Player Matchup

Fenrir
Fenrir
BTAtime
Fenrir
Level 126
God Stats
3W - 1L
1,647 SR
Queue Stats
207W - 207L
1,453 Elo+
Solo
Sol
Sol
Chromedeception
Sol
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 71L
1,431 Elo+
Party 1
Horus
Horus
Periwnklpery
Horus
Level 28
God Stats
2W - 0L
1,722 SR
Queue Stats
86W - 93L
1,427 Elo+
Party 1
Chiron
Chiron
Snake of the IX
Chiron
Level 138
God Stats
3W - 1L
1,283 SR
Queue Stats
37W - 46L
1,421 Elo+
Party 1
Tyr
Tyr
UtilityGoblin
Tyr
Level 104
God Stats
9W - 10L
1,332 SR
Queue Stats
89W - 95L
1,429 Elo+
Party 1
Team Averages
Level 103
1,497 SR
1,432 Elo+

VS

Team Averages
Level 72
1,482 SR
1,372 Elo+
Sol
Sol
AftRocky
Sol
Level 90
God Stats
0W - 2L
1,259 SR
Queue Stats
289W - 288L
1,434 Elo+
Solo
Charon
Charon
FrostyChris6719
Charon
Level 176
God Stats
0W - 1L
1,751 SR
Queue Stats
139W - 144L
1,449 Elo+
Solo
Neith
Neith
LegenTerry9101
Neith
Level 49
God Stats
122W - 148L
1,399 SR
Queue Stats
126W - 153L
1,341 Elo+
Solo
Set
Set
RioT x NsAnE
Set
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,190 Elo+
Party 2
Sun Wukong
Sun Wukong
The_Real_Cash05
Sun Wukong
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BTAtime
Fenrir
16
9 / 2 / 4
9,589
599
12,384
16,407
7,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
0 / 3 / 1
7,649
478
5,262
9,516
3,037
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
0 / 1 / 2
7,135
446
3,938
12,058
7,529
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

17
6 / 0 / 4
10,643
665
6,723
6,743
2,696
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
13 / 1 / 4
10,435
652
13,103
12,323
8,693
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 1
7,423
464
11,994
10,252
3,007
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
1 / 0 / 3
7,996
500
5,652
14,034
10,942
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 4 / 1
9,107
569
5,280
10,174
3,620
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

9
0 / 10 / 0
5,893
368
3,192
12,990
5,151
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
The_Real_Cash05
Sun Wukong
10
1 / 10 / 1
6,550
409
4,757
14,325
11,897
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
13
28
Kills
7
7
Deaths
28
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
4
1
0.88
W
Fenrir
BTAtime
Fenrir
9
2
4
5.5
W
0
3
1
0.17
L
1
0
3
2.5
L
2
4
1
0.63
W
0
1
2
1
L
0
10
0
0
W
6
0
4
8
L
Sun Wukong
The_Real_Cash05
Sun Wukong
1
10
1
0.15
W
13
1
4
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,410
Damage
30,875
57,047
Taken
61,775
29,636
Mitigated
34,617
22,844
Healing
11,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,994
3,275
0
3,336
10,252
3,007
0
2,088
8,164
54,521
4,199
W
Fenrir
BTAtime
Fenrir
12,384
3,047
0
7,431
16,407
7,681
773
3,008
13,399
0
92,692
W
5,262
1,446
0
3,192
9,516
3,037
1,816
5,486
4,030
44,289
4,378
L
5,652
813
0
4,098
14,034
10,942
102
2,688
11,346
29,410
2,182
L
5,280
1,723
0
1,951
10,174
3,620
0
357
9,817
0
70,577
W
3,938
1,631
360
6,130
12,058
7,529
344
6,902
5,156
0
29,550
L
3,192
1,859
88
2,208
12,990
5,151
0
0
12,990
0
30,321
W
6,723
1,695
75
2,460
6,743
2,696
157
1,110
5,633
0
72,712
L
Sun Wukong
The_Real_Cash05
Sun Wukong
4,757
1,485
0
100
14,325
11,897
0
0
14,325
0
23,017
W
13,103
1,170
0
3,196
12,323
8,693
293
1,087
11,236
0
63,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,451
Gold Earned
36,969
515
Minions Killed
348
0
Camps Cleared
0
1,503,770
Distance Traveled
1,478,252
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,423
464
99
6
0
282,165
0
W
Fenrir
9,589
599
119
7
0
336,935
0
W
Sol
7,649
478
92
6
0
274,748
0
L
Charon
7,996
500
41
3
0
313,225
0
L
Neith
9,107
569
131
8
0
280,879
0
W
Horus
7,135
446
46
3
0
322,252
0
L
Set
5,893
368
41
3
0
305,458
0
W
Chiron
10,643
665
153
10
0
297,852
0
L
Sun Wukong
6,550
409
36
2
0
296,525
1
W
Tyr
10,435
652
105
7
0
271,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role