
0
L
Bastet
LuzyBelia
Bastet
0
0
0
1
18,001
1,441
0
0
18,001
0
43
W
Jormungandr
MarcoItachiKun
Jormungandr
0
0
0
250
2,294
3,695
0
0
2,294
4,254
0
W
Bacchus
MarcoKunJP
Bacchus
0
0
0
0
0
0
0
0
0
0
0
W
57,483
20,501
0
3,755
40,628
17,484
10,117
2,729
37,899
0
139,558
L
Chaac
Raynuru
Chaac
83
16
0
96
21,202
3,190
0
0
21,202
0
2,054
W
Thor
1,607
906
0
1,883
6,917
5,028
1,664
596
6,321
0
108,863
L
2,013
1,330
0
1,288
44,518
39,704
0
3,846
40,672
13,652
0
L
Kukulkan
Valkaiah
Kukulkan
787
486
0
0
9,386
2,962
0
0
9,386
1,481
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,726
Gold Earned
85,324
3
Minions Killed
189
0
Camps Cleared
0
1,446,712
Distance Traveled
1,716,022
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
13,650
258
0
0
0
761
0
L
Arachne
11,079
209
0
0
0
7,231
0
L
Bastet
11,727
221
0
0
0
353,572
0
W
Jormungandr
13,714
259
2
0
0
126,429
0
W
Bacchus
13,650
258
1
0
0
538
0
W
Fenrir
25,120
474
48
1
0
813,158
0
L
Chaac
11,804
223
1
0
0
325,513
0
W
Thor
19,190
362
138
3
0
775,136
0
L
Kuzenbo
16,034
303
2
0
0
547,622
0
L
Kukulkan
12,082
228
0
0
0
212,774
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role