Player Matchup

Arachne
Arachne
A11dz
Arachne
Level 137
God Stats
29W - 14L
1,726 SR
Queue Stats
197W - 177L
1,514 Elo+
Party 1
Aphrodite
Aphrodite
Crimsonshawk
Aphrodite
Level 37
God Stats
0W - 1L
1,471 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Medusa
Medusa
DCVendetta
Medusa
Level 83
God Stats
36W - 31L
1,592 SR
Queue Stats
295W - 276L
1,533 Elo+
Party 1
Vamana
Vamana
Krÿptìc
Vamana
Level 158
God Stats
3W - 5L
1,466 SR
Queue Stats
158W - 146L
1,533 Elo+
Party 1
Scylla
Scylla
YuukiOnna
Scylla
Level 85
God Stats
4W - 3L
1,721 SR
Queue Stats
304W - 286L
1,531 Elo+
Party 1
Team Averages
Level 100
1,595 SR
1,522 Elo+

VS

Team Averages
Level 104
1,608 SR
1,498 Elo+
Khepri
Khepri
KotalKiller
Khepri
Level 127
God Stats
2W - 0L
1,490 SR
Queue Stats
156W - 153L
1,507 Elo+
Solo
Janus
Janus
Krrasquel
Janus
Level 104
God Stats
3W - 0L
1,895 SR
Queue Stats
15W - 17L
1,448 Elo+
Solo
Ymir
Ymir
SlappinKraken
Ymir
Level 144
God Stats
51W - 38L
1,590 SR
Queue Stats
346W - 315L
1,514 Elo+
Solo
Amaterasu
Amaterasu
Vonny9k
Amaterasu
Level 82
God Stats
3W - 1L
1,414 SR
Queue Stats
13W - 8L
1,534 Elo+
Solo
Danzaburou
Danzaburou
xBUSH WOOKIEo
Danzaburou
Level 64
God Stats
29W - 20L
1,651 SR
Queue Stats
148W - 149L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
A11dz
Arachne
13
3 / 6 / 3
7,583
583
9,627
17,153
4,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Aphrodite
Crimsonshawk
Aphrodite
11
1 / 4 / 1
6,648
511
2,275
7,798
3,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
DCVendetta
Medusa
12
1 / 4 / 1
6,580
506
7,341
8,809
3,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Vamana
Krÿptìc
Vamana
13
1 / 3 / 1
7,577
583
5,377
10,939
7,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
YuukiOnna
Scylla
13
1 / 4 / 0
7,143
549
3,924
7,289
1,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
13
1 / 2 / 8
7,735
595
2,871
11,284
8,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Janus
Krrasquel
Janus
16
6 / 2 / 2
9,554
735
8,103
7,102
1,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
9 / 2 / 6
8,799
677
10,600
10,777
4,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Amaterasu
Vonny9k
Amaterasu
14
2 / 1 / 1
8,690
668
5,925
9,689
8,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Danzaburou
xBUSH WOOKIEo
Danzaburou
14
3 / 0 / 7
8,080
622
8,235
6,636
2,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
45
7
Kills
21
21
Deaths
7
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Arachne
A11dz
Arachne
3
6
3
0.75
L
Aphrodite
Crimsonshawk
Aphrodite
1
4
1
0.38
L
Medusa
DCVendetta
Medusa
1
4
1
0.38
W
Khepri
1
2
8
2.5
W
Janus
Krrasquel
Janus
6
2
2
3.5
L
Vamana
Krÿptìc
Vamana
1
3
1
0.5
W
9
2
6
6
W
Amaterasu
Vonny9k
Amaterasu
2
1
1
2.5
L
Scylla
YuukiOnna
Scylla
1
4
0
0.25
W
Danzaburou
xBUSH WOOKIEo
Danzaburou
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,544
Damage
35,734
51,988
Taken
45,488
19,627
Mitigated
26,537
17,266
Healing
15,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
A11dz
Arachne
9,627
6,578
0
7,436
17,153
4,524
0
7,966
9,024
0
56,075
L
Aphrodite
Crimsonshawk
Aphrodite
2,275
235
2,015
2,534
7,798
3,167
0
2,626
5,172
19,596
23
L
Medusa
DCVendetta
Medusa
7,341
2,765
0
867
8,809
3,098
0
2,522
6,287
0
57,744
W
Khepri
2,871
332
0
2,774
11,284
8,759
0
1,911
9,373
21,147
2,295
W
Janus
Krrasquel
Janus
8,103
703
0
2,574
7,102
1,917
0
2,364
4,693
76,347
2,110
L
Vamana
Krÿptìc
Vamana
5,377
2,499
0
2,997
10,939
7,072
0
2,516
7,808
0
58,542
W
10,600
4,661
0
2,860
10,777
4,658
0
2,084
8,656
46,148
5,002
W
Amaterasu
Vonny9k
Amaterasu
5,925
3,086
0
3,532
9,689
8,865
491
0
9,309
0
60,821
L
Scylla
YuukiOnna
Scylla
3,924
177
0
1,417
7,289
1,766
0
4,968
2,045
46,488
0
W
Danzaburou
xBUSH WOOKIEo
Danzaburou
8,235
2,695
0
4,233
6,636
2,338
0
344
6,292
0
72,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,531
Gold Earned
42,858
430
Minions Killed
491
0
Camps Cleared
0
1,303,346
Distance Traveled
1,338,270
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,583
583
83
6
0
280,568
0
L
Aphrodite
6,648
511
47
4
0
260,929
0
L
Medusa
6,580
506
84
6
0
266,214
4
W
Khepri
7,735
595
34
3
0
270,993
3
W
Janus
9,554
735
145
11
0
322,668
0
L
Vamana
7,577
583
111
9
0
243,288
4
W
Ymir
8,799
677
71
5
0
264,582
0
W
Amaterasu
8,690
668
118
9
0
234,057
2
L
Scylla
7,143
549
105
8
0
252,347
6
W
Danzaburou
8,080
622
123
9
0
245,970
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role