Player Matchup

Athena
Athena
Masters
 
Athena
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Masters
Acutefate
Anhur
Masters
Level 156
God Stats
32W - 20L
1,923 SR
Queue Stats
174W - 130L
2,629 MMR
Party 1
Baron Samedi
Baron Samedi
Diamond IV
FactsRelaxed
Baron Samedi
Diamond IV
Level 159
God Stats
9W - 11L
1,634 SR
Queue Stats
230W - 209L
2,070 MMR
Solo
King Arthur
King Arthur
Masters
Fälco
King Arthur
Masters
Level 82
God Stats
35W - 19L
1,764 SR
Queue Stats
356W - 300L
2,256 MMR
Solo
Heimdallr
Heimdallr
Diamond III
JaguarXC
Heimdallr
Diamond III
Level 209
God Stats
4W - 4L
1,607 SR
Queue Stats
403W - 360L
2,139 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 153
1,686 SR
2,119 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 130
1,509 SR
1,915 MMR
Hou Yi
Hou Yi
Masters
 
Hou Yi
Masters
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Diamond II
 
Janus
Diamond II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Masters
ElsujetoOP
Poseidon
Masters
Level 146
God Stats
54W - 59L
1,613 SR
Queue Stats
456W - 441L
2,439 MMR
Solo
Nike
Nike
Diamond V
Oceanus
Nike
Diamond V
Level 144
God Stats
0W - 3L
1,476 SR
Queue Stats
114W - 106L
1,992 MMR
Solo
Khepri
Khepri
Diamond V
Zakumbae
Khepri
Diamond V
Level 102
God Stats
2W - 4L
1,456 SR
Queue Stats
202W - 192L
2,144 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
8
1 / 0 / 5
5,229
581
2,337
6,005
3,780
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
Acutefate
Anhur
10
3 / 1 / 2
5,414
602
5,550
7,384
2,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Baron Samedi
FactsRelaxed
Baron Samedi
10
6 / 2 / 3
5,881
653
5,462
6,468
2,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Fälco
King Arthur
11
0 / 1 / 1
5,877
653
3,539
7,186
3,471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heimdallr
JaguarXC
Heimdallr
10
1 / 1 / 4
5,211
579
2,535
4,622
1,605
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AphroditeChang'eOdinArachne

VS

Bans
CabrakanZhong KuiSun WukongXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
10
2 / 2 / 0
5,640
627
6,016
6,184
1,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
 
Janus
11
2 / 2 / 0
5,528
614
4,347
3,919
1,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Poseidon
ElsujetoOP
Poseidon
9
1 / 5 / 1
4,709
523
3,958
6,068
1,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Nike
Oceanus
Nike
10
0 / 1 / 2
5,293
588
3,008
8,219
5,940
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Khepri
Zakumbae
Khepri
6
0 / 2 / 0
4,323
480
1,320
5,459
3,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
11
Kills
5
5
Deaths
12
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
1
0
5
3.5
L
Hou Yi
 
Hou Yi
2
2
0
1
L
Janus
 
Janus
2
2
0
1
W
Anhur
Acutefate
Anhur
3
1
2
4
L
Poseidon
ElsujetoOP
Poseidon
1
5
1
0.3
W
Baron Samedi
FactsRelaxed
Baron Samedi
6
2
3
3.75
W
King Arthur
Fälco
King Arthur
0
1
1
0.5
W
Heimdallr
JaguarXC
Heimdallr
1
1
4
3
L
Nike
Oceanus
Nike
0
1
2
1
L
Khepri
Zakumbae
Khepri
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,423
Damage
18,649
31,665
Taken
29,849
13,897
Mitigated
13,355
10,133
Healing
8,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
2,337
1,032
0
1,048
6,005
3,780
0
1,136
4,829
11,102
0
L
Hou Yi
 
Hou Yi
6,016
3,226
0
2,750
6,184
1,674
0
950
5,170
0
37,658
L
Janus
 
Janus
4,347
289
0
1,421
3,919
1,035
36
1,646
2,113
38,782
0
W
Anhur
Acutefate
Anhur
5,550
3,195
0
3,413
7,384
2,193
0
1,895
5,489
0
38,380
L
Poseidon
ElsujetoOP
Poseidon
3,958
666
0
1,441
6,068
1,214
0
1,994
3,926
26,471
0
W
Baron Samedi
FactsRelaxed
Baron Samedi
5,462
1,136
212
2,268
6,468
2,848
0
2,825
3,397
24,020
777
W
King Arthur
Fälco
King Arthur
3,539
331
0
1,561
7,186
3,471
0
2,533
4,619
0
44,504
W
Heimdallr
JaguarXC
Heimdallr
2,535
1,326
0
1,631
4,622
1,605
0
1,530
3,018
0
33,523
L
Nike
Oceanus
Nike
3,008
572
0
1,000
8,219
5,940
0
397
7,780
915
34,677
L
Khepri
Zakumbae
Khepri
1,320
48
0
1,823
5,459
3,492
0
2,076
3,323
8,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,612
Gold Earned
25,493
289
Minions Killed
282
0
Camps Cleared
0
960,098
Distance Traveled
947,832
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
5,229
581
27
3
0
206,390
3
L
Hou Yi
5,640
627
66
7
0
172,913
0
L
Janus
5,528
614
77
9
0
209,717
3
W
Anhur
5,414
602
72
8
0
176,073
0
L
Poseidon
4,709
523
56
6
0
191,910
0
W
Baron Samedi
5,881
653
44
5
0
196,975
0
W
King Arthur
5,877
653
82
9
0
179,718
0
W
Heimdallr
5,211
579
64
7
0
200,942
0
L
Nike
5,293
588
74
8
0
205,327
0
L
Khepri
4,323
480
9
1
0
167,965
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role