Player Matchup

Serqet
Serqet
AlternativeStop
Serqet
Level 127
God Stats
25W - 7L
1,751 SR
Queue Stats
57W - 25L
1,674 Elo+
Party 1
Merlin
Merlin
Cørry
Merlin
Level 156
God Stats
2W - 0L
1,353 SR
Queue Stats
186W - 131L
1,731 Elo+
Party 1
Maman Brigitte
Maman Brigitte
Hinakuluiau_RYDR
Maman Brigitte
Level 147
God Stats
51W - 42L
1,660 SR
Queue Stats
119W - 80L
1,657 Elo+
Party 1
Chaac
Chaac
Quirkee
Chaac
Level 120
God Stats
1W - 0L
1,813 SR
Queue Stats
38W - 25L
1,637 Elo+
Party 1
Hou Yi
Hou Yi
asgfgh69
Hou Yi
Level 27
God Stats
10W - 5L
1,792 SR
Queue Stats
91W - 68L
1,608 Elo+
Party 1
Team Averages
Level 115
1,674 SR
1,661 Elo+

VS

Team Averages
Level 49
1,491 SR
1,383 Elo+
Ah Puch
Ah Puch
BMANZ109
Ah Puch
Level 102
God Stats
1W - 3L
1,470 SR
Queue Stats
65W - 76L
1,410 Elo+
Party 2
Cthulhu
Cthulhu
JaySlapzZz
Cthulhu
Level 8
God Stats
2W - 3L
1,504 SR
Queue Stats
8W - 13L
1,328 Elo+
Party 2
Charybdis
Charybdis
NYCXKILLER
Charybdis
Level 60
God Stats
18W - 26L
1,400 SR
Queue Stats
28W - 38L
1,381 Elo+
Party 2
Mercury
Mercury
Smil4thedevil
Mercury
Level 49
God Stats
52W - 74L
1,459 SR
Queue Stats
65W - 96L
1,406 Elo+
Solo
Pele
Pele
TallishScroll91
Pele
Level 25
God Stats
4W - 3L
1,621 SR
Queue Stats
34W - 46L
1,390 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 24
8,846
590
6,077
12,889
10,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
Cørry
Merlin
14
16 / 4 / 13
10,048
670
19,229
7,357
2,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Maman Brigitte
Hinakuluiau_RYDR
Maman Brigitte
13
9 / 2 / 10
8,670
578
5,827
9,998
3,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Chaac
Quirkee
Chaac
13
5 / 3 / 10
8,844
590
13,342
12,505
11,490
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hou Yi
asgfgh69
Hou Yi
15
14 / 3 / 8
9,765
651
17,111
13,397
4,665
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
BMANZ109
Ah Puch
14
8 / 8 / 4
9,159
611
12,797
12,817
3,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cthulhu
JaySlapzZz
Cthulhu
11
0 / 6 / 6
7,143
476
4,344
16,000
9,043
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
NYCXKILLER
Charybdis
11
1 / 8 / 3
6,874
458
4,919
14,271
3,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mercury
12
4 / 11 / 3
7,673
512
4,086
13,775
3,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

9
1 / 12 / 3
6,159
411
3,169
15,968
3,428
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
33
45
Kills
14
14
Deaths
45
65
Assists
19
Player
Kills
Deaths
Assists
KDA
W
1
2
24
6.5
L
Ah Puch
BMANZ109
Ah Puch
8
8
4
1.25
W
Merlin
Cørry
Merlin
16
4
13
5.63
W
Maman Brigitte
Hinakuluiau_RYDR
Maman Brigitte
9
2
10
7
L
Cthulhu
JaySlapzZz
Cthulhu
0
6
6
0.5
L
Charybdis
NYCXKILLER
Charybdis
1
8
3
0.31
W
Chaac
Quirkee
Chaac
5
3
10
3.33
L
Mercury
4
11
3
0.5
L
1
12
3
0.21
W
Hou Yi
asgfgh69
Hou Yi
14
3
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,586
Damage
29,315
56,146
Taken
72,831
32,659
Mitigated
22,884
13,858
Healing
7,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,077
936
0
2,269
12,889
10,341
251
2,455
10,434
0
17,702
L
Ah Puch
BMANZ109
Ah Puch
12,797
485
0
1,428
12,817
3,703
0
4,301
7,925
38,289
0
W
Merlin
Cørry
Merlin
19,229
1,035
0
515
7,357
2,644
1,506
2,736
4,621
63,872
0
W
Maman Brigitte
Hinakuluiau_RYDR
Maman Brigitte
5,827
33
0
2,624
9,998
3,519
817
2,294
7,704
41,231
0
L
Cthulhu
JaySlapzZz
Cthulhu
4,344
1,348
1,684
1,364
16,000
9,043
0
3,680
11,936
22,994
0
L
Charybdis
NYCXKILLER
Charybdis
4,919
2,567
0
1,424
14,271
3,119
0
2,937
11,132
0
34,709
W
Chaac
Quirkee
Chaac
13,342
1,682
0
2,637
12,505
11,490
356
4,564
7,941
0
63,528
L
Mercury
4,086
2,062
0
964
13,775
3,591
0
7,070
6,274
0
28,309
L
3,169
559
0
725
15,968
3,428
0
5,653
9,913
0
19,883
W
Hou Yi
asgfgh69
Hou Yi
17,111
9,169
0
5,813
13,397
4,665
4,271
5,092
8,305
0
66,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,173
Gold Earned
37,008
381
Minions Killed
228
0
Camps Cleared
0
1,449,945
Distance Traveled
1,418,674
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
8,846
590
20
1
0
336,886
6
L
Ah Puch
9,159
611
56
4
0
263,379
1
W
Merlin
10,048
670
106
7
0
276,359
0
W
Maman Brigitte
8,670
578
77
5
0
299,833
0
L
Cthulhu
7,143
476
26
2
0
309,408
0
L
Charybdis
6,874
458
56
4
0
277,695
0
W
Chaac
8,844
590
82
5
0
278,739
0
L
Mercury
7,673
512
55
4
0
287,874
0
L
Pele
6,159
411
35
2
0
280,318
1
W
Hou Yi
9,765
651
96
6
0
258,128
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role