Player Matchup

Charon
Charon
Gold I
Baxx4
Charon
Gold I
Level 88
God Stats
0W - 3L
1,413 SR
Queue Stats
190W - 195L
1,817 MMR
Solo
Artio
Artio
Platinum I
Bl00DPhantom1
Artio
Platinum I
Level 189
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 117L
2,021 MMR
Solo
Fenrir
Fenrir
Platinum I
Murdurs
Fenrir
Platinum I
Level 156
God Stats
14W - 13L
1,603 SR
Queue Stats
419W - 417L
2,036 MMR
Solo
Hachiman
Hachiman
Gold I
TuMaMaEsM1Na1ga
Hachiman
Gold I
Level 48
God Stats
2W - 3L
1,571 SR
Queue Stats
64W - 60L
1,827 MMR
Solo
Janus
Janus
Diamond IV
oi Apollo
Janus
Diamond IV
Level 164
God Stats
8W - 15L
1,421 SR
Queue Stats
182W - 172L
2,110 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 129
1,502 SR
1,962 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 190
1,548 SR
1,962 MMR
Ares
Ares
Platinum II
Darth Djuyce
Ares
Platinum II
Level 140
God Stats
17W - 19L
1,513 SR
Queue Stats
1,644W - 1,660L
1,794 MMR
Solo
Yu Huang
Yu Huang
Platinum I
JaYco_94
Yu Huang
Platinum I
Level 245
God Stats
33W - 26L
1,663 SR
Queue Stats
440W - 435L
2,022 MMR
Solo
Tyr
Tyr
Diamond I
TurtleGoose1
Tyr
Diamond I
Level 148
God Stats
3W - 0L
1,765 SR
Queue Stats
94W - 68L
1,966 MMR
Solo
Sol
Sol
Platinum I
XxChipixX4016
Sol
Platinum I
Level 230
God Stats
5W - 3L
1,498 SR
Queue Stats
361W - 337L
2,018 MMR
Solo
Amaterasu
Amaterasu
Diamond V
thecrack123
Amaterasu
Diamond V
Level 185
God Stats
1W - 0L
1,303 SR
Queue Stats
41W - 27L
2,010 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Baxx4
Charon
13
3 / 4 / 6
8,866
522
5,907
16,651
12,592
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 7 / 3
7,319
431
8,664
17,369
12,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Fenrir
Murdurs
Fenrir
14
3 / 8 / 7
7,959
468
10,478
17,639
6,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Hachiman
14
5 / 5 / 4
8,912
524
10,360
12,261
3,494
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
oi Apollo
Janus
17
6 / 5 / 6
9,558
562
11,192
11,989
4,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
ArachneThanatosChang'eThor

VS

Bans
BellonaBastetAphroditeLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 4 / 10
9,607
565
10,831
17,047
16,397
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Yu Huang
JaYco_94
Yu Huang
17
4 / 4 / 7
10,488
617
13,036
7,968
2,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
4 / 5 / 6
8,567
504
8,108
20,498
13,396
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

17
3 / 3 / 2
9,889
582
10,513
12,631
4,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Amaterasu
thecrack123
Amaterasu
17
12 / 2 / 6
11,367
669
19,879
20,053
13,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
60
18
Kills
29
29
Deaths
18
26
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Charon
Baxx4
Charon
3
4
6
1.5
L
1
7
3
0.36
W
6
4
10
2.75
W
Yu Huang
JaYco_94
Yu Huang
4
4
7
1.88
L
Fenrir
Murdurs
Fenrir
3
8
7
0.81
L
Hachiman
5
5
4
1.4
W
4
5
6
1.4
W
3
3
2
1.33
L
Janus
oi Apollo
Janus
6
5
6
1.8
W
Amaterasu
thecrack123
Amaterasu
12
2
6
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,601
Damage
62,367
75,909
Taken
78,197
38,992
Mitigated
50,279
18,633
Healing
29,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
Baxx4
Charon
5,907
1,084
0
2,419
16,651
12,592
0
7,930
8,411
28,022
615
L
8,664
499
279
8,022
17,369
12,080
0
3,710
12,893
38,917
2,306
W
10,831
832
0
1,849
17,047
16,397
0
4,925
11,880
64,851
3,834
W
Yu Huang
JaYco_94
Yu Huang
13,036
686
0
1,371
7,968
2,576
1,399
3,218
4,441
78,329
409
L
Fenrir
Murdurs
Fenrir
10,478
2,669
0
5,281
17,639
6,709
0
7,026
10,225
0
57,180
L
Hachiman
10,360
6,490
0
1,540
12,261
3,494
0
7,695
4,467
0
51,271
W
8,108
1,319
0
7,784
20,498
13,396
52
5,038
15,288
0
29,636
W
10,513
4,187
0
7,811
12,631
4,377
4,010
4,074
8,401
86,502
11,008
L
Janus
oi Apollo
Janus
11,192
784
0
1,092
11,989
4,117
0
6,259
5,396
66,695
0
W
Amaterasu
thecrack123
Amaterasu
19,879
8,461
0
11,097
20,053
13,533
1,657
6,919
12,263
0
71,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,614
Gold Earned
49,918
368
Minions Killed
536
0
Camps Cleared
0
1,652,199
Distance Traveled
1,780,053
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
8,866
522
28
2
0
363,170
3
L
Artio
7,319
431
64
4
0
263,744
0
W
Ares
9,607
565
88
5
0
367,667
2
W
Yu Huang
10,488
617
159
9
0
323,393
0
L
Fenrir
7,959
468
78
5
0
347,767
0
L
Hachiman
8,912
524
84
5
0
327,090
0
W
Tyr
8,567
504
32
2
0
396,600
2
W
Sol
9,889
582
148
9
0
303,587
2
L
Janus
9,558
562
114
7
0
350,428
4
W
Amaterasu
11,367
669
109
6
0
388,806
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role