Player Matchup

Chang'e
Chang'e
LightingTheDark
Chang'e
Level 146
God Stats
6W - 5L
1,705 SR
Queue Stats
241W - 222L
1,478 Elo+
Solo
Odin
Odin
TailsDoll2000
Odin
Level 88
God Stats
0W - 2L
1,404 SR
Queue Stats
483W - 444L
1,505 Elo+
Party 1
Charybdis
Charybdis
YansitoPeCausa
Charybdis
Level 51
God Stats
1W - 2L
1,299 SR
Queue Stats
24W - 36L
1,423 Elo+
Solo
Baron Samedi
Baron Samedi
lildruidess
Baron Samedi
Level 148
God Stats
89W - 77L
1,609 SR
Queue Stats
469W - 435L
1,520 Elo+
Solo
Mercury
Mercury
yaelneitor
Mercury
Level 82
God Stats
16W - 25L
1,352 SR
Queue Stats
317W - 279L
1,550 Elo+
Party 1
Team Averages
Level 103
1,474 SR
1,495 Elo+

VS

Team Averages
Level 141
1,596 SR
1,512 Elo+
Anubis
Anubis
BeWDro717
Anubis
Level 147
God Stats
16W - 7L
1,597 SR
Queue Stats
142W - 126L
1,574 Elo+
Party 3
Nut
Nut
NF_Loca__
Nut
Level 100
God Stats
92W - 55L
1,588 SR
Queue Stats
231W - 244L
1,452 Elo+
Party 2
Ah Puch
Ah Puch
Sesefrx
Ah Puch
Level 128
God Stats
23W - 9L
1,667 SR
Queue Stats
450W - 442L
1,534 Elo+
Party 2
Sylvanus
Sylvanus
Themagicaljesus
Sylvanus
Level 158
God Stats
4W - 8L
1,393 SR
Queue Stats
335W - 317L
1,456 Elo+
Solo
Pele
Pele
weckmon
Pele
Level 173
God Stats
23W - 11L
1,733 SR
Queue Stats
400W - 386L
1,544 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 8 / 5
6,767
483
8,643
14,464
4,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 6 / 0
7,020
501
2,858
12,100
8,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Charybdis
YansitoPeCausa
Charybdis
13
5 / 7 / 2
8,004
572
7,508
11,279
3,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
lildruidess
Baron Samedi
11
1 / 4 / 1
6,712
479
3,981
6,940
2,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
yaelneitor
Mercury
12
1 / 8 / 1
6,376
455
1,931
13,394
3,466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BeWDro717
Anubis
14
9 / 3 / 4
8,744
625
9,818
8,403
3,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
4 / 5 / 3
8,574
612
5,763
11,360
4,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ah Puch
Sesefrx
Ah Puch
15
6 / 1 / 10
9,358
668
11,377
10,067
3,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
15
5 / 0 / 5
9,553
682
10,042
7,953
4,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
weckmon
Pele
17
9 / 1 / 9
9,951
711
8,753
11,287
4,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
64
10
Kills
33
33
Deaths
10
9
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Anubis
BeWDro717
Anubis
9
3
4
3.67
L
2
8
5
0.56
W
4
5
3
1.1
W
Ah Puch
Sesefrx
Ah Puch
6
1
10
11
L
1
6
0
0.17
W
Sylvanus
5
0
5
7.5
L
Charybdis
YansitoPeCausa
Charybdis
5
7
2
0.86
L
Baron Samedi
lildruidess
Baron Samedi
1
4
1
0.38
W
Pele
weckmon
Pele
9
1
9
13.5
L
Mercury
yaelneitor
Mercury
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,921
Damage
45,753
58,177
Taken
49,070
21,522
Mitigated
19,506
9,498
Healing
22,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
BeWDro717
Anubis
9,818
223
0
2,540
8,403
3,532
0
3,261
5,006
47,144
0
L
8,643
390
616
3,238
14,464
4,535
0
6,747
7,465
26,695
803
W
5,763
3,088
360
4,427
11,360
4,174
1,614
3,189
7,741
0
54,855
W
Ah Puch
Sesefrx
Ah Puch
11,377
1,308
0
4,987
10,067
3,412
551
1,679
8,099
58,996
1,070
L
2,858
383
0
1,036
12,100
8,207
0
6,564
5,536
0
36,440
W
Sylvanus
10,042
2,941
780
5,076
7,953
4,297
1,695
454
7,435
56,085
13,873
L
Charybdis
YansitoPeCausa
Charybdis
7,508
2,920
0
2,296
11,279
3,062
0
5,131
6,026
0
34,700
L
Baron Samedi
lildruidess
Baron Samedi
3,981
325
0
1,506
6,940
2,252
0
4,456
2,177
32,007
797
W
Pele
weckmon
Pele
8,753
2,848
0
4,513
11,287
4,091
283
2,527
8,572
0
74,977
L
Mercury
yaelneitor
Mercury
1,931
972
0
806
13,394
3,466
0
6,169
7,089
0
41,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,879
Gold Earned
46,180
333
Minions Killed
516
0
Camps Cleared
0
1,260,924
Distance Traveled
1,357,665
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,744
625
104
7
0
272,848
0
L
Chang'e
6,767
483
50
4
0
303,232
1
W
Nut
8,574
612
80
6
0
266,453
3
W
Ah Puch
9,358
668
95
7
0
256,203
0
L
Odin
7,020
501
71
5
0
260,692
0
W
Sylvanus
9,553
682
125
9
0
210,871
0
L
Charybdis
8,004
572
67
5
0
237,596
1
L
Baron Samedi
6,712
479
55
4
0
188,409
0
W
Pele
9,951
711
112
8
0
351,290
0
L
Mercury
6,376
455
90
6
0
270,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role