Player Matchup

Janus
Janus
Gold V
 
Janus
Gold V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artio
Artio
Silver I
ConstantFawn336
Artio
Silver I
Level 100
God Stats
15W - 15L
1,481 SR
Queue Stats
241W - 260L
1,128 MMR
Party 1
Mulan
Mulan
Gold V
Tenkamuteky
Mulan
Gold V
Level 87
God Stats
1W - 1L
1,527 SR
Queue Stats
31W - 38L
1,278 MMR
Solo
Thor
Thor
Gold V
cStine999
Thor
Gold V
Level 164
God Stats
19W - 30L
1,442 SR
Queue Stats
520W - 539L
1,234 MMR
Solo
Medusa
Medusa
Silver I
lemanwich
Medusa
Silver I
Level 175
God Stats
2W - 1L
1,530 SR
Queue Stats
28W - 33L
1,215 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 136
1,496 SR
1,271 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 127
1,567 SR
1,307 MMR
Hercules
Hercules
Silver I
 
Hercules
Silver I
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Silver IV
Cap Ang3l
Nemesis
Silver IV
Level 144
God Stats
5W - 4L
1,660 SR
Queue Stats
82W - 90L
1,256 MMR
Solo
Eset
Eset
Gold V
NikoSwt
Eset
Gold V
Level 125
God Stats
26W - 27L
1,522 SR
Queue Stats
216W - 234L
1,321 MMR
Solo
Chaac
Chaac
Silver II
Scootadee
Chaac
Silver II
Level 136
God Stats
9W - 9L
1,557 SR
Queue Stats
272W - 279L
1,087 MMR
Solo
Skadi
Skadi
Gold V
xskrance
Skadi
Gold V
Level 123
God Stats
78W - 58L
1,595 SR
Queue Stats
131W - 152L
1,371 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
5 / 0 / 3
9,197
613
9,411
4,595
1,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 0 / 8
8,176
545
3,578
12,271
9,662
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

14
0 / 3 / 1
8,024
535
8,043
15,785
8,722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thor
15
2 / 0 / 3
8,163
544
4,082
10,440
3,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Medusa
lemanwich
Medusa
14
6 / 0 / 1
9,060
604
8,933
6,467
2,489
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
CthulhuAgniNu Wa

VS

Bans
AchillesKumbhakarnaDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
0 / 4 / 1
6,003
400
2,989
10,239
6,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Nemesis
Cap Ang3l
Nemesis
11
0 / 2 / 0
6,427
428
4,445
10,998
3,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Eset
NikoSwt
Eset
12
0 / 4 / 0
6,978
465
4,487
6,607
1,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
Scootadee
Chaac
15
3 / 1 / 0
8,899
593
11,670
14,355
12,342
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Skadi
xskrance
Skadi
11
0 / 4 / 0
6,674
445
3,665
7,700
2,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
4
15
Kills
3
3
Deaths
15
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
0
3
6.5
L
Hercules
 
Hercules
0
4
1
0.13
L
Nemesis
Cap Ang3l
Nemesis
0
2
0
0
W
2
0
8
6
L
Eset
NikoSwt
Eset
0
4
0
0
L
Chaac
Scootadee
Chaac
3
1
0
3
W
0
3
1
0.17
W
Thor
2
0
3
3.5
W
Medusa
lemanwich
Medusa
6
0
1
6.5
L
Skadi
xskrance
Skadi
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,047
Damage
27,256
49,558
Taken
49,899
26,152
Mitigated
25,888
23,879
Healing
15,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
9,411
603
0
1,103
4,595
1,460
1,144
1,935
2,660
62,209
0
L
Hercules
 
Hercules
2,989
1,308
0
3,536
10,239
6,655
0
3,113
6,999
0
26,867
L
Nemesis
Cap Ang3l
Nemesis
4,445
1,760
0
5,188
10,998
3,185
0
2,061
8,761
0
39,239
W
3,578
269
2,703
4,952
12,271
9,662
185
1,550
10,721
18,498
1,960
L
Eset
NikoSwt
Eset
4,487
271
0
610
6,607
1,602
0
3,764
2,423
49,749
783
L
Chaac
Scootadee
Chaac
11,670
2,938
0
5,434
14,355
12,342
0
2,084
12,157
0
74,334
W
8,043
1,561
0
7,296
15,785
8,722
57
0
15,785
0
55,555
W
Thor
4,082
697
0
5,587
10,440
3,819
0
966
9,474
0
72,291
W
Medusa
lemanwich
Medusa
8,933
3,687
0
2,238
6,467
2,489
2,680
0
6,467
0
70,952
L
Skadi
xskrance
Skadi
3,665
1,398
0
977
7,700
2,104
0
692
7,008
0
41,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,620
Gold Earned
34,981
499
Minions Killed
426
0
Camps Cleared
0
1,480,341
Distance Traveled
1,416,654
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,197
613
134
9
0
302,389
6
L
Hercules
6,003
400
30
2
0
228,208
0
L
Nemesis
6,427
428
76
5
0
355,814
4
W
Artio
8,176
545
30
2
0
314,927
1
L
Eset
6,978
465
108
7
0
282,804
3
L
Chaac
8,899
593
130
9
0
289,242
2
W
Mulan
8,024
535
100
7
0
247,682
3
W
Thor
8,163
544
107
7
0
336,466
0
W
Medusa
9,060
604
128
9
0
278,877
0
L
Skadi
6,674
445
82
5
0
260,586
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role