Player Matchup

King Arthur
King Arthur
ComfortableNut
King Arthur
Level 38
God Stats
1W - 1L
1,724 SR
Queue Stats
7W - 8L
1,377 Elo+
Party 1
Chernobog
Chernobog
HaywireRegent48
Chernobog
Level 174
God Stats
119W - 114L
1,538 SR
Queue Stats
305W - 286L
1,472 Elo+
Solo
Scylla
Scylla
OneWingdAngel7
Scylla
Level 134
God Stats
10W - 7L
1,570 SR
Queue Stats
238W - 221L
1,451 Elo+
Solo
Mulan
Mulan
TheKingOfGames88
Mulan
Level 86
God Stats
10W - 11L
1,410 SR
Queue Stats
163W - 156L
1,430 Elo+
Solo
Ganesha
Ganesha
crack532
Ganesha
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,377 Elo+
Party 1
Team Averages
Level 103
1,549 SR
1,421 Elo+

VS

Team Averages
Level 91
1,487 SR
1,440 Elo+
Poseidon
Poseidon
Caprizzi1
Poseidon
Level 119
God Stats
23W - 19L
1,432 SR
Queue Stats
201W - 190L
1,410 Elo+
Solo
Apollo
Apollo
DEADMAN4LIFE4K
Apollo
Level 68
God Stats
4W - 9L
1,614 SR
Queue Stats
234W - 199L
1,513 Elo+
Solo
Arachne
Arachne
MecZ Charly
Arachne
Level 66
God Stats
7W - 5L
1,586 SR
Queue Stats
358W - 362L
1,442 Elo+
Solo
Osiris
Osiris
PASS THE CNTRLR
Osiris
Level 125
God Stats
220W - 212L
1,423 SR
Queue Stats
385W - 375L
1,361 Elo+
Solo
Khepri
Khepri
l0sthegreat__
Khepri
Level 76
God Stats
2W - 3L
1,380 SR
Queue Stats
200W - 211L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ComfortableNut
King Arthur
5
0 / 9 / 0
4,137
414
1,548
8,188
3,228
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Chernobog
HaywireRegent48
Chernobog
9
3 / 2 / 1
5,263
526
7,045
10,140
4,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 0 / 0
5,429
543
2,748
3,564
1,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 5 / 0
5,130
513
6,544
8,369
3,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Ganesha
crack532
Ganesha
8
0 / 2 / 3
5,360
536
2,883
10,236
5,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Caprizzi1
Poseidon
12
3 / 0 / 1
6,883
688
2,489
3,000
845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
6 / 1 / 1
6,166
617
10,625
7,194
2,457
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
MecZ Charly
Arachne
10
2 / 3 / 6
5,536
554
4,078
8,801
2,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

11
5 / 0 / 0
6,768
677
3,636
5,309
4,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
0 / 1 / 7
5,951
595
5,124
9,325
5,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
5
Kills
16
18
Deaths
5
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Poseidon
Caprizzi1
Poseidon
3
0
1
3.5
L
King Arthur
ComfortableNut
King Arthur
0
9
0
0
W
6
1
1
6.5
L
Chernobog
HaywireRegent48
Chernobog
3
2
1
1.75
W
Arachne
MecZ Charly
Arachne
2
3
6
1.67
L
0
0
0
0
W
5
0
0
5
L
2
5
0
0.4
L
Ganesha
crack532
Ganesha
0
2
3
0.75
W
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,768
Damage
25,952
40,497
Taken
33,629
17,935
Mitigated
16,025
11,885
Healing
13,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
Caprizzi1
Poseidon
2,489
319
0
1,248
3,000
845
0
1,771
1,013
46,323
1,042
L
King Arthur
ComfortableNut
King Arthur
1,548
371
0
0
8,188
3,228
0
716
7,472
0
13,575
W
10,625
8,449
0
2,582
7,194
2,457
132
900
6,294
0
34,126
L
Chernobog
HaywireRegent48
Chernobog
7,045
4,683
566
4,678
10,140
4,736
0
2,072
8,068
0
33,933
W
Arachne
MecZ Charly
Arachne
4,078
3,288
0
2,598
8,801
2,629
132
1,012
7,701
0
30,563
L
2,748
289
0
440
3,564
1,039
0
1,439
2,125
36,122
0
W
3,636
1,879
0
3,038
5,309
4,724
36
0
5,309
0
41,647
L
6,544
1,912
0
2,453
8,369
3,240
0
375
7,994
0
28,215
L
Ganesha
crack532
Ganesha
2,883
243
291
3,457
10,236
5,692
0
2,943
7,293
18,338
1,415
W
5,124
414
397
3,212
9,325
5,370
0
1,260
8,065
23,098
177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,319
Gold Earned
31,304
238
Minions Killed
300
0
Camps Cleared
0
985,012
Distance Traveled
1,000,247
2
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
6,883
688
100
10
0
211,025
7
L
King Arthur
4,137
414
20
2
0
205,573
0
W
Apollo
6,166
617
40
4
0
189,559
5
L
Chernobog
5,263
526
76
8
0
169,097
0
W
Arachne
5,536
554
48
5
0
244,591
0
L
Scylla
5,429
543
82
8
0
196,371
0
W
Osiris
6,768
677
74
7
0
141,709
0
L
Mulan
5,130
513
51
5
0
229,751
2
L
Ganesha
5,360
536
9
1
0
184,220
0
W
Khepri
5,951
595
38
4
0
213,363
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role