Player Matchup

Anubis
Anubis
 
Anubis
Level 225
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
BigGolly
Cupid
Level 87
God Stats
92W - 68L
1,578 SR
Queue Stats
135W - 133L
1,494 Elo+
Solo
Janus
Janus
HίrеzFailedCmpny
Janus
Level 147
God Stats
19W - 22L
1,513 SR
Queue Stats
19W - 23L
1,482 Elo+
Solo
Erlang Shen
Erlang Shen
darkminilord
Erlang Shen
Level 121
God Stats
2W - 7L
1,359 SR
Queue Stats
128W - 123L
1,505 Elo+
Solo
Team Averages
Level 144
1,490 SR
1,496 Elo+

VS

Team Averages
Level 142
1,682 SR
1,525 Elo+
Charybdis
Charybdis
AzazelN7
Charybdis
Level 145
God Stats
1W - 0L
1,816 SR
Queue Stats
139W - 111L
1,543 Elo+
Solo
Arachne
Arachne
Leo Excalibur
Arachne
Level 129
God Stats
22W - 8L
1,682 SR
Queue Stats
171W - 143L
1,598 Elo+
Solo
Yemoja
Yemoja
drian28
Yemoja
Level 165
God Stats
9W - 3L
1,732 SR
Queue Stats
188W - 195L
1,521 Elo+
Solo
Shiva
Shiva
gatosan26
Shiva
Level 143
God Stats
8W - 2L
1,856 SR
Queue Stats
128W - 108L
1,514 Elo+
Solo
Nu Wa
Nu Wa
the_family2526
Nu Wa
Level 128
God Stats
1W - 1L
1,325 SR
Queue Stats
154W - 130L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
9
2 / 1 / 0
4,659
777
3,052
3,155
1,187
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ao Kuang
 
Ao Kuang
8
0 / 0 / 0
4,320
720
2,628
4,213
1,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cupid
BigGolly
Cupid
8
1 / 0 / 0
3,958
660
1,918
2,982
740
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

1
0 / 0 / 0
2,745
458
0
111
23
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
darkminilord
Erlang Shen
2
0 / 1 / 0
2,885
481
0
1,090
245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AzazelN7
Charybdis
7
1 / 1 / 0
4,433
739
1,783
3,889
902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Arachne
7
0 / 0 / 0
3,714
619
1,487
4,486
1,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Yemoja
drian28
Yemoja
7
1 / 0 / 1
4,425
738
691
4,001
1,454
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Shiva
gatosan26
Shiva
8
0 / 0 / 1
4,370
728
1,707
4,059
1,123
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

8
0 / 2 / 1
3,982
664
1,520
2,800
394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
5
3
Kills
2
2
Deaths
3
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
2
1
0
2
L
Ao Kuang
 
Ao Kuang
0
0
0
0
W
Charybdis
AzazelN7
Charybdis
1
1
0
1
L
Cupid
BigGolly
Cupid
1
0
0
1
L
0
0
0
0
W
Arachne
0
0
0
0
L
Erlang Shen
darkminilord
Erlang Shen
0
1
0
0
W
Yemoja
drian28
Yemoja
1
0
1
1.5
W
Shiva
gatosan26
Shiva
0
0
1
0.5
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,598
Damage
7,188
11,551
Taken
19,235
3,314
Mitigated
5,033
4,337
Healing
7,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
3,052
8
0
1,417
3,155
1,187
0
1,469
1,535
28,183
1,199
L
Ao Kuang
 
Ao Kuang
2,628
884
0
1,092
4,213
1,119
0
88
4,107
17,436
5,658
W
Charybdis
AzazelN7
Charybdis
1,783
821
0
2,050
3,889
902
126
0
3,889
0
27,820
L
Cupid
BigGolly
Cupid
1,918
608
0
1,529
2,982
740
0
183
2,781
0
22,453
L
0
0
0
0
111
23
0
93
0
0
0
W
Arachne
1,487
1,078
0
1,591
4,486
1,160
0
1,479
3,007
0
23,844
L
Erlang Shen
darkminilord
Erlang Shen
0
0
0
299
1,090
245
0
126
946
0
1,885
W
Yemoja
drian28
Yemoja
691
143
190
1,223
4,001
1,454
17
811
3,190
13,227
0
W
Shiva
gatosan26
Shiva
1,707
133
0
1,159
4,059
1,123
0
1,061
2,998
0
26,779
W
1,520
507
0
798
2,800
394
0
2,028
772
16,803
550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,567
Gold Earned
20,924
158
Minions Killed
198
0
Camps Cleared
0
402,725
Distance Traveled
630,564
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
4,659
777
62
10
0
96,462
0
L
Ao Kuang
4,320
720
55
9
0
146,785
0
W
Charybdis
4,433
739
34
6
0
107,819
0
L
Cupid
3,958
660
36
6
0
124,084
0
L
Janus
2,745
458
0
0
0
5,070
0
W
Arachne
3,714
619
49
8
0
153,972
0
L
Erlang Shen
2,885
481
5
1
0
30,324
0
W
Yemoja
4,425
738
26
4
0
111,639
2
W
Shiva
4,370
728
54
9
0
129,184
0
W
Nu Wa
3,982
664
35
6
0
127,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role