Player Matchup

Zhong Kui
Zhong Kui
Gold III
 
Zhong Kui
Gold III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sun Wukong
Sun Wukong
Gold V
 
Sun Wukong
Gold V
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Gold V
Draeznor07
Bastet
Gold V
Level 86
God Stats
19W - 21L
1,520 SR
Queue Stats
43W - 55L
1,432 MMR
Solo
Mulan
Mulan
Gold IV
IIIBEXIMOIII
Mulan
Gold IV
Level 129
God Stats
5W - 7L
1,457 SR
Queue Stats
222W - 221L
1,478 MMR
Solo
Olorun
Olorun
Gold V
SciFiToxiccrow
Olorun
Gold V
Level 153
God Stats
4W - 1L
1,593 SR
Queue Stats
99W - 94L
1,313 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,514 SR
1,445 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 149
1,595 SR
1,436 MMR
Izanami
Izanami
Gold V
Chronic_Smoke210
Izanami
Gold V
Level 158
God Stats
2W - 2L
1,511 SR
Queue Stats
225W - 239L
1,370 MMR
Solo
Guan Yu
Guan Yu
Platinum V
Hts columbo
Guan Yu
Platinum V
Level 175
God Stats
1W - 2L
1,548 SR
Queue Stats
577W - 577L
1,623 MMR
Solo
Arachne
Arachne
Gold V
SlurpMyCome
Arachne
Gold V
Level 139
God Stats
24W - 12L
1,772 SR
Queue Stats
65W - 77L
1,362 MMR
Solo
Maui
Maui
Gold IV
bioticxgrasp
Maui
Gold IV
Level 147
God Stats
0W - 1L
1,673 SR
Queue Stats
18W - 18L
1,454 MMR
Solo
Ra
Ra
Gold V
xOG BtNt1vEz
Ra
Gold V
Level 128
God Stats
6W - 1L
1,471 SR
Queue Stats
67W - 83L
1,370 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
6
0 / 1 / 4
3,868
774
1,752
2,821
1,680
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sun Wukong
 
Sun Wukong
5
2 / 0 / 0
3,621
724
1,935
2,689
1,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bastet
Draeznor07
Bastet
7
2 / 1 / 1
4,212
842
2,300
4,586
1,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

7
1 / 0 / 0
4,106
821
1,541
2,555
1,257
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

7
0 / 1 / 0
4,140
828
1,185
3,074
856
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bans
SobekAo KuangLokiThanatos

VS

Bans
CthulhuSkadiLancelotKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 0
3,261
652
1,333
3,792
775
Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Guan Yu
Hts columbo
Guan Yu
1
0 / 0 / 0
2,490
498
0
0
0
Arachne
SlurpMyCome
Arachne
7
1 / 1 / 0
3,497
699
1,285
2,852
707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

6
1 / 0 / 1
3,637
727
1,240
4,190
1,986
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
1 / 3 / 1
3,515
703
1,637
3,215
848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
5
5
Kills
3
3
Deaths
5
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
0
1
4
2
W
Sun Wukong
 
Sun Wukong
2
0
0
2
L
0
1
0
0
W
Bastet
Draeznor07
Bastet
2
1
1
2.5
L
Guan Yu
Hts columbo
Guan Yu
0
0
0
0
W
1
0
0
1
W
0
1
0
0
L
Arachne
SlurpMyCome
Arachne
1
1
0
1
L
1
0
1
1.5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,713
Damage
5,495
15,725
Taken
14,049
5,976
Mitigated
4,316
7,354
Healing
4,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
1,752
126
0
1,153
2,821
1,680
0
1,527
1,294
14,511
0
W
Sun Wukong
 
Sun Wukong
1,935
351
0
1,219
2,689
1,052
0
67
2,622
0
10,468
L
1,333
848
0
1,535
3,792
775
0
0
3,730
0
13,975
W
Bastet
Draeznor07
Bastet
2,300
467
0
2,383
4,586
1,131
0
991
3,595
0
18,221
L
Guan Yu
Hts columbo
Guan Yu
0
0
0
0
0
0
0
0
0
0
0
W
1,541
106
0
1,096
2,555
1,257
0
0
2,555
0
18,798
W
1,185
632
0
1,503
3,074
856
584
292
2,782
24,553
2,719
L
Arachne
SlurpMyCome
Arachne
1,285
1,057
0
1,064
2,852
707
0
184
2,628
0
16,248
L
1,240
436
0
1,543
4,190
1,986
0
1,645
2,361
7,731
0
L
1,637
247
230
554
3,215
848
0
722
2,324
13,962
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,947
Gold Earned
16,400
166
Minions Killed
108
0
Camps Cleared
0
508,767
Distance Traveled
455,269
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
3,868
774
36
7
0
102,892
0
W
Sun Wukong
3,621
724
12
2
0
107,369
0
L
Izanami
3,261
652
30
6
0
105,218
0
W
Bastet
4,212
842
41
8
0
117,559
0
L
Guan Yu
2,490
498
0
0
0
0
0
W
Mulan
4,106
821
28
6
0
91,730
0
W
Olorun
4,140
828
49
10
0
89,217
0
L
Arachne
3,497
699
40
8
0
118,027
0
L
Maui
3,637
727
12
2
0
123,036
0
L
Ra
3,515
703
26
5
0
108,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role