Player Matchup

Cerberus
Cerberus
BranBot123
Cerberus
Level 102
God Stats
3W - 3L
1,420 SR
Queue Stats
75W - 66L
1,591 Elo+
Party 2
Janus
Janus
JAVIEEFROZE
Janus
Level 149
God Stats
21W - 18L
1,592 SR
Queue Stats
232W - 205L
1,513 Elo+
Solo
Mercury
Mercury
Kyvin
Mercury
Level 181
God Stats
4W - 2L
1,659 SR
Queue Stats
76W - 52L
1,630 Elo+
Party 2
King Arthur
King Arthur
LeadoffBeef56
King Arthur
Level 147
God Stats
3W - 1L
1,485 SR
Queue Stats
74W - 76L
1,538 Elo+
Party 2
Artemis
Artemis
SpaciousFir8426
Artemis
Level 124
God Stats
2W - 0L
1,590 SR
Queue Stats
149W - 138L
1,492 Elo+
Solo
Team Averages
Level 141
1,549 SR
1,553 Elo+

VS

Team Averages
Level 116
1,498 SR
1,529 Elo+
Artemis
Artemis
 
Artemis
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
Ayerlinn
Horus
Level 68
God Stats
31W - 34L
1,562 SR
Queue Stats
242W - 261L
1,534 Elo+
Solo
Kali
Kali
Chieferoni
Kali
Level 109
God Stats
3W - 4L
1,504 SR
Queue Stats
107W - 107L
1,555 Elo+
Solo
Anubis
Anubis
DiovOvervHeaven
Anubis
Level 80
God Stats
8W - 9L
1,513 SR
Queue Stats
164W - 158L
1,560 Elo+
Solo
Cerberus
Cerberus
Fazeganzombi
Cerberus
Level 156
God Stats
0W - 2L
1,411 SR
Queue Stats
229W - 224L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BranBot123
Cerberus
15
3 / 3 / 8
9,717
540
6,030
14,485
11,464
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

18
4 / 2 / 11
11,403
634
10,683
7,409
2,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
Kyvin
Mercury
19
9 / 3 / 6
11,483
638
12,376
15,478
5,953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

King Arthur
LeadoffBeef56
King Arthur
16
4 / 1 / 6
10,130
563
9,197
18,473
14,384
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
2 / 5 / 5
8,845
491
11,953
13,145
4,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
15
4 / 4 / 2
8,773
487
16,658
13,774
5,031
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Horus
Ayerlinn
Horus
7
0 / 3 / 1
6,098
339
3,015
6,503
5,142
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
3 / 2 / 2
9,505
528
7,078
14,103
5,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

16
6 / 8 / 1
9,622
535
10,552
16,251
8,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
Fazeganzombi
Cerberus
13
1 / 5 / 3
8,453
470
7,906
19,113
18,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
23
22
Kills
14
14
Deaths
22
36
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
4
4
2
1.25
L
Horus
Ayerlinn
Horus
0
3
1
0.17
W
Cerberus
BranBot123
Cerberus
3
3
8
2.33
L
3
2
2
2
L
6
8
1
0.81
L
Cerberus
Fazeganzombi
Cerberus
1
5
3
0.5
W
4
2
11
4.75
W
Mercury
Kyvin
Mercury
9
3
6
4
W
King Arthur
LeadoffBeef56
King Arthur
4
1
6
7
W
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,239
Damage
45,209
68,990
Taken
69,744
38,547
Mitigated
42,618
15,526
Healing
19,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
16,658
6,107
0
2,349
13,774
5,031
808
3,689
10,023
0
80,057
L
Horus
Ayerlinn
Horus
3,015
1,337
0
1,577
6,503
5,142
0
0
6,503
315
16,814
W
Cerberus
BranBot123
Cerberus
6,030
317
359
3,675
14,485
11,464
800
2,888
11,597
21,672
0
L
7,078
2,919
0
7,758
14,103
5,535
136
4,919
9,048
0
81,253
L
10,552
496
0
2,884
16,251
8,194
0
3,884
12,053
65,499
528
L
Cerberus
Fazeganzombi
Cerberus
7,906
384
0
5,348
19,113
18,716
0
3,483
15,428
35,908
0
W
10,683
772
0
295
7,409
2,179
0
3,288
4,121
91,300
237
W
Mercury
Kyvin
Mercury
12,376
7,022
0
1,581
15,478
5,953
1,118
4,308
11,105
0
110,326
W
King Arthur
LeadoffBeef56
King Arthur
9,197
1,300
0
4,841
18,473
14,384
447
3,804
14,400
0
70,440
W
11,953
5,661
0
4,775
13,145
4,567
938
4,170
8,975
0
63,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,578
Gold Earned
42,451
555
Minions Killed
485
0
Camps Cleared
0
1,820,053
Distance Traveled
1,433,023
4
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,773
487
127
7
0
294,087
2
L
Horus
6,098
339
28
2
0
135,336
0
W
Cerberus
9,717
540
31
2
0
353,709
2
L
Kali
9,505
528
131
7
0
371,764
6
L
Anubis
9,622
535
130
7
0
304,447
2
L
Cerberus
8,453
470
69
4
0
327,389
10
W
Janus
11,403
634
173
10
0
407,389
0
W
Mercury
11,483
638
149
8
0
425,522
1
W
King Arthur
10,130
563
112
6
0
343,984
1
W
Artemis
8,845
491
90
5
0
289,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role