Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Aschab
Izanami
Level 134
God Stats
1W - 1L
1,542 SR
Queue Stats
253W - 230L
1,456 Elo+
Solo
Kumbhakarna
Kumbhakarna
Julien94OM
Kumbhakarna
Level 102
God Stats
7W - 7L
1,480 SR
Queue Stats
283W - 287L
1,436 Elo+
Solo
Discordia
Discordia
UsutX
Discordia
Level 155
God Stats
6W - 5L
1,728 SR
Queue Stats
488W - 462L
1,528 Elo+
Solo
Hera
Hera
XI-M-A-L-IX
Hera
Level 119
God Stats
3W - 1L
1,493 SR
Queue Stats
194W - 202L
1,515 Elo+
Solo
Team Averages
Level 123
1,549 SR
1,487 Elo+

VS

Team Averages
Level 103
1,442 SR
1,433 Elo+
Neith
Neith
 
Neith
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
ChongshuS
Hercules
Level 181
God Stats
2W - 2L
1,507 SR
Queue Stats
298W - 214L
1,533 Elo+
Solo
Camazotz
Camazotz
Pondlocked
Camazotz
Level 89
God Stats
3W - 4L
1,284 SR
Queue Stats
39W - 63L
1,403 Elo+
Solo
Cthulhu
Cthulhu
Toddy3789
Cthulhu
Level 100
God Stats
50W - 37L
1,635 SR
Queue Stats
199W - 220L
1,510 Elo+
Solo
Hera
Hera
rarquart
Hera
Level 36
God Stats
0W - 2L
1,285 SR
Queue Stats
3W - 11L
1,221 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
0 / 1 / 2
5,463
1,093
1,250
2,700
1,597
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
Aschab
Izanami
10
1 / 0 / 3
5,871
1,174
4,659
2,114
732
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kumbhakarna
Julien94OM
Kumbhakarna
11
3 / 0 / 1
7,045
1,409
1,474
3,502
3,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Discordia
UsutX
Discordia
10
0 / 0 / 2
5,587
1,117
532
692
190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 1 / 4
5,617
1,123
3,091
1,698
505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

413

VS

Team 2 Tickets

360

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
0 / 1 / 2
5,630
1,126
2,228
3,737
1,100
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hercules
ChongshuS
Hercules
9
0 / 1 / 0
4,899
980
0
877
383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Camazotz
Pondlocked
Camazotz
10
2 / 1 / 0
5,814
1,163
2,483
4,568
1,464
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Toddy3789
Cthulhu
10
0 / 0 / 2
5,432
1,086
2,313
2,745
1,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hera
9
0 / 1 / 0
4,947
989
315
905
206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
4
Kills
2
2
Deaths
4
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
0
1
2
1
L
Neith
 
Neith
0
1
2
1
W
Izanami
Aschab
Izanami
1
0
3
2.5
L
Hercules
ChongshuS
Hercules
0
1
0
0
W
Kumbhakarna
Julien94OM
Kumbhakarna
3
0
1
3.5
L
Camazotz
Pondlocked
Camazotz
2
1
0
2
L
Cthulhu
Toddy3789
Cthulhu
0
0
2
1
W
Discordia
UsutX
Discordia
0
0
2
1
W
0
1
4
2
L
Hera
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,006
Damage
7,339
10,706
Taken
12,832
6,070
Mitigated
4,754
1,471
Healing
1,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
1,250
371
144
315
2,700
1,597
0
887
1,743
0
9,278
L
Neith
 
Neith
2,228
1,272
0
663
3,737
1,100
0
885
2,758
0
16,558
W
Izanami
Aschab
Izanami
4,659
3,025
0
488
2,114
732
0
435
1,603
0
14,824
L
Hercules
ChongshuS
Hercules
0
0
0
55
877
383
0
447
364
0
1,871
W
Kumbhakarna
Julien94OM
Kumbhakarna
1,474
100
0
524
3,502
3,046
0
732
2,628
2,101
1,336
L
Camazotz
Pondlocked
Camazotz
2,483
448
0
720
4,568
1,464
0
1,398
2,993
0
8,454
L
Cthulhu
Toddy3789
Cthulhu
2,313
71
0
211
2,745
1,601
0
1,304
1,233
10,950
0
W
Discordia
UsutX
Discordia
532
3
0
0
692
190
0
100
563
9,982
0
W
3,091
475
0
0
1,698
505
0
124
1,541
13,245
0
L
Hera
315
62
0
136
905
206
0
251
652
1,008
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,583
Gold Earned
26,722
101
Minions Killed
66
9
Camps Cleared
3
456,839
Distance Traveled
275,018
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
5,463
1,093
12
2
3
96,224
0
L
Neith
5,630
1,126
29
6
1
79,635
0
W
Izanami
5,871
1,174
34
7
0
83,847
0
L
Hercules
4,899
980
0
0
0
11,120
0
W
Kumbhakarna
7,045
1,409
8
2
2
102,600
0
L
Camazotz
5,814
1,163
6
1
0
90,777
0
L
Cthulhu
5,432
1,086
29
6
0
70,602
0
W
Discordia
5,587
1,117
16
3
4
84,439
0
W
Hera
5,617
1,123
31
6
0
89,729
0
L
Hera
4,947
989
2
0
2
22,884
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role