Player Matchup

Baron Samedi
Baron Samedi
AC3W1NGM4N
Baron Samedi
Level 84
God Stats
5W - 4L
1,766 SR
Queue Stats
121W - 138L
1,472 Elo+
Party 1
Medusa
Medusa
CLUTCHxINK
Medusa
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 146L
1,463 Elo+
Party 1
Nu Wa
Nu Wa
Gangsta1Bear
Nu Wa
Level 106
God Stats
21W - 18L
1,606 SR
Queue Stats
223W - 227L
1,492 Elo+
Solo
Jormungandr
Jormungandr
SIRFATLOUIE
Jormungandr
Level 92
God Stats
46W - 32L
1,570 SR
Queue Stats
153W - 154L
1,527 Elo+
Solo
Mulan
Mulan
pro-gaslighter21
Mulan
Level 89
God Stats
6W - 8L
1,586 SR
Queue Stats
98W - 105L
1,545 Elo+
Solo
Team Averages
Level 95
1,606 SR
1,500 Elo+

VS

Team Averages
Level 97
1,542 SR
1,486 Elo+
Medusa
Medusa
 
Medusa
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Falldwnn
Zhong Kui
Level 83
God Stats
43W - 28L
1,674 SR
Queue Stats
155W - 146L
1,470 Elo+
Party 2
Chaac
Chaac
JIMMABOOBAGOOBA
Chaac
Level 107
God Stats
8W - 8L
1,391 SR
Queue Stats
80W - 79L
1,435 Elo+
Solo
Yemoja
Yemoja
Theylove jay686
Yemoja
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 44L
1,522 Elo+
Party 2
Arachne
Arachne
joj54
Arachne
Level 129
God Stats
41W - 26L
1,647 SR
Queue Stats
147W - 150L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AC3W1NGM4N
Baron Samedi
9
1 / 3 / 1
5,851
488
2,252
7,146
4,235
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
CLUTCHxINK
Medusa
10
1 / 2 / 1
5,653
471
3,520
7,209
2,349
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
0 / 2 / 0
5,722
477
5,653
5,024
1,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Jormungandr
SIRFATLOUIE
Jormungandr
13
0 / 2 / 2
6,392
533
6,255
10,952
5,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
0 / 1 / 0
6,818
568
6,175
8,658
5,899
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
4 / 0 / 1
6,782
565
7,725
5,048
1,849
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Zhong Kui
Falldwnn
Zhong Kui
12
1 / 0 / 0
6,663
555
3,718
7,482
4,923
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
1 / 0 / 1
7,187
599
5,248
8,893
4,868
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 2 / 4
6,075
506
2,923
9,099
5,940
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Arachne
joj54
Arachne
14
4 / 0 / 1
7,194
600
5,276
8,131
3,956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
17
2
Kills
10
10
Deaths
2
4
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
0
1
4.5
L
Baron Samedi
AC3W1NGM4N
Baron Samedi
1
3
1
0.5
L
Medusa
CLUTCHxINK
Medusa
1
2
1
0.75
W
Zhong Kui
Falldwnn
Zhong Kui
1
0
0
1
L
0
2
0
0
W
1
0
1
1.5
L
Jormungandr
SIRFATLOUIE
Jormungandr
0
2
2
0.5
W
0
2
4
1
W
Arachne
joj54
Arachne
4
0
1
4.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,855
Damage
24,890
38,989
Taken
38,653
18,836
Mitigated
21,536
10,347
Healing
15,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
7,725
2,678
0
468
5,048
1,849
0
1,677
3,371
0
56,499
L
Baron Samedi
AC3W1NGM4N
Baron Samedi
2,252
114
496
2,734
7,146
4,235
0
995
6,151
12,795
0
L
Medusa
CLUTCHxINK
Medusa
3,520
743
0
1,256
7,209
2,349
376
1,467
5,742
0
43,856
W
Zhong Kui
Falldwnn
Zhong Kui
3,718
42
0
5,815
7,482
4,923
285
5,572
1,910
48,800
3,082
L
5,653
2,096
0
1,073
5,024
1,248
0
1,850
3,174
35,606
0
W
5,248
1,117
0
3,207
8,893
4,868
0
1,013
7,880
0
51,610
L
Jormungandr
SIRFATLOUIE
Jormungandr
6,255
1,681
0
2,428
10,952
5,105
0
2,313
8,639
54,550
13,788
W
2,923
369
2,118
1,772
9,099
5,940
78
3,473
5,626
16,050
0
W
Arachne
joj54
Arachne
5,276
3,573
0
1,739
8,131
3,956
0
2,179
5,952
0
60,661
L
6,175
957
0
2,360
8,658
5,899
0
0
8,658
0
51,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,436
Gold Earned
33,901
396
Minions Killed
429
0
Camps Cleared
0
1,111,137
Distance Traveled
1,173,281
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,782
565
98
8
0
230,320
0
L
Baron Samedi
5,851
488
17
1
0
191,277
2
L
Medusa
5,653
471
91
8
0
222,346
2
W
Zhong Kui
6,663
555
104
9
0
220,942
6
L
Nu Wa
5,722
477
58
5
0
226,286
1
W
Chaac
7,187
599
106
9
0
214,302
2
L
Jormungandr
6,392
533
114
10
0
221,989
0
W
Yemoja
6,075
506
18
2
0
229,077
0
W
Arachne
7,194
600
103
9
0
278,640
0
L
Mulan
6,818
568
116
10
0
249,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role