Player Matchup

Horus
Horus
Rainbow_Watcher6
Horus
Level 41
God Stats
26W - 28L
1,516 SR
Queue Stats
87W - 99L
1,466 Elo+
Party 1
Mulan
Mulan
RanjithogYT
Mulan
Level 82
God Stats
1W - 7L
1,571 SR
Queue Stats
84W - 93L
1,452 Elo+
Party 1
Sylvanus
Sylvanus
costaricajj
Sylvanus
Level 124
God Stats
7W - 8L
1,535 SR
Queue Stats
181W - 182L
1,480 Elo+
Party 1
Osiris
Osiris
errrkel
Osiris
Level 38
God Stats
6W - 0L
1,864 SR
Queue Stats
60W - 62L
1,485 Elo+
Solo
Janus
Janus
ťħįçç
Janus
Level 104
God Stats
4W - 2L
1,643 SR
Queue Stats
192W - 174L
1,522 Elo+
Party 1
Team Averages
Level 78
1,626 SR
1,481 Elo+

VS

Team Averages
Level 82
1,582 SR
1,491 Elo+
Poseidon
Poseidon
BlueShadow09
Poseidon
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,523 Elo+
Party 2
Sylvanus
Sylvanus
Heph43stus
Sylvanus
Level 103
God Stats
80W - 66L
1,577 SR
Queue Stats
389W - 368L
1,469 Elo+
Solo
Zhong Kui
Zhong Kui
Manc-Monto
Zhong Kui
Level 155
God Stats
15W - 16L
1,629 SR
Queue Stats
183W - 199L
1,511 Elo+
Solo
Nut
Nut
NeuroFool
Nut
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,490 Elo+
Party 2
Arachne
Arachne
btemp10023__
Arachne
Level 33
God Stats
1W - 1L
1,702 SR
Queue Stats
13W - 16L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 0 / 4
5,868
652
2,810
8,367
4,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

9
2 / 1 / 6
5,540
616
3,076
6,401
2,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Sylvanus
costaricajj
Sylvanus
9
4 / 4 / 3
5,678
631
4,105
8,400
3,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Osiris
errrkel
Osiris
11
3 / 0 / 0
6,656
740
2,067
5,574
3,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
10
3 / 1 / 1
6,123
680
3,690
3,793
1,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
BlueShadow09
Poseidon
9
0 / 4 / 1
5,164
574
3,662
5,931
1,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Heph43stus
Sylvanus
9
3 / 4 / 2
5,357
595
5,918
6,534
1,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Zhong Kui
Manc-Monto
Zhong Kui
8
0 / 2 / 0
4,497
500
1,773
4,381
2,516
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
3 / 3 / 2
5,368
596
5,688
5,765
1,378
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
btemp10023__
Arachne
3
0 / 1 / 0
3,569
397
282
1,246
311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
14
Kills
6
6
Deaths
14
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Poseidon
BlueShadow09
Poseidon
0
4
1
0.13
L
Sylvanus
Heph43stus
Sylvanus
3
4
2
1
L
Zhong Kui
Manc-Monto
Zhong Kui
0
2
0
0
L
3
3
2
1.33
W
2
0
4
4
W
2
1
6
5
L
Arachne
btemp10023__
Arachne
0
1
0
0
W
Sylvanus
costaricajj
Sylvanus
4
4
3
1.38
W
Osiris
errrkel
Osiris
3
0
0
3
W
Janus
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,748
Damage
17,323
32,535
Taken
23,857
15,009
Mitigated
7,450
14,625
Healing
6,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
BlueShadow09
Poseidon
3,662
289
0
1,000
5,931
1,254
0
3,130
2,485
35,544
121
L
Sylvanus
Heph43stus
Sylvanus
5,918
2,292
0
1,463
6,534
1,991
0
1,914
4,620
24,184
5,622
L
Zhong Kui
Manc-Monto
Zhong Kui
1,773
204
0
1,962
4,381
2,516
0
0
4,381
21,160
0
L
5,688
3,376
0
1,977
5,765
1,378
0
1,671
4,054
0
20,963
W
2,810
1,270
930
3,333
8,367
4,954
242
2,248
6,119
0
14,070
W
3,076
161
0
2,790
6,401
2,241
153
2,177
4,224
0
26,641
L
Arachne
btemp10023__
Arachne
282
174
0
96
1,246
311
0
254
962
0
3,626
W
Sylvanus
costaricajj
Sylvanus
4,105
1,458
936
1,854
8,400
3,452
752
3,258
5,142
19,710
7,932
W
Osiris
errrkel
Osiris
2,067
761
0
3,386
5,574
3,301
0
1,604
3,970
0
42,037
W
Janus
3,690
236
0
1,396
3,793
1,061
22
1,541
2,252
36,085
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,865
Gold Earned
23,955
265
Minions Killed
218
0
Camps Cleared
0
951,264
Distance Traveled
657,477
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
5,164
574
82
9
0
188,090
0
L
Sylvanus
5,357
595
54
6
0
162,687
0
L
Zhong Kui
4,497
500
37
4
0
101,472
1
L
Nut
5,368
596
36
4
0
176,277
2
W
Horus
5,868
652
16
2
0
206,548
0
W
Mulan
5,540
616
45
5
0
204,227
0
L
Arachne
3,569
397
9
1
0
28,951
0
W
Sylvanus
5,678
631
48
5
0
177,940
0
W
Osiris
6,656
740
79
9
0
179,959
0
W
Janus
6,123
680
77
9
0
182,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role