Player Matchup

Terra
Terra
 
Terra
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
CHIHawks4LIFE
Charybdis
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 82L
1,406 Elo+
Party 1
Thanatos
Thanatos
Nyjaekeonaa
Thanatos
Level 48
God Stats
1W - 4L
1,078 SR
Queue Stats
82W - 127L
1,351 Elo+
Solo
Apollo
Apollo
Vampses
Apollo
Level 140
God Stats
19W - 13L
1,591 SR
Queue Stats
919W - 1,019L
1,477 Elo+
Solo
Odin
Odin
jak3_eth
Odin
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 32L
1,352 Elo+
Party 1
Team Averages
Level 96
1,434 SR
1,417 Elo+

VS

Team Averages
Level 83
1,486 SR
1,297 Elo+
Apollo
Apollo
GagaProdigy
Apollo
Level 140
God Stats
2W - 3L
1,530 SR
Queue Stats
241W - 240L
1,467 Elo+
Solo
Ne Zha
Ne Zha
XxSolvicxX
Ne Zha
Level 101
God Stats
1W - 2L
1,654 SR
Queue Stats
37W - 32L
1,472 Elo+
Solo
Chang'e
Chang'e
YSL Hotdog
Chang'e
Level 45
God Stats
0W - 1L
1,267 SR
Queue Stats
0W - 7L
1,070 Elo+
Party 2
Zeus
Zeus
chynaa_b
Zeus
Level 86
God Stats
8W - 8L
1,479 SR
Queue Stats
602W - 639L
1,407 Elo+
Solo
Hun Batz
Hun Batz
sjmcleod
Hun Batz
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,070 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
18
0 / 1 / 7
11,479
820
4,557
13,977
13,126
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
CHIHawks4LIFE
Charybdis
19
6 / 2 / 1
12,059
861
12,318
10,651
4,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
Nyjaekeonaa
Thanatos
19
4 / 2 / 2
11,196
800
11,279
10,729
5,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Apollo
Vampses
Apollo
11
0 / 5 / 2
8,727
623
1,586
8,407
2,931
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odin
17
1 / 3 / 10
10,380
741
3,372
12,986
14,412
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
1
0 / 1 / 0
3,532
252
0
530
86
Ne Zha
XxSolvicxX
Ne Zha
20
3 / 3 / 6
9,024
645
13,300
13,637
7,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
YSL Hotdog
Chang'e
20
6 / 1 / 3
10,599
757
11,803
15,015
7,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Zeus
1
0 / 1 / 0
3,532
252
0
452
60
Hun Batz
sjmcleod
Hun Batz
16
2 / 5 / 5
8,490
606
5,520
12,037
6,785
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
25
11
Kills
11
13
Deaths
11
22
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
0
1
7
3.5
W
Charybdis
CHIHawks4LIFE
Charybdis
6
2
1
3.25
L
Apollo
0
1
0
0
W
Thanatos
Nyjaekeonaa
Thanatos
4
2
2
2.5
W
Apollo
Vampses
Apollo
0
5
2
0.2
L
Ne Zha
XxSolvicxX
Ne Zha
3
3
6
2
L
Chang'e
YSL Hotdog
Chang'e
6
1
3
7.5
L
Zeus
0
1
0
0
W
Odin
1
3
10
2
L
Hun Batz
sjmcleod
Hun Batz
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,112
Damage
30,623
56,750
Taken
41,671
39,942
Mitigated
21,795
22,369
Healing
19,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
4,557
136
5,444
4,106
13,977
13,126
649
3,264
10,713
13,338
3,332
W
Charybdis
CHIHawks4LIFE
Charybdis
12,318
4,981
950
2,848
10,651
4,194
4,143
2,105
8,546
0
39,582
L
Apollo
0
0
0
0
530
86
0
0
530
0
0
W
Thanatos
Nyjaekeonaa
Thanatos
11,279
2,810
745
4,595
10,729
5,279
0
2,191
8,538
0
25,005
W
Apollo
Vampses
Apollo
1,586
1,304
0
1,367
8,407
2,931
2,603
1,140
7,267
0
12,472
L
Ne Zha
XxSolvicxX
Ne Zha
13,300
2,671
1,343
2,996
13,637
7,676
0
1,502
12,135
0
36,289
L
Chang'e
YSL Hotdog
Chang'e
11,803
2,776
5,310
8,331
15,015
7,188
0
1,775
13,240
33,331
0
L
Zeus
0
0
0
0
452
60
0
0
452
0
0
W
Odin
3,372
1,256
605
1,709
12,986
14,412
573
3,103
9,883
1,358
11,237
L
Hun Batz
sjmcleod
Hun Batz
5,520
1,487
310
1,225
12,037
6,785
0
1,119
10,918
0
11,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,841
Gold Earned
35,177
164
Minions Killed
80
0
Camps Cleared
0
1,236,602
Distance Traveled
781,297
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
11,479
820
26
2
0
276,869
1
W
Charybdis
12,059
861
72
5
0
246,492
0
L
Apollo
3,532
252
0
0
0
0
0
W
Thanatos
11,196
800
25
2
0
264,431
1
W
Apollo
8,727
623
26
2
0
161,684
0
L
Ne Zha
9,024
645
19
1
0
287,081
0
L
Chang'e
10,599
757
51
4
0
262,713
0
L
Zeus
3,532
252
0
0
0
0
0
W
Odin
10,380
741
15
1
0
287,126
0
L
Hun Batz
8,490
606
10
1
0
231,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role