Player Matchup

Thor
Thor
 
Thor
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 232
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
AcUrAz_69
Hercules
Level 157
God Stats
1W - 0L
1,349 SR
Queue Stats
100W - 118L
1,518 Elo+
Solo
Cernunnos
Cernunnos
MuzakaLord
Cernunnos
Level 140
God Stats
2W - 0L
1,798 SR
Queue Stats
63W - 53L
1,528 Elo+
Solo
Ah Puch
Ah Puch
kinngj
Ah Puch
Level 74
God Stats
3W - 4L
1,367 SR
Queue Stats
143W - 131L
1,571 Elo+
Solo
Team Averages
Level 152
1,503 SR
1,523 Elo+

VS

Team Averages
Level 168
1,447 SR
1,530 Elo+
Sylvanus
Sylvanus
Dantes Crux
Sylvanus
Level 167
God Stats
16W - 19L
1,595 SR
Queue Stats
551W - 486L
1,636 Elo+
Solo
Nike
Nike
DeuceDinero23
Nike
Level 182
God Stats
2W - 9L
1,330 SR
Queue Stats
509W - 498L
1,477 Elo+
Solo
Persephone
Persephone
Jayylc
Persephone
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
203W - 161L
1,576 Elo+
Solo
Awilix
Awilix
Mad Muck
Awilix
Level 178
God Stats
3W - 4L
1,372 SR
Queue Stats
206W - 207L
1,528 Elo+
Solo
Neith
Neith
xiTzPhill
Neith
Level 159
God Stats
14W - 13L
1,437 SR
Queue Stats
46W - 55L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
5 / 1 / 4
6,166
617
5,010
5,424
1,846
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
 
Nu Wa
11
1 / 0 / 2
5,782
578
6,503
4,361
967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
AcUrAz_69
Hercules
9
4 / 0 / 2
5,789
579
3,510
7,166
3,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

Cernunnos
MuzakaLord
Cernunnos
12
5 / 0 / 4
6,888
689
5,748
4,139
1,316
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ah Puch
kinngj
Ah Puch
10
4 / 1 / 4
6,095
610
8,674
5,646
1,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Dantes Crux
Sylvanus
7
0 / 2 / 2
4,678
468
2,453
8,078
4,288
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 1 / 0
5,090
509
3,407
8,316
5,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Persephone
Jayylc
Persephone
9
1 / 5 / 1
5,292
529
4,292
7,256
2,030
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
Mad Muck
Awilix
9
1 / 4 / 1
4,826
483
2,248
8,429
2,690
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
xiTzPhill
Neith
7
0 / 7 / 0
4,351
435
2,515
7,497
1,899
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
19
Kills
2
2
Deaths
19
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
5
1
4
7
W
Nu Wa
 
Nu Wa
1
0
2
2
W
Hercules
AcUrAz_69
Hercules
4
0
2
5
L
Sylvanus
Dantes Crux
Sylvanus
0
2
2
0.5
L
0
1
0
0
L
Persephone
Jayylc
Persephone
1
5
1
0.3
L
Awilix
Mad Muck
Awilix
1
4
1
0.38
W
Cernunnos
MuzakaLord
Cernunnos
5
0
4
7
W
Ah Puch
kinngj
Ah Puch
4
1
4
6
L
Neith
xiTzPhill
Neith
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,445
Damage
14,915
26,736
Taken
39,576
9,077
Mitigated
16,213
13,524
Healing
8,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
5,010
1,882
0
1,660
5,424
1,846
0
1,140
4,284
0
33,496
W
Nu Wa
 
Nu Wa
6,503
2,672
0
2,255
4,361
967
273
0
3,968
37,447
954
W
Hercules
AcUrAz_69
Hercules
3,510
848
0
3,930
7,166
3,318
0
2,663
4,503
0
16,853
L
Sylvanus
Dantes Crux
Sylvanus
2,453
795
1,747
3,074
8,078
4,288
0
2,740
5,062
9,927
0
L
3,407
129
0
1,516
8,316
5,306
0
4,914
3,402
0
41,982
L
Persephone
Jayylc
Persephone
4,292
226
0
1,193
7,256
2,030
0
3,434
3,354
29,124
0
L
Awilix
Mad Muck
Awilix
2,248
420
0
500
8,429
2,690
0
2,525
5,614
0
19,986
W
Cernunnos
MuzakaLord
Cernunnos
5,748
3,020
0
3,049
4,139
1,316
420
799
3,340
0
46,606
W
Ah Puch
kinngj
Ah Puch
8,674
351
0
2,630
5,646
1,630
34
2,143
3,503
33,936
0
L
Neith
xiTzPhill
Neith
2,515
663
0
722
7,497
1,899
0
328
7,169
0
24,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,720
Gold Earned
24,237
299
Minions Killed
215
0
Camps Cleared
0
969,182
Distance Traveled
939,260
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,166
617
62
6
0
213,726
0
W
Nu Wa
5,782
578
66
7
0
170,542
0
W
Hercules
5,789
579
25
3
0
204,150
4
L
Sylvanus
4,678
468
12
1
0
180,757
2
L
Nike
5,090
509
61
6
0
193,336
0
L
Persephone
5,292
529
54
5
0
184,580
0
L
Awilix
4,826
483
48
5
0
214,216
0
W
Cernunnos
6,888
689
93
9
0
189,711
2
W
Ah Puch
6,095
610
53
5
0
191,053
0
L
Neith
4,351
435
40
4
0
166,371
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role