Player Matchup

Hun Batz
Hun Batz
Gold I
Bronzzkid
Hun Batz
Gold I
Level 178
God Stats
3W - 1L
1,500 SR
Queue Stats
73W - 86L
1,523 MMR
Solo
Janus
Janus
Gold IV
Grim_The_Evil
Janus
Gold IV
Level 88
God Stats
4W - 0L
1,306 SR
Queue Stats
11W - 7L
1,547 MMR
Party 1
Bacchus
Bacchus
Silver I
HyperDimesionX20
Bacchus
Silver I
Level 89
God Stats
2W - 2L
1,343 SR
Queue Stats
29W - 30L
1,505 MMR
Party 1
Medusa
Medusa
Bronze III
MoeElBarbaro
Medusa
Bronze III
Level 129
God Stats
1W - 0L
1,919 SR
Queue Stats
3W - 2L
1,546 MMR
Solo
Geb
Geb
Silver I
manzanito
Geb
Silver I
Level 161
God Stats
4W - 4L
1,565 SR
Queue Stats
30W - 21L
1,546 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 129
1,527 SR
1,533 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 128
1,583 SR
1,524 MMR
The Morrigan
The Morrigan
Gold IV
 
The Morrigan
Gold IV
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold II
Grenge
Tsukuyomi
Gold II
Level 156
God Stats
8W - 4L
1,687 SR
Queue Stats
105W - 108L
1,522 MMR
Solo
Chang'e
Chang'e
Silver III
Kesegsa_24
Chang'e
Silver III
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,496 MMR
Party 2
Sobek
Sobek
Gold III
VloneKhi8455
Sobek
Gold III
Level 147
God Stats
4W - 3L
1,627 SR
Queue Stats
144W - 140L
1,575 MMR
Solo
Mercury
Mercury
Silver IV
anthvarela
Mercury
Silver IV
Level 109
God Stats
1W - 1L
1,600 SR
Queue Stats
12W - 17L
1,525 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Bronzzkid
Hun Batz
8
1 / 0 / 0
3,711
742
1,074
3,566
952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
1 / 0 / 0
3,766
753
993
1,341
331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
1 / 0 / 1
4,180
836
1,693
2,755
1,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
6
0 / 1 / 0
3,689
738
1,706
2,422
658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

5
1 / 0 / 2
3,679
736
1,573
3,583
911
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
KaliAo KuangCthulhuRavana

VS

Bans
RaijinAthenaKumbhakarnaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
7
0 / 1 / 0
3,463
693
553
2,857
813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tsukuyomi
Grenge
Tsukuyomi
1
0 / 0 / 0
2,481
496
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Chang'e
Kesegsa_24
Chang'e
6
0 / 2 / 0
3,171
634
1,257
3,932
1,316
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

6
0 / 1 / 1
3,538
708
1,127
4,323
2,863
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mercury
anthvarela
Mercury
6
1 / 0 / 0
3,380
676
889
2,314
634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
2
4
Kills
1
1
Deaths
4
3
Assists
1
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
0
1
0
0
W
Hun Batz
Bronzzkid
Hun Batz
1
0
0
1
L
Tsukuyomi
Grenge
Tsukuyomi
0
0
0
0
W
1
0
0
1
W
1
0
1
1.5
L
Chang'e
Kesegsa_24
Chang'e
0
2
0
0
W
Medusa
0
1
0
0
L
0
1
1
0.5
L
Mercury
anthvarela
Mercury
1
0
0
1
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,039
Damage
3,826
13,667
Taken
13,426
4,353
Mitigated
5,626
6,672
Healing
5,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
553
80
0
626
2,857
813
0
1,447
1,376
17,877
0
W
Hun Batz
Bronzzkid
Hun Batz
1,074
391
0
2,618
3,566
952
0
182
3,384
0
21,546
L
Tsukuyomi
Grenge
Tsukuyomi
0
0
0
0
0
0
0
0
0
0
0
W
993
172
0
529
1,341
331
0
203
1,138
19,651
0
W
1,693
147
0
1,000
2,755
1,501
0
997
1,758
14,503
846
L
Chang'e
Kesegsa_24
Chang'e
1,257
86
0
1,702
3,932
1,316
0
1,773
1,829
11,807
588
W
Medusa
1,706
998
0
852
2,422
658
0
918
1,504
0
20,799
L
1,127
42
0
2,052
4,323
2,863
0
65
4,258
12,312
1,954
L
Mercury
anthvarela
Mercury
889
211
0
715
2,314
634
0
537
1,743
0
12,382
W
1,573
309
594
1,079
3,583
911
0
497
3,086
7,066
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,025
Gold Earned
16,033
167
Minions Killed
114
0
Camps Cleared
0
586,995
Distance Traveled
465,030
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
3,463
693
37
7
0
104,556
0
W
Hun Batz
3,711
742
44
9
0
128,721
0
L
Tsukuyomi
2,481
496
0
0
0
8,015
0
W
Janus
3,766
753
48
10
0
117,661
0
W
Bacchus
4,180
836
32
6
0
112,345
0
L
Chang'e
3,171
634
26
5
0
98,483
0
W
Medusa
3,689
738
32
6
0
105,676
0
L
Sobek
3,538
708
25
5
0
112,722
1
L
Mercury
3,380
676
26
5
0
141,254
0
W
Geb
3,679
736
11
2
0
122,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role