Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
TudorGorila
Geb
Level 86
God Stats
1W - 4L
1,317 SR
Queue Stats
112W - 97L
1,566 Elo+
Party 1
Hun Batz
Hun Batz
TudorGorila12
Hun Batz
Level 25
God Stats
2W - 2L
1,780 SR
Queue Stats
17W - 29L
1,441 Elo+
Party 1
Merlin
Merlin
pol4rb34r_BW
Merlin
Level 109
God Stats
2W - 2L
1,505 SR
Queue Stats
138W - 144L
1,481 Elo+
Solo
Hou Yi
Hou Yi
暗幽影幻
Hou Yi
Level 147
God Stats
2W - 1L
1,419 SR
Queue Stats
39W - 55L
1,435 Elo+
Solo
Team Averages
Level 89
1,504 SR
1,485 Elo+

VS

Team Averages
Level 143
1,455 SR
1,467 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Luk30
Rama
Level 154
God Stats
1W - 1L
1,282 SR
Queue Stats
86W - 71L
1,518 Elo+
Solo
Sylvanus
Sylvanus
Pritipsyko1
Sylvanus
Level 129
God Stats
3W - 1L
1,521 SR
Queue Stats
9W - 13L
1,386 Elo+
Solo
Lancelot
Lancelot
conorthehung
Lancelot
Level 148
God Stats
21W - 24L
1,474 SR
Queue Stats
404W - 414L
1,467 Elo+
Solo
Achilles
Achilles
iTz_YiiSuS
Achilles
Level 155
God Stats
1W - 2L
1,500 SR
Queue Stats
145W - 131L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
1 / 3 / 0
6,224
479
3,920
11,184
8,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
1 / 3 / 4
6,429
495
3,405
12,372
7,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
TudorGorila12
Hun Batz
15
6 / 3 / 2
7,851
604
10,613
11,870
4,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Merlin
8
0 / 6 / 1
5,521
425
1,900
5,656
1,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
6
1 / 0 / 0
4,864
374
1,224
1,487
335
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
16
7 / 0 / 2
9,665
743
7,317
4,680
1,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rama
Luk30
Rama
12
1 / 3 / 0
7,457
574
4,958
8,602
2,664
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
Pritipsyko1
Sylvanus
11
1 / 0 / 2
6,185
476
2,240
4,013
2,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lancelot
conorthehung
Lancelot
15
3 / 3 / 2
7,997
615
6,044
9,478
3,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
iTz_YiiSuS
Achilles
13
3 / 3 / 1
8,028
618
7,587
11,572
10,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
22
9
Kills
15
15
Deaths
9
7
Assists
7
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
3
0
0.33
W
Ah Puch
 
Ah Puch
7
0
2
8
W
Rama
Luk30
Rama
1
3
0
0.33
W
Sylvanus
Pritipsyko1
Sylvanus
1
0
2
2
L
1
3
4
1
L
Hun Batz
TudorGorila12
Hun Batz
6
3
2
2.33
W
Lancelot
conorthehung
Lancelot
3
3
2
1.33
W
Achilles
iTz_YiiSuS
Achilles
3
3
1
1.17
L
Merlin
0
6
1
0.08
L
Hou Yi
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,062
Damage
28,146
42,569
Taken
38,345
22,534
Mitigated
20,706
7,950
Healing
14,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
3,920
500
0
935
11,184
8,833
0
442
9,994
482
29,156
W
Ah Puch
 
Ah Puch
7,317
363
6
2,139
4,680
1,602
110
1,522
3,158
59,552
0
W
Rama
Luk30
Rama
4,958
4,296
0
2,243
8,602
2,664
2,197
2,334
6,268
0
57,513
W
Sylvanus
Pritipsyko1
Sylvanus
2,240
478
880
1,806
4,013
2,378
0
559
3,454
19,139
0
L
3,405
590
0
1,694
12,372
7,517
14
2,624
9,358
22,072
2,108
L
Hun Batz
TudorGorila12
Hun Batz
10,613
3,237
0
4,172
11,870
4,091
0
2,589
9,099
0
66,350
W
Lancelot
conorthehung
Lancelot
6,044
1,269
0
3,652
9,478
3,772
234
295
9,183
0
62,828
W
Achilles
iTz_YiiSuS
Achilles
7,587
1,702
0
3,494
11,572
10,290
0
546
11,026
2,267
43,176
L
Merlin
1,900
58
0
300
5,656
1,758
0
4,126
1,530
23,588
329
L
Hou Yi
1,224
892
0
849
1,487
335
0
79
1,408
0
14,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,889
Gold Earned
39,332
272
Minions Killed
447
0
Camps Cleared
0
1,024,569
Distance Traveled
1,265,242
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,224
479
54
4
0
201,580
0
W
Ah Puch
9,665
743
129
10
0
286,316
0
W
Rama
7,457
574
112
9
0
234,194
0
W
Sylvanus
6,185
476
25
2
0
186,424
0
L
Geb
6,429
495
34
3
0
280,417
0
L
Hun Batz
7,851
604
108
8
0
307,208
0
W
Lancelot
7,997
615
106
8
0
325,066
1
W
Achilles
8,028
618
75
6
0
233,242
6
L
Merlin
5,521
425
53
4
0
166,465
0
L
Hou Yi
4,864
374
23
2
0
68,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role