Player Matchup

Izanami
Izanami
Concur3ntD3ath
Izanami
Level 184
God Stats
3W - 2L
1,387 SR
Queue Stats
210W - 208L
1,551 Elo+
Party 1
Ares
Ares
Magneto76
Ares
Level 196
God Stats
3W - 2L
1,520 SR
Queue Stats
189W - 200L
1,524 Elo+
Party 1
Baron Samedi
Baron Samedi
SGT_PEPPERMINT45
Baron Samedi
Level 159
God Stats
14W - 9L
1,606 SR
Queue Stats
216W - 198L
1,530 Elo+
Party 3
Arachne
Arachne
Simpful_Hero
Arachne
Level 157
God Stats
4W - 1L
1,735 SR
Queue Stats
165W - 148L
1,547 Elo+
Party 3
Shiva
Shiva
kuriakakodo21
Shiva
Level 189
God Stats
5W - 3L
1,649 SR
Queue Stats
196W - 197L
1,553 Elo+
Party 1
Team Averages
Level 177
1,580 SR
1,541 Elo+

VS

Team Averages
Level 158
1,646 SR
1,550 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charon
Charon
AIphaZero2
Charon
Level 224
God Stats
20W - 16L
1,588 SR
Queue Stats
276W - 266L
1,555 Elo+
Solo
Medusa
Medusa
F1LTH UNLEASHED
Medusa
Level 146
God Stats
3W - 3L
1,616 SR
Queue Stats
123W - 122L
1,578 Elo+
Solo
Janus
Janus
HίrеzFailedCmpny
Janus
Level 147
God Stats
19W - 22L
1,568 SR
Queue Stats
19W - 23L
1,538 Elo+
Solo
Ne Zha
Ne Zha
Yaxael
Ne Zha
Level 148
God Stats
4W - 1L
1,959 SR
Queue Stats
68W - 61L
1,581 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 0
6,068
607
2,857
5,650
1,655
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ares
11
2 / 0 / 2
6,709
671
2,483
4,725
2,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
SGT_PEPPERMINT45
Baron Samedi
13
4 / 0 / 4
7,251
725
4,460
4,221
1,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
Simpful_Hero
Arachne
11
4 / 2 / 3
6,123
612
4,450
8,976
2,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

11
3 / 1 / 3
6,472
647
4,772
7,850
4,462
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
10
0 / 4 / 1
5,230
523
2,719
6,631
1,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
AIphaZero2
Charon
10
2 / 1 / 1
5,695
570
3,187
8,178
4,643
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 3 / 2
4,771
477
3,622
6,252
1,517
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

4
0 / 1 / 0
3,966
397
870
1,864
371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
Yaxael
Ne Zha
8
1 / 5 / 0
4,749
475
3,171
7,729
2,775
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
14
Kills
3
3
Deaths
14
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
0
4
1
0.13
L
Charon
AIphaZero2
Charon
2
1
1
2.5
W
1
0
0
1
L
0
3
2
0.33
L
0
1
0
0
W
Ares
2
0
2
3
W
Baron Samedi
SGT_PEPPERMINT45
Baron Samedi
4
0
4
6
W
Arachne
Simpful_Hero
Arachne
4
2
3
2.75
L
Ne Zha
Yaxael
Ne Zha
1
5
0
0.2
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,022
Damage
13,569
31,422
Taken
30,654
13,277
Mitigated
11,296
11,613
Healing
9,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
2,719
41
262
2,858
6,631
1,990
0
2,429
3,868
31,243
0
L
Charon
AIphaZero2
Charon
3,187
482
0
3,292
8,178
4,643
0
1,188
6,829
20,599
0
W
2,857
1,796
0
2,093
5,650
1,655
924
657
4,993
0
46,920
L
3,622
1,668
0
750
6,252
1,517
0
835
5,363
0
30,841
L
870
251
0
700
1,864
371
0
476
1,316
9,231
0
W
Ares
2,483
65
0
2,000
4,725
2,487
0
871
3,854
32,869
1,767
W
Baron Samedi
SGT_PEPPERMINT45
Baron Samedi
4,460
231
73
1,406
4,221
1,814
414
1,589
2,632
45,398
1,539
W
Arachne
Simpful_Hero
Arachne
4,450
2,595
0
4,448
8,976
2,859
71
1,612
7,364
0
38,755
L
Ne Zha
Yaxael
Ne Zha
3,171
1,088
0
1,568
7,729
2,775
0
1,065
6,493
0
28,961
W
4,772
781
0
1,593
7,850
4,462
108
2,047
5,803
0
21,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,623
Gold Earned
24,411
342
Minions Killed
242
0
Camps Cleared
0
1,026,279
Distance Traveled
826,366
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
5,230
523
80
8
0
185,170
0
L
Charon
5,695
570
30
3
0
203,940
3
W
Izanami
6,068
607
86
9
0
185,591
0
L
Medusa
4,771
477
63
6
0
184,894
0
L
Janus
3,966
397
17
2
0
39,454
0
W
Ares
6,709
671
64
6
0
201,683
2
W
Baron Samedi
7,251
725
99
10
0
207,069
0
W
Arachne
6,123
612
62
6
0
238,054
2
L
Ne Zha
4,749
475
52
5
0
212,908
0
W
Shiva
6,472
647
31
3
0
193,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role