Player Matchup

Ah Muzen Cab
Ah Muzen Cab
FarohGangYT
Ah Muzen Cab
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 31L
1,436 Elo+
Solo
Ratatoskr
Ratatoskr
KnightBAYBAY
Ratatoskr
Level 234
God Stats
2W - 1L
1,834 SR
Queue Stats
145W - 136L
1,548 Elo+
Solo
Nu Wa
Nu Wa
MacyR84
Nu Wa
Level 109
God Stats
17W - 14L
1,667 SR
Queue Stats
69W - 50L
1,546 Elo+
Solo
Xbalanque
Xbalanque
Splb1996
Xbalanque
Level 187
God Stats
3W - 2L
1,624 SR
Queue Stats
188W - 193L
1,527 Elo+
Solo
Achilles
Achilles
WOLFDOTSON
Achilles
Level 147
God Stats
0W - 3L
1,435 SR
Queue Stats
101W - 91L
1,544 Elo+
Solo
Team Averages
Level 156
1,612 SR
1,520 Elo+

VS

Team Averages
Level 103
1,465 SR
1,474 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Chaviaer
Guan Yu
Level 26
God Stats
3W - 0L
1,393 SR
Queue Stats
47W - 51L
1,412 Elo+
Party 1
Izanami
Izanami
Lady_Nicoleslaw
Izanami
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,541 Elo+
Solo
Cthulhu
Cthulhu
NoobAsylum186
Cthulhu
Level 114
God Stats
2W - 1L
1,432 SR
Queue Stats
123W - 116L
1,416 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
FarohGangYT
Ah Muzen Cab
8
0 / 1 / 0
4,564
456
2,434
5,965
2,833
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Ratatoskr
KnightBAYBAY
Ratatoskr
11
2 / 0 / 1
6,629
663
5,845
6,332
4,241
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
MacyR84
Nu Wa
8
3 / 3 / 1
5,125
513
4,553
4,541
1,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
Splb1996
Xbalanque
1
0 / 0 / 0
3,385
339
0
476
78
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Achilles
WOLFDOTSON
Achilles
10
2 / 1 / 2
5,468
547
5,232
7,857
3,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
12
4 / 0 / 0
6,178
618
5,755
7,552
2,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
 
Zhong Kui
9
1 / 2 / 1
5,300
530
3,268
7,060
4,000
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Guan Yu
Chaviaer
Guan Yu
9
0 / 3 / 0
4,551
455
1,224
7,401
4,782
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 1 / 2
5,046
505
1,149
5,790
1,356
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
9
0 / 1 / 2
5,850
585
2,050
5,994
2,087
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
10
7
Kills
5
5
Deaths
7
4
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
4
0
0
4
W
Zhong Kui
 
Zhong Kui
1
2
1
0.75
W
Guan Yu
Chaviaer
Guan Yu
0
3
0
0
L
Ah Muzen Cab
FarohGangYT
Ah Muzen Cab
0
1
0
0
L
Ratatoskr
KnightBAYBAY
Ratatoskr
2
0
1
2.5
W
0
1
2
1
L
Nu Wa
MacyR84
Nu Wa
3
3
1
1.17
W
Cthulhu
0
1
2
1
L
Xbalanque
Splb1996
Xbalanque
0
0
0
0
L
Achilles
WOLFDOTSON
Achilles
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,064
Damage
13,446
25,171
Taken
33,797
11,361
Mitigated
14,404
6,145
Healing
13,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
5,755
1,565
0
3,123
7,552
2,179
0
1,297
6,024
0
46,837
W
Zhong Kui
 
Zhong Kui
3,268
302
70
4,026
7,060
4,000
0
1,415
5,362
32,604
3,047
W
Guan Yu
Chaviaer
Guan Yu
1,224
385
60
1,883
7,401
4,782
0
232
6,753
0
16,139
L
Ah Muzen Cab
FarohGangYT
Ah Muzen Cab
2,434
644
0
1,000
5,965
2,833
0
971
4,994
0
24,500
L
Ratatoskr
KnightBAYBAY
Ratatoskr
5,845
1,137
0
2,600
6,332
4,241
0
335
5,773
0
42,452
W
1,149
511
0
1,371
5,790
1,356
876
565
5,100
0
29,467
L
Nu Wa
MacyR84
Nu Wa
4,553
703
0
652
4,541
1,090
0
1,688
2,853
20,286
0
W
Cthulhu
2,050
68
1,066
2,386
5,994
2,087
0
384
5,528
28,100
0
L
Xbalanque
Splb1996
Xbalanque
0
0
0
0
476
78
0
0
476
0
0
L
Achilles
WOLFDOTSON
Achilles
5,232
1,878
0
1,893
7,857
3,119
0
2,083
5,774
0
37,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,171
Gold Earned
26,925
221
Minions Killed
289
0
Camps Cleared
0
780,202
Distance Traveled
906,218
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
6,178
618
89
9
0
215,720
3
W
Zhong Kui
5,300
530
55
6
0
152,480
4
W
Guan Yu
4,551
455
24
2
0
179,182
0
L
Ah Muzen Cab
4,564
456
32
3
0
171,713
2
L
Ratatoskr
6,629
663
81
8
0
192,852
2
W
Izanami
5,046
505
68
7
0
175,809
0
L
Nu Wa
5,125
513
46
5
0
178,644
4
W
Cthulhu
5,850
585
53
5
0
183,027
1
L
Xbalanque
3,385
339
0
0
0
6,823
0
L
Achilles
5,468
547
62
6
0
230,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role