Player Matchup

Thanatos
Thanatos
GeeboChrist
Thanatos
Level 108
God Stats
16W - 25L
1,427 SR
Queue Stats
111W - 112L
1,523 Elo+
Solo
Ishtar
Ishtar
MrMintMocha
Ishtar
Level 142
God Stats
19W - 16L
1,452 SR
Queue Stats
223W - 200L
1,493 Elo+
Party 1
Cthulhu
Cthulhu
Plasis
Cthulhu
Level 173
God Stats
52W - 39L
1,696 SR
Queue Stats
284W - 243L
1,609 Elo+
Solo
Ymir
Ymir
WhereIsMyBeef
Ymir
Level 116
God Stats
23W - 18L
1,553 SR
Queue Stats
134W - 145L
1,426 Elo+
Party 1
Ra
Ra
cptin planet
Ra
Level 141
God Stats
25W - 16L
1,621 SR
Queue Stats
337W - 323L
1,414 Elo+
Party 1
Team Averages
Level 136
1,550 SR
1,493 Elo+

VS

Team Averages
Level 135
1,600 SR
1,510 Elo+
Amaterasu
Amaterasu
ApophisEyes
Amaterasu
Level 136
God Stats
3W - 2L
1,712 SR
Queue Stats
109W - 121L
1,461 Elo+
Solo
Anubis
Anubis
DiosNika
Anubis
Level 146
God Stats
5W - 2L
1,630 SR
Queue Stats
194W - 195L
1,493 Elo+
Solo
Chaac
Chaac
Kneptomb
Chaac
Level 135
God Stats
17W - 18L
1,592 SR
Queue Stats
223W - 179L
1,565 Elo+
Solo
Zhong Kui
Zhong Kui
Sir loco117
Zhong Kui
Level 101
God Stats
37W - 18L
1,693 SR
Queue Stats
115W - 94L
1,507 Elo+
Solo
Chiron
Chiron
srninstlga
Chiron
Level 158
God Stats
2W - 6L
1,374 SR
Queue Stats
161W - 156L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
GeeboChrist
Thanatos
14
2 / 7 / 5
8,429
468
7,088
18,703
5,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Ishtar
16
2 / 6 / 2
8,906
495
7,704
14,402
4,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
Plasis
Cthulhu
16
3 / 2 / 4
10,082
560
20,219
21,565
16,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
0 / 4 / 1
7,493
416
3,743
12,406
11,058
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 5 / 2
8,955
498
6,206
8,590
2,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
ApophisEyes
Amaterasu
14
6 / 0 / 4
9,296
516
8,252
16,325
15,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Anubis
DiosNika
Anubis
17
4 / 4 / 6
10,482
582
9,900
11,083
4,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
Kneptomb
Chaac
17
1 / 2 / 4
10,283
571
11,320
21,004
19,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Zhong Kui
Sir loco117
Zhong Kui
16
8 / 4 / 2
10,417
579
14,998
12,963
7,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chiron
srninstlga
Chiron
18
5 / 1 / 3
10,455
581
11,647
11,429
4,441
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
43
10
Kills
24
24
Deaths
11
14
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
ApophisEyes
Amaterasu
6
0
4
8
W
Anubis
DiosNika
Anubis
4
4
6
1.75
L
Thanatos
GeeboChrist
Thanatos
2
7
5
0.64
W
Chaac
Kneptomb
Chaac
1
2
4
1.5
L
Ishtar
2
6
2
0.5
L
Cthulhu
Plasis
Cthulhu
3
2
4
2.5
W
Zhong Kui
Sir loco117
Zhong Kui
8
4
2
2.25
L
0
4
1
0.13
L
3
5
2
0.8
W
Chiron
srninstlga
Chiron
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,960
Damage
56,117
75,666
Taken
72,804
40,046
Mitigated
52,741
23,027
Healing
31,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
ApophisEyes
Amaterasu
8,252
2,794
0
5,783
16,325
15,933
0
6,080
9,903
0
29,487
W
Anubis
DiosNika
Anubis
9,900
367
0
4,969
11,083
4,936
0
3,028
7,881
87,657
1,120
L
Thanatos
GeeboChrist
Thanatos
7,088
1,122
0
8,786
18,703
5,147
0
9,468
9,072
0
53,896
W
Chaac
Kneptomb
Chaac
11,320
1,980
0
11,781
21,004
19,641
74
10,222
9,267
348
76,030
L
Ishtar
7,704
4,078
0
3,556
14,402
4,353
0
2,371
12,031
0
60,754
L
Cthulhu
Plasis
Cthulhu
20,219
1,860
90
5,415
21,565
16,693
0
4,571
16,053
71,919
4,781
W
Zhong Kui
Sir loco117
Zhong Kui
14,998
1,814
0
3,983
12,963
7,790
873
5,382
7,204
75,189
2,778
L
3,743
897
0
2,143
12,406
11,058
0
2,759
9,604
33,384
0
L
6,206
201
912
2,125
8,590
2,795
0
5,597
2,900
46,781
0
W
Chiron
srninstlga
Chiron
11,647
4,089
314
4,940
11,429
4,441
316
1,594
9,835
0
81,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,865
Gold Earned
50,933
462
Minions Killed
566
0
Camps Cleared
0
1,832,344
Distance Traveled
1,774,551
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
9,296
516
53
3
0
363,052
3
W
Anubis
10,482
582
129
7
0
359,554
3
L
Thanatos
8,429
468
74
4
0
363,435
2
W
Chaac
10,283
571
138
8
0
359,614
2
L
Ishtar
8,906
495
118
7
0
347,373
0
L
Cthulhu
10,082
560
143
8
0
352,798
2
W
Zhong Kui
10,417
579
112
6
0
331,876
0
L
Ymir
7,493
416
48
3
0
360,731
2
L
Ra
8,955
498
79
4
0
408,007
1
W
Chiron
10,455
581
134
7
0
360,455
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role