Player Matchup

Mercury
Mercury
Dash David 117
Mercury
Level 108
God Stats
23W - 31L
1,451 SR
Queue Stats
204W - 207L
1,385 Elo+
Solo
Cabrakan
Cabrakan
Saucy Diablo
Cabrakan
Level 107
God Stats
1W - 2L
1,512 SR
Queue Stats
84W - 98L
1,371 Elo+
Solo
Surtr
Surtr
TopGojoSan
Surtr
Level 48
God Stats
14W - 9L
1,679 SR
Queue Stats
113W - 143L
1,427 Elo+
Party 1
Artemis
Artemis
ViisionEquinox
Artemis
Level 126
God Stats
1W - 1L
1,749 SR
Queue Stats
17W - 17L
1,550 Elo+
Party 1
Anubis
Anubis
XxJakDemonxX
Anubis
Level 84
God Stats
25W - 22L
1,488 SR
Queue Stats
413W - 452L
1,475 Elo+
Party 1
Team Averages
Level 95
1,576 SR
1,442 Elo+

VS

Team Averages
Level 82
1,480 SR
1,407 Elo+
Poseidon
Poseidon
AuntieSlayer663
Poseidon
Level 71
God Stats
18W - 12L
1,424 SR
Queue Stats
247W - 257L
1,456 Elo+
Party 2
Arachne
Arachne
BlondCreator716
Arachne
Level 102
God Stats
42W - 43L
1,479 SR
Queue Stats
337W - 342L
1,465 Elo+
Party 2
Olorun
Olorun
Firefly42099
Olorun
Level 39
God Stats
8W - 5L
1,495 SR
Queue Stats
22W - 38L
1,312 Elo+
Solo
Horus
Horus
Justantonio1446
Horus
Level 47
God Stats
8W - 5L
1,447 SR
Queue Stats
86W - 115L
1,401 Elo+
Solo
Artemis
Artemis
isamar21
Artemis
Level 151
God Stats
23W - 19L
1,555 SR
Queue Stats
167W - 152L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 0
6,476
498
2,359
7,483
3,095
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cabrakan
Saucy Diablo
Cabrakan
10
1 / 6 / 2
6,436
495
2,778
13,565
12,073
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Surtr
6
0 / 3 / 0
5,061
389
1,714
5,955
3,497
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 2 / 2
6,465
497
8,220
6,195
1,867
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
8
0 / 5 / 0
5,393
415
1,553
8,269
2,936
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
14
3 / 0 / 2
8,622
663
5,972
5,687
1,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
5 / 2 / 3
8,084
622
7,844
8,631
2,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Olorun
13
3 / 1 / 2
7,896
607
4,087
6,542
2,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

11
3 / 1 / 3
7,458
574
3,464
10,774
7,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Artemis
isamar21
Artemis
11
4 / 0 / 2
6,949
535
5,227
4,608
1,361
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
3
Kills
18
19
Deaths
4
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Poseidon
3
0
2
4
W
5
2
3
3.25
L
1
3
0
0.33
W
Olorun
3
1
2
4
W
3
1
3
4.5
L
Cabrakan
Saucy Diablo
Cabrakan
1
6
2
0.33
L
Surtr
0
3
0
0
L
1
2
2
1
L
Anubis
0
5
0
0
W
Artemis
isamar21
Artemis
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,624
Damage
26,594
41,467
Taken
36,242
23,468
Mitigated
15,377
5,606
Healing
17,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
5,972
1,421
0
2,391
5,687
1,569
1,708
109
5,578
51,364
2,897
W
7,844
6,178
0
4,487
8,631
2,771
392
809
7,822
0
53,339
L
2,359
771
0
192
7,483
3,095
0
1,635
5,848
0
51,081
W
Olorun
4,087
1,686
336
3,738
6,542
2,196
3,661
1,971
4,571
45,704
540
W
3,464
1,646
622
4,495
10,774
7,480
37
1,146
9,628
0
21,074
L
Cabrakan
Saucy Diablo
Cabrakan
2,778
614
0
1,607
13,565
12,073
0
2,327
11,238
18,715
0
L
Surtr
1,714
578
0
413
5,955
3,497
0
3,712
2,243
213
15,304
L
8,220
4,022
0
1,834
6,195
1,867
0
1,124
5,071
0
37,761
L
Anubis
1,553
110
0
1,560
8,269
2,936
0
1,225
7,044
27,337
0
W
Artemis
isamar21
Artemis
5,227
2,761
326
1,230
4,608
1,361
42
405
4,203
0
33,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,831
Gold Earned
39,009
262
Minions Killed
322
0
Camps Cleared
0
1,094,650
Distance Traveled
1,217,720
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
8,622
663
87
7
0
226,937
0
W
Arachne
8,084
622
73
6
0
273,012
0
L
Mercury
6,476
498
98
8
0
286,345
1
W
Olorun
7,896
607
80
6
0
237,353
0
W
Horus
7,458
574
33
3
0
264,924
1
L
Cabrakan
6,436
495
24
2
0
222,496
0
L
Surtr
5,061
389
26
2
0
139,282
0
L
Artemis
6,465
497
66
5
0
231,242
0
L
Anubis
5,393
415
48
4
0
215,285
0
W
Artemis
6,949
535
49
4
0
215,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role