Player Matchup

Fafnir
Fafnir
Bronze III
 
Fafnir
Bronze III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Platinum IV
 
King Arthur
Platinum IV
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Silver I
pet123beast
Skadi
Silver I
Level 109
God Stats
0W - 1L
1,345 SR
Queue Stats
9W - 9L
1,513 MMR
Solo
Hou Yi
Hou Yi
Masters
zJynx
Hou Yi
Masters
Level 153
God Stats
44W - 31L
1,687 SR
Queue Stats
52W - 38L
2,589 MMR
Solo
Ix Chel
Ix Chel
Diamond I
zrkiyo
Ix Chel
Diamond I
Level 227
God Stats
6W - 4L
1,846 SR
Queue Stats
263W - 226L
2,188 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 154
1,576 SR
1,858 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 148
1,568 SR
1,635 MMR
He Bo
He Bo
Masters
 
He Bo
Masters
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hades
Hades
Platinum II
 
Hades
Platinum II
Level 247
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Heimdallr
Heimdallr
Gold II
ALEXANDER311239
Heimdallr
Gold II
Level 104
God Stats
189W - 178L
1,580 SR
Queue Stats
387W - 380L
1,548 MMR
Party 2
Artio
Artio
Silver I
I_DemiGod247_I
Artio
Silver I
Level 121
God Stats
12W - 9L
1,584 SR
Queue Stats
209W - 230L
1,290 MMR
Solo
Cliodhna
Cliodhna
Diamond III
PPGIRLLOVESYOU
Cliodhna
Diamond III
Level 85
God Stats
78W - 60L
1,674 SR
Queue Stats
181W - 152L
2,334 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
7
0 / 2 / 0
4,913
546
729
6,998
4,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
 
King Arthur
8
0 / 6 / 0
4,646
516
2,738
9,694
4,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

8
3 / 2 / 0
5,209
579
2,198
5,507
1,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
zJynx
Hou Yi
10
0 / 0 / 0
5,072
564
3,629
4,762
1,245
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
zrkiyo
Ix Chel
9
2 / 4 / 2
5,459
607
7,452
6,206
1,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
UllrCthulhuBastetNu Wa

VS

Bans
GebYu HuangLancelotOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
5 / 1 / 4
6,679
742
6,445
4,848
1,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hades
 
Hades
10
2 / 2 / 4
5,938
660
4,024
6,418
2,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
ALEXANDER311239
Heimdallr
10
0 / 0 / 0
5,371
597
2,005
3,785
1,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 0 / 2
5,857
651
1,530
5,018
3,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Cliodhna
13
6 / 2 / 1
7,415
824
6,176
7,388
2,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
25
5
Kills
14
14
Deaths
5
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
2
0
0
L
King Arthur
 
King Arthur
0
6
0
0
W
He Bo
 
He Bo
5
1
4
7
W
Hades
 
Hades
2
2
4
2
W
Heimdallr
ALEXANDER311239
Heimdallr
0
0
0
0
W
1
0
2
2
W
Cliodhna
6
2
1
3.25
L
3
2
0
1.5
L
Hou Yi
zJynx
Hou Yi
0
0
0
0
L
Ix Chel
zrkiyo
Ix Chel
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,746
Damage
20,180
33,167
Taken
27,457
12,816
Mitigated
10,994
8,200
Healing
12,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
729
107
147
2,328
6,998
4,451
0
3,210
3,652
11,965
0
L
King Arthur
 
King Arthur
2,738
525
0
1,784
9,694
4,150
0
1,426
8,268
552
28,345
W
He Bo
 
He Bo
6,445
297
0
3,442
4,848
1,284
0
1,054
3,597
52,849
1,982
W
Hades
 
Hades
4,024
285
534
2,315
6,418
2,489
0
4,377
1,655
24,786
0
W
Heimdallr
ALEXANDER311239
Heimdallr
2,005
983
0
1,317
3,785
1,409
0
84
3,701
0
40,291
W
1,530
179
10
2,773
5,018
3,578
0
1,034
3,902
15,898
3,059
W
Cliodhna
6,176
1,503
0
2,459
7,388
2,234
780
1,143
5,894
0
53,094
L
2,198
622
0
857
5,507
1,293
0
2,799
2,662
0
24,285
L
Hou Yi
zJynx
Hou Yi
3,629
2,461
0
1,916
4,762
1,245
0
500
4,262
0
34,794
L
Ix Chel
zrkiyo
Ix Chel
7,452
1,090
22
1,146
6,206
1,677
0
2,982
2,940
33,384
1,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,299
Gold Earned
31,260
243
Minions Killed
349
0
Camps Cleared
0
902,217
Distance Traveled
1,024,454
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
4,913
546
17
2
0
186,519
1
L
King Arthur
4,646
516
39
4
0
201,566
0
W
He Bo
6,679
742
96
11
0
237,588
0
W
Hades
5,938
660
66
7
0
199,100
0
W
Heimdallr
5,371
597
78
9
0
174,740
0
W
Artio
5,857
651
18
2
0
203,367
4
W
Cliodhna
7,415
824
91
10
0
209,659
0
L
Skadi
5,209
579
42
5
0
138,225
0
L
Hou Yi
5,072
564
73
8
0
180,043
1
L
Ix Chel
5,459
607
72
8
0
195,864
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role