Player Matchup

Ullr
Ullr
Rosnin
Ullr
Level 120
God Stats
16W - 22L
1,520 SR
Queue Stats
946W - 928L
1,581 Elo+
Solo
Cthulhu
Cthulhu
TimberFrame
Cthulhu
Level 127
God Stats
13W - 19L
1,565 SR
Queue Stats
212W - 197L
1,536 Elo+
Solo
Poseidon
Poseidon
da96nimy
Poseidon
Level 137
God Stats
5W - 14L
1,330 SR
Queue Stats
318W - 307L
1,542 Elo+
Solo
Hades
Hades
jowel26
Hades
Level 198
God Stats
4W - 3L
1,516 SR
Queue Stats
424W - 416L
1,457 Elo+
Solo
Hou Yi
Hou Yi
馒头就饼吃面条
Hou Yi
Level 48
God Stats
4W - 8L
1,356 SR
Queue Stats
23W - 27L
1,431 Elo+
Solo
Team Averages
Level 126
1,457 SR
1,509 Elo+

VS

Team Averages
Level 123
1,589 SR
1,506 Elo+
Fafnir
Fafnir
 
Fafnir
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Carreraaaaa55
Janus
Level 123
God Stats
39W - 36L
1,536 SR
Queue Stats
338W - 329L
1,502 Elo+
Solo
Jing Wei
Jing Wei
DKMerlin
Jing Wei
Level 67
God Stats
3W - 2L
1,635 SR
Queue Stats
231W - 246L
1,518 Elo+
Solo
Hun Batz
Hun Batz
Muhamad779
Hun Batz
Level 108
God Stats
3W - 3L
1,648 SR
Queue Stats
136W - 121L
1,488 Elo+
Solo
Amaterasu
Amaterasu
Strila
Amaterasu
Level 107
God Stats
4W - 2L
1,624 SR
Queue Stats
256W - 242L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Rosnin
Ullr
8
0 / 2 / 1
5,528
395
1,865
6,324
1,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
TimberFrame
Cthulhu
12
0 / 2 / 1
7,382
527
6,980
12,322
8,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Poseidon
da96nimy
Poseidon
13
1 / 6 / 0
8,135
581
5,866
10,278
2,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hades
jowel26
Hades
14
6 / 4 / 1
9,159
654
9,118
14,808
7,876
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
1 / 2 / 0
6,932
495
4,344
8,976
3,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
12
0 / 0 / 6
7,690
549
4,927
10,111
11,070
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

17
8 / 1 / 2
10,197
728
13,633
7,206
2,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
DKMerlin
Jing Wei
15
1 / 1 / 0
7,846
560
4,951
7,438
2,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hun Batz
Muhamad779
Hun Batz
14
5 / 2 / 4
7,865
562
7,037
11,381
3,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Amaterasu
Strila
Amaterasu
14
2 / 5 / 3
8,225
588
7,296
11,884
8,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
8
Kills
16
16
Deaths
9
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
0
0
6
3
W
8
1
2
9
W
Jing Wei
DKMerlin
Jing Wei
1
1
0
1
W
Hun Batz
Muhamad779
Hun Batz
5
2
4
3.5
L
Ullr
Rosnin
Ullr
0
2
1
0.25
W
Amaterasu
Strila
Amaterasu
2
5
3
0.7
L
Cthulhu
TimberFrame
Cthulhu
0
2
1
0.25
L
Poseidon
da96nimy
Poseidon
1
6
0
0.17
L
Hades
jowel26
Hades
6
4
1
1.63
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,173
Damage
37,844
52,708
Taken
48,020
23,445
Mitigated
28,554
19,841
Healing
15,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
4,927
1,195
0
4,222
10,111
11,070
0
3,117
6,994
25,524
956
W
13,633
635
0
2,140
7,206
2,628
0
4,456
2,750
84,329
1,628
W
Jing Wei
DKMerlin
Jing Wei
4,951
3,425
0
3,087
7,438
2,500
550
3,169
4,269
0
72,479
W
Hun Batz
Muhamad779
Hun Batz
7,037
1,608
0
3,680
11,381
3,951
0
4,423
6,958
0
59,194
L
Ullr
Rosnin
Ullr
1,865
487
0
2,955
6,324
1,691
0
515
5,743
0
21,123
W
Amaterasu
Strila
Amaterasu
7,296
2,039
0
2,562
11,884
8,405
0
6,099
5,785
1,385
51,515
L
Cthulhu
TimberFrame
Cthulhu
6,980
53
247
4,017
12,322
8,423
0
5,035
7,113
48,675
2,134
L
Poseidon
da96nimy
Poseidon
5,866
1,024
0
1,043
10,278
2,390
0
7,445
2,369
62,249
992
L
Hades
jowel26
Hades
9,118
1,879
69
8,157
14,808
7,876
479
2,506
11,760
66,141
1,370
L
4,344
2,104
0
3,353
8,976
3,065
0
2,226
6,698
0
46,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,136
Gold Earned
41,823
456
Minions Killed
513
0
Camps Cleared
0
1,274,019
Distance Traveled
1,517,310
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
7,690
549
35
3
0
256,303
2
W
Janus
10,197
728
158
11
0
308,600
2
W
Jing Wei
7,846
560
145
10
0
291,395
6
W
Hun Batz
7,865
562
84
6
0
345,723
2
L
Ullr
5,528
395
47
3
0
154,251
0
W
Amaterasu
8,225
588
91
7
0
315,289
0
L
Cthulhu
7,382
527
77
6
0
315,492
0
L
Poseidon
8,135
581
134
10
0
281,750
0
L
Hades
9,159
654
117
8
0
230,566
2
L
Hou Yi
6,932
495
81
6
0
291,960
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role