Player Matchup

Surtr
Surtr
B2Gam3r9495
Surtr
Level 127
God Stats
18W - 18L
1,497 SR
Queue Stats
101W - 118L
1,384 Elo+
Solo
Danzaburou
Danzaburou
Metathebear
Danzaburou
Level 122
God Stats
11W - 11L
1,447 SR
Queue Stats
519W - 505L
1,502 Elo+
Party 2
Zhong Kui
Zhong Kui
PlagueisTheWise
Zhong Kui
Level 154
God Stats
12W - 14L
1,506 SR
Queue Stats
140W - 134L
1,507 Elo+
Party 3
Mercury
Mercury
QuoteCollector
Mercury
Level 104
God Stats
1W - 7L
1,287 SR
Queue Stats
391W - 339L
1,528 Elo+
Party 3
Athena
Athena
SixStringRelief
Athena
Level 148
God Stats
9W - 8L
1,648 SR
Queue Stats
419W - 424L
1,500 Elo+
Party 2
Team Averages
Level 131
1,477 SR
1,484 Elo+

VS

Team Averages
Level 145
1,544 SR
1,540 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
 
Kukulkan
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
SuperDuperSumo
Ah Puch
Level 144
God Stats
12W - 5L
1,709 SR
Queue Stats
126W - 104L
1,587 Elo+
Solo
Fenrir
Fenrir
piksao
Fenrir
Level 164
God Stats
1W - 1L
1,504 SR
Queue Stats
267W - 259L
1,604 Elo+
Solo
Ravana
Ravana
xXKIRANCIAXx
Ravana
Level 86
God Stats
20W - 19L
1,507 SR
Queue Stats
365W - 333L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 2
7,125
509
7,035
9,308
5,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Metathebear
Danzaburou
13
4 / 7 / 1
7,746
553
9,507
11,950
4,516
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
PlagueisTheWise
Zhong Kui
15
2 / 1 / 1
8,976
641
5,263
7,151
5,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

15
4 / 2 / 1
8,284
592
5,998
13,425
5,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

12
0 / 4 / 3
6,612
472
2,721
14,606
12,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
14
1 / 4 / 3
7,870
562
3,547
10,221
3,497
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Bow

Short Bow

+15%
Attack Speed

Kukulkan
 
Kukulkan
12
0 / 2 / 2
7,643
546
2,169
5,993
2,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
6 / 1 / 3
7,989
571
10,047
8,373
5,036
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
piksao
Fenrir
16
7 / 5 / 2
10,014
715
13,419
17,674
10,272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ravana
16
4 / 0 / 3
8,858
633
5,855
5,271
2,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
31
12
Kills
18
18
Deaths
12
8
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
1
4
3
0.63
W
Kukulkan
 
Kukulkan
0
2
2
0.5
L
2
4
2
0.75
L
Danzaburou
Metathebear
Danzaburou
4
7
1
0.64
L
Zhong Kui
PlagueisTheWise
Zhong Kui
2
1
1
2.5
L
4
2
1
2.25
L
0
4
3
0.38
W
6
1
3
7.5
W
Fenrir
piksao
Fenrir
7
5
2
1.6
W
Ravana
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,524
Damage
35,037
56,440
Taken
47,532
32,712
Mitigated
23,117
19,667
Healing
13,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
3,547
1,617
0
2,623
10,221
3,497
2,301
1,161
9,060
0
52,275
W
Kukulkan
 
Kukulkan
2,169
285
0
2,021
5,993
2,059
368
3,205
2,788
45,835
0
L
7,035
3,305
0
4,100
9,308
5,674
24
0
9,308
915
30,754
L
Danzaburou
Metathebear
Danzaburou
9,507
4,001
0
2,072
11,950
4,516
0
4,730
7,220
0
56,476
L
Zhong Kui
PlagueisTheWise
Zhong Kui
5,263
449
0
3,612
7,151
5,076
0
2,721
4,430
61,105
1,474
L
5,998
3,650
0
6,076
13,425
5,008
0
414
13,011
0
71,705
L
2,721
768
257
3,550
14,606
12,438
0
4,096
10,510
22,312
1,295
W
10,047
616
0
2,276
8,373
5,036
266
1,617
6,756
37,475
1,038
W
Fenrir
piksao
Fenrir
13,419
3,029
0
4,316
17,674
10,272
8
1,710
15,474
0
67,274
W
Ravana
5,855
1,586
0
2,242
5,271
2,253
583
1,388
3,852
0
78,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,743
Gold Earned
42,374
482
Minions Killed
485
0
Camps Cleared
0
1,309,569
Distance Traveled
1,490,824
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
7,870
562
98
7
0
268,487
1
W
Kukulkan
7,643
546
99
7
0
281,147
4
L
Surtr
7,125
509
53
4
0
159,901
4
L
Danzaburou
7,746
553
109
8
0
244,871
0
L
Zhong Kui
8,976
641
144
10
0
294,135
5
L
Mercury
8,284
592
129
9
0
346,545
0
L
Athena
6,612
472
47
3
0
264,117
4
W
Ah Puch
7,989
571
41
3
0
277,904
0
W
Fenrir
10,014
715
119
9
0
307,809
2
W
Ravana
8,858
633
128
9
0
355,477
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role