Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
DaddysBeIt
Hercules
Level 161
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 5L
1,892 Elo+
Party 1
Merlin
Merlin
ItsNoahHere
Merlin
Level 157
God Stats
8W - 10L
1,496 SR
Queue Stats
393W - 410L
1,500 Elo+
Solo
Olorun
Olorun
Sylverius
Olorun
Level 187
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 31L
1,708 Elo+
Party 1
Ganesha
Ganesha
rjyjackblt
Ganesha
Level 159
God Stats
6W - 10L
1,395 SR
Queue Stats
555W - 563L
1,543 Elo+
Solo
Team Averages
Level 162
1,478 SR
1,629 Elo+

VS

Team Averages
Level 125
1,636 SR
1,527 Elo+
Amaterasu
Amaterasu
NovaRichardRider
Amaterasu
Level 67
God Stats
1W - 1L
1,944 SR
Queue Stats
105W - 94L
1,523 Elo+
Solo
Scylla
Scylla
RevanClaw
Scylla
Level 106
God Stats
1W - 1L
1,687 SR
Queue Stats
156W - 145L
1,507 Elo+
Solo
The Morrigan
The Morrigan
SadRomance
The Morrigan
Level 129
God Stats
4W - 3L
1,660 SR
Queue Stats
163W - 132L
1,542 Elo+
Solo
Osiris
Osiris
TOMSEN84
Osiris
Level 142
God Stats
17W - 12L
1,583 SR
Queue Stats
719W - 730L
1,497 Elo+
Solo
Baron Samedi
Baron Samedi
bouroki
Baron Samedi
Level 179
God Stats
1W - 2L
1,307 SR
Queue Stats
46W - 48L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
3 / 2 / 9
8,029
1,004
7,370
6,768
2,310
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
DaddysBeIt
Hercules
14
3 / 3 / 8
8,309
1,039
7,908
12,637
10,215
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Merlin
14
3 / 2 / 8
8,479
1,060
8,161
4,034
1,464
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Olorun
Sylverius
Olorun
14
5 / 2 / 8
8,627
1,078
10,069
6,734
2,743
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ganesha
rjyjackblt
Ganesha
13
0 / 3 / 11
7,756
970
5,224
10,888
7,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
15
7 / 2 / 5
8,201
1,025
11,188
14,290
13,247
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Scylla
RevanClaw
Scylla
13
1 / 5 / 2
6,933
867
4,209
7,162
2,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

The Morrigan
SadRomance
The Morrigan
5
0 / 1 / 0
5,243
655
1,250
1,430
396
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Osiris
TOMSEN84
Osiris
13
2 / 4 / 8
7,104
888
4,656
11,548
12,248
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
bouroki
Baron Samedi
15
2 / 2 / 9
7,720
965
9,195
7,477
3,580
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
36
14
Kills
12
12
Deaths
14
44
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
2
9
3.75
W
Hercules
DaddysBeIt
Hercules
3
3
8
2.33
W
Merlin
3
2
8
3.5
L
Amaterasu
7
2
5
4.75
L
Scylla
RevanClaw
Scylla
1
5
2
0.4
L
The Morrigan
SadRomance
The Morrigan
0
1
0
0
W
Olorun
Sylverius
Olorun
5
2
8
4.5
L
Osiris
TOMSEN84
Osiris
2
4
8
1.5
L
Baron Samedi
bouroki
Baron Samedi
2
2
9
3.25
W
Ganesha
rjyjackblt
Ganesha
0
3
11
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,732
Damage
30,498
41,061
Taken
41,907
24,632
Mitigated
32,136
16,924
Healing
15,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
7,370
1,323
182
618
6,768
2,310
1,448
2,376
4,200
17,128
0
W
Hercules
DaddysBeIt
Hercules
7,908
1,959
1,033
5,360
12,637
10,215
0
2,960
9,167
56
12,207
W
Merlin
8,161
291
1,123
888
4,034
1,464
511
1,232
2,741
21,086
761
L
Amaterasu
11,188
2,955
453
7,593
14,290
13,247
0
9,283
5,007
0
17,855
L
Scylla
RevanClaw
Scylla
4,209
0
499
1,288
7,162
2,665
0
5,736
1,426
15,949
355
L
The Morrigan
SadRomance
The Morrigan
1,250
43
0
0
1,430
396
0
1,128
302
1,550
0
W
Olorun
Sylverius
Olorun
10,069
3,874
2,882
2,878
6,734
2,743
1,650
3,018
3,576
20,337
259
L
Osiris
TOMSEN84
Osiris
4,656
777
930
1,351
11,548
12,248
0
7,910
3,638
0
11,814
L
Baron Samedi
bouroki
Baron Samedi
9,195
110
1,763
1,726
7,477
3,580
0
6,094
1,383
23,690
0
W
Ganesha
rjyjackblt
Ganesha
5,224
81
133
1,827
10,888
7,900
64
4,690
5,972
11,793
318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,200
Gold Earned
35,201
95
Minions Killed
91
0
Camps Cleared
0
814,724
Distance Traveled
712,664
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,029
1,004
15
2
0
172,646
0
W
Hercules
8,309
1,039
16
2
0
174,854
0
W
Merlin
8,479
1,060
25
3
0
152,344
0
L
Amaterasu
8,201
1,025
20
3
0
194,168
0
L
Scylla
6,933
867
27
3
0
161,592
0
L
The Morrigan
5,243
655
0
0
0
27,133
0
W
Olorun
8,627
1,078
38
5
0
164,829
0
L
Osiris
7,104
888
9
1
0
172,988
0
L
Baron Samedi
7,720
965
35
4
0
156,783
0
W
Ganesha
7,756
970
1
0
0
150,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role