Player Matchup

Vulcan
Vulcan
Bronze I
AcazarA1noob
Vulcan
Bronze I
Level 165
God Stats
1W - 2L
1,119 SR
Queue Stats
162W - 210L
293 MMR
Solo
Bacchus
Bacchus
Silver III
BomberFury
Bacchus
Silver III
Level 128
God Stats
4W - 1L
1,845 SR
Queue Stats
176W - 219L
859 MMR
Solo
Yu Huang
Yu Huang
Silver I
Future_Redux
Yu Huang
Silver I
Level 109
God Stats
2W - 1L
1,485 SR
Queue Stats
476W - 524L
1,035 MMR
Solo
Nut
Nut
Silver IV
iago180
Nut
Silver IV
Level 177
God Stats
3W - 2L
1,528 SR
Queue Stats
34W - 59L
966 MMR
Solo
Loki
Loki
Silver III
xChedderXGuapox
Loki
Silver III
Level 192
God Stats
6W - 9L
1,283 SR
Queue Stats
195W - 231L
856 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 154
1,452 SR
802 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 115
1,354 SR
800 MMR
Hercules
Hercules
Silver II
Bayzon08
Hercules
Silver II
Level 108
God Stats
0W - 1L
1,213 SR
Queue Stats
41W - 60L
1,117 MMR
Solo
Cthulhu
Cthulhu
Bronze III
Gmoney90230
Cthulhu
Bronze III
Level 67
God Stats
0W - 2L
1,306 SR
Queue Stats
85W - 126L
273 MMR
Solo
Izanami
Izanami
Bronze I
RJ DEADLY34
Izanami
Bronze I
Level 88
God Stats
1W - 2L
1,310 SR
Queue Stats
37W - 66L
478 MMR
Solo
Nox
Nox
Silver III
TiaVelma
Nox
Silver III
Level 201
God Stats
2W - 2L
1,459 SR
Queue Stats
193W - 213L
1,098 MMR
Solo
Nemesis
Nemesis
Silver II
jcsilvabelt
Nemesis
Silver II
Level 109
God Stats
2W - 5L
1,484 SR
Queue Stats
369W - 392L
1,037 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
12
1 / 4 / 2
7,232
517
7,029
6,366
1,758
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
BomberFury
Bacchus
11
2 / 0 / 4
7,399
529
5,985
9,268
7,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yu Huang
Future_Redux
Yu Huang
14
3 / 0 / 3
8,286
592
9,125
5,150
1,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nut
14
2 / 0 / 5
7,890
564
5,907
7,028
1,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mystical Earring

Mystical Earring

+15
Mp 5

17
6 / 0 / 1
8,952
639
5,801
9,474
3,882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
AnubisMulanDanzaburou

VS

Bans
AthenaArachneThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bayzon08
Hercules
12
2 / 2 / 0
6,481
463
5,847
13,135
9,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
Gmoney90230
Cthulhu
10
0 / 2 / 0
6,321
452
4,209
10,616
6,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Izanami
RJ DEADLY34
Izanami
10
0 / 2 / 0
5,921
423
2,845
6,112
1,595
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
0 / 4 / 0
6,884
492
1,677
8,470
2,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
jcsilvabelt
Nemesis
13
1 / 4 / 2
6,630
474
4,885
10,892
3,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
14
Kills
3
4
Deaths
14
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Vulcan
1
4
2
0.5
L
Hercules
Bayzon08
Hercules
2
2
0
1
W
Bacchus
BomberFury
Bacchus
2
0
4
4
W
Yu Huang
Future_Redux
Yu Huang
3
0
3
4.5
L
Cthulhu
Gmoney90230
Cthulhu
0
2
0
0
L
Izanami
RJ DEADLY34
Izanami
0
2
0
0
L
0
4
0
0
W
Nut
2
0
5
4.5
L
Nemesis
jcsilvabelt
Nemesis
1
4
2
0.5
W
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,847
Damage
19,463
37,286
Taken
49,225
17,248
Mitigated
23,511
9,763
Healing
14,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
7,029
58
0
0
6,366
1,758
0
96
5,915
33,140
668
L
Hercules
Bayzon08
Hercules
5,847
1,146
0
7,031
13,135
9,691
0
5,679
7,456
0
38,572
W
Bacchus
BomberFury
Bacchus
5,985
620
0
2,166
9,268
7,794
0
1,965
7,124
20,519
815
W
Yu Huang
Future_Redux
Yu Huang
9,125
640
94
878
5,150
1,851
0
1,727
3,423
60,399
0
L
Cthulhu
Gmoney90230
Cthulhu
4,209
114
0
2,528
10,616
6,562
0
6,018
4,345
26,557
430
L
Izanami
RJ DEADLY34
Izanami
2,845
1,842
0
781
6,112
1,595
0
1,996
4,102
0
34,897
L
1,677
61
0
535
8,470
2,211
0
4,622
3,472
53,723
1,928
W
Nut
5,907
2,469
0
4,219
7,028
1,963
358
1,732
5,296
0
60,430
L
Nemesis
jcsilvabelt
Nemesis
4,885
949
0
3,686
10,892
3,452
0
2,694
8,128
0
49,186
W
5,801
1,260
0
2,406
9,474
3,882
206
0
9,435
0
78,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,759
Gold Earned
32,237
462
Minions Killed
365
0
Camps Cleared
0
1,438,743
Distance Traveled
1,350,319
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
7,232
517
62
4
0
314,708
0
L
Hercules
6,481
463
55
4
0
255,073
0
W
Bacchus
7,399
529
26
2
0
308,758
4
W
Yu Huang
8,286
592
128
9
0
261,670
6
L
Cthulhu
6,321
452
30
2
0
305,963
0
L
Izanami
5,921
423
79
6
0
235,080
5
L
Nox
6,884
492
119
9
0
261,712
7
W
Nut
7,890
564
118
8
0
220,188
2
L
Nemesis
6,630
474
82
6
0
292,491
0
W
Loki
8,952
639
128
9
0
333,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role