Player Matchup

Janus
Janus
JadedJohnny
Janus
Level 80
God Stats
9W - 13L
1,538 SR
Queue Stats
114W - 122L
1,556 Elo+
Solo
Apollo
Apollo
Martin03_YT
Apollo
Level 93
God Stats
1W - 1L
1,169 SR
Queue Stats
46W - 65L
1,327 Elo+
Party 2
Atlas
Atlas
Pedronym1
Atlas
Level 41
God Stats
7W - 7L
1,420 SR
Queue Stats
47W - 72L
1,308 Elo+
Party 2
Cabrakan
Cabrakan
StrickerTheKilla
Cabrakan
Level 49
God Stats
7W - 6L
1,345 SR
Queue Stats
45W - 66L
1,312 Elo+
Party 2
Anubis
Anubis
ztrawberrie
Anubis
Level 129
God Stats
14W - 14L
1,531 SR
Queue Stats
82W - 88L
1,436 Elo+
Solo
Team Averages
Level 78
1,401 SR
1,388 Elo+

VS

Team Averages
Level 76
1,508 SR
1,386 Elo+
Awilix
Awilix
D00SHBAG0507
Awilix
Level 91
God Stats
1W - 1L
1,788 SR
Queue Stats
28W - 24L
1,515 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
I_AM_IRONMAN_4
Ah Muzen Cab
Level 18
God Stats
1W - 9L
1,208 SR
Queue Stats
42W - 58L
1,252 Elo+
Party 1
Chaac
Chaac
IllDYLS WRLD
Chaac
Level 109
God Stats
16W - 17L
1,482 SR
Queue Stats
213W - 198L
1,427 Elo+
Solo
Agni
Agni
lucaslh17
Agni
Level 117
God Stats
18W - 15L
1,564 SR
Queue Stats
56W - 58L
1,441 Elo+
Solo
Hel
Hel
xLVRCOx
Hel
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 135L
1,297 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 5
11,432
635
8,804
7,773
2,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
15
4 / 4 / 5
9,930
552
6,382
9,853
3,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Atlas
Pedronym1
Atlas
15
4 / 4 / 11
10,090
561
6,208
16,999
14,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
1 / 4 / 6
9,372
521
4,220
15,018
10,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anubis
19
13 / 1 / 0
12,716
706
18,169
10,599
5,593
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
5
1 / 2 / 2
5,795
322
1,794
3,223
825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Muzen Cab
I_AM_IRONMAN_4
Ah Muzen Cab
14
2 / 5 / 7
7,876
438
7,744
13,416
5,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
1 / 6 / 0
8,799
489
5,664
17,810
8,564
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Agni
16
7 / 6 / 1
9,272
515
8,116
11,244
3,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hel
14
3 / 9 / 5
7,928
440
8,634
14,203
3,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
29
28
Kills
14
15
Deaths
28
27
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Awilix
1
2
2
1
L
Ah Muzen Cab
I_AM_IRONMAN_4
Ah Muzen Cab
2
5
7
1.1
L
1
6
0
0.17
W
6
2
5
4.25
W
Apollo
4
4
5
1.63
W
Atlas
Pedronym1
Atlas
4
4
11
2.38
W
1
4
6
1
L
Agni
7
6
1
1.25
L
Hel
3
9
5
0.61
W
Anubis
13
1
0
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,783
Damage
31,952
60,242
Taken
59,896
36,316
Mitigated
20,730
19,802
Healing
11,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
1,794
877
0
486
3,223
825
0
1,805
1,338
0
8,662
L
Ah Muzen Cab
I_AM_IRONMAN_4
Ah Muzen Cab
7,744
2,701
0
2,181
13,416
5,165
57
6,109
7,253
0
43,862
L
5,664
271
0
4,978
17,810
8,564
0
12,192
5,618
0
63,997
W
8,804
848
0
878
7,773
2,465
382
3,940
3,833
78,148
1,624
W
Apollo
6,382
2,088
0
1,944
9,853
3,190
2,051
3,723
5,829
0
62,266
W
Atlas
Pedronym1
Atlas
6,208
2,184
0
3,580
16,999
14,789
782
2,907
13,618
34,745
1,036
W
4,220
704
0
7,048
15,018
10,279
118
5,237
9,675
64,858
918
L
Agni
8,116
0
0
1,032
11,244
3,090
264
8,018
2,928
59,735
0
L
Hel
8,634
1,576
1,023
1,719
14,203
3,086
0
8,315
5,886
43,444
0
W
Anubis
18,169
954
0
6,352
10,599
5,593
1,522
1,648
8,951
89,695
2,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,540
Gold Earned
39,670
560
Minions Killed
386
0
Camps Cleared
0
1,631,380
Distance Traveled
1,281,033
18
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
5,795
322
15
1
0
112,967
0
L
Ah Muzen Cab
7,876
438
71
4
0
296,817
0
L
Chaac
8,799
489
131
7
0
275,764
0
W
Janus
11,432
635
150
8
0
348,113
9
W
Apollo
9,930
552
108
6
0
320,606
3
W
Atlas
10,090
561
33
2
0
353,685
0
W
Cabrakan
9,372
521
109
6
0
322,771
0
L
Agni
9,272
515
105
6
0
309,021
0
L
Hel
7,928
440
64
4
0
286,464
0
W
Anubis
12,716
706
160
9
0
286,205
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role